# a guide to the classification theorem for compact surfaces geometry and computing

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## A Guide To The Classification Theorem For Compact Surfaces

**Author :**Jean Gallier

**ISBN :**9783642343643

**Genre :**Mathematics

**File Size :**57. 81 MB

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This welcome boon for students of algebraic topology cuts a much-needed central path between other texts whose treatment of the classification theorem for compact surfaces is either too formalized and complex for those without detailed background knowledge, or too informal to afford students a comprehensive insight into the subject. Its dedicated, student-centred approach details a near-complete proof of this theorem, widely admired for its efficacy and formal beauty. The authors present the technical tools needed to deploy the method effectively as well as demonstrating their use in a clearly structured, worked example. Ideal for students whose mastery of algebraic topology may be a work-in-progress, the text introduces key notions such as fundamental groups, homology groups, and the Euler-Poincaré characteristic. These prerequisites are the subject of detailed appendices that enable focused, discrete learning where it is required, without interrupting the carefully planned structure of the core exposition. Gently guiding readers through the principles, theory, and applications of the classification theorem, the authors aim to foster genuine confidence in its use and in so doing encourage readers to move on to a deeper exploration of the versatile and valuable techniques available in algebraic topology.

## Geometry And Topology Of Wild Translation Surfaces

**Author :**Randecker, Anja

**ISBN :**9783731504566

**Genre :**

**File Size :**56. 97 MB

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## Geometry Of Surfaces

**Author :**John Stillwell

**ISBN :**9781461209294

**Genre :**Mathematics

**File Size :**80. 72 MB

**Format :**PDF, Kindle

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The geometry of surfaces is an ideal starting point for learning geometry, for, among other reasons, the theory of surfaces of constant curvature has maximal connectivity with the rest of mathematics. This text provides the student with the knowledge of a geometry of greater scope than the classical geometry taught today, which is no longer an adequate basis for mathematics or physics, both of which are becoming increasingly geometric. It includes exercises and informal discussions.

## Processing

**Author :**Ira Greenberg

**ISBN :**9781430244653

**Genre :**Computers

**File Size :**64. 20 MB

**Format :**PDF, Mobi

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Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.

## A Combinatorial Introduction To Topology

**Author :**Michael Henle

**ISBN :**0486679667

**Genre :**Mathematics

**File Size :**37. 34 MB

**Format :**PDF, Kindle

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Excellent text covers vector fields, plane homology and the Jordan Curve Theorem, surfaces, homology of complexes, more. Problems and exercises. Some knowledge of differential equations and multivariate calculus required.Bibliography. 1979 edition.

## Discrete Differential Geometry

**Author :**Alexander I. Bobenko

**ISBN :**9780821847008

**Genre :**Mathematics

**File Size :**41. 63 MB

**Format :**PDF, ePub

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An emerging field of discrete differential geometry aims at the development of discrete equivalents of notions and methods of classical differential geometry. The latter appears as a limit of a refinement of the discretization. Current interest in discrete differential geometry derives not only from its importance in pure mathematics but also from its applications in computer graphics, theoretical physics, architecture, and numerics. Rather unexpectedly, the very basic structures of discrete differential geometry turn out to be related to the theory of Integrable systems. One of the main goals of this book Is to reveal this integrable structure of discrete differential geometry. The intended audience of this book is threefold. It is a textbook on discrete differential geometry and integrable systems suitable for a one semester graduate course. On the other hand, it is addressed to specialists in geometry and mathematical physics. It reflects the recent progress in discrete differential geometry and contains many original results. The third group of readers at which this book is targeted is formed by specialists in geometry processing, computer graphics, architectural design, numerical simulations, and animation. They may find here answers to the question "How do we discretize differential geometry?" arising in their specific field.

## Curves And Surfaces

**Author :**M. Abate

**ISBN :**9788847019416

**Genre :**Mathematics

**File Size :**47. 26 MB

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The book provides an introduction to Differential Geometry of Curves and Surfaces. The theory of curves starts with a discussion of possible definitions of the concept of curve, proving in particular the classification of 1-dimensional manifolds. We then present the classical local theory of parametrized plane and space curves (curves in n-dimensional space are discussed in the complementary material): curvature, torsion, Frenet’s formulas and the fundamental theorem of the local theory of curves. Then, after a self-contained presentation of degree theory for continuous self-maps of the circumference, we study the global theory of plane curves, introducing winding and rotation numbers, and proving the Jordan curve theorem for curves of class C2, and Hopf theorem on the rotation number of closed simple curves. The local theory of surfaces begins with a comparison of the concept of parametrized (i.e., immersed) surface with the concept of regular (i.e., embedded) surface. We then develop the basic differential geometry of surfaces in R3: definitions, examples, differentiable maps and functions, tangent vectors (presented both as vectors tangent to curves in the surface and as derivations on germs of differentiable functions; we shall consistently use both approaches in the whole book) and orientation. Next we study the several notions of curvature on a surface, stressing both the geometrical meaning of the objects introduced and the algebraic/analytical methods needed to study them via the Gauss map, up to the proof of Gauss’ Teorema Egregium. Then we introduce vector fields on a surface (flow, first integrals, integral curves) and geodesics (definition, basic properties, geodesic curvature, and, in the complementary material, a full proof of minimizing properties of geodesics and of the Hopf-Rinow theorem for surfaces). Then we shall present a proof of the celebrated Gauss-Bonnet theorem, both in its local and in its global form, using basic properties (fully proved in the complementary material) of triangulations of surfaces. As an application, we shall prove the Poincaré-Hopf theorem on zeroes of vector fields. Finally, the last chapter will be devoted to several important results on the global theory of surfaces, like for instance the characterization of surfaces with constant Gaussian curvature, and the orientability of compact surfaces in R3.

## Computational Topology

**Author :**Herbert Edelsbrunner

**ISBN :**9780821849255

**Genre :**Mathematics

**File Size :**71. 10 MB

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Combining concepts from topology and algorithms, this book delivers what its title promises: an introduction to the field of computational topology. Starting with motivating problems in both mathematics and computer science and building up from classic topics in geometric and algebraic topology, the third part of the text advances to persistent homology. This point of view is critically important in turning a mostly theoretical field of mathematics into one that is relevant to a multitude of disciplines in the sciences and engineering. The main approach is the discovery of topology through algorithms. The book is ideal for teaching a graduate or advanced undergraduate course in computational topology, as it develops all the background of both the mathematical and algorithmic aspects of the subject from first principles. Thus the text could serve equally well in a course taught in a mathematics department or computer science department.

## Image And Geometry Processing For 3 D Cinematography

**Author :**Rémi Ronfard

**ISBN :**9783642123924

**Genre :**Mathematics

**File Size :**65. 59 MB

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papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

## Implicit Curves And Surfaces Mathematics Data Structures And Algorithms

**Author :**Abel Gomes

**ISBN :**1848824068

**Genre :**Computers

**File Size :**64. 11 MB

**Format :**PDF, Kindle

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Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional parametric objects. This book presents the mathematics, computational methods and data structures, as well as the algorithms needed to render implicit curves and surfaces, and shows how implicit objects can easily describe smooth, intricate, and articulatable shapes, and hence why they are being increasingly used in graphical applications. Divided into two parts, the first introduces the mathematics of implicit curves and surfaces, as well as the data structures suited to store their sampled or discrete approximations, and the second deals with different computational methods for sampling implicit curves and surfaces, with particular reference to how these are applied to functions in 2D and 3D spaces.