advanced android application development 4th edition developer s library

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Advanced Android Application Development

Author : Joseph Annuzzi Jr.
ISBN : 9780133892451
Genre : Computers
File Size : 39. 7 MB
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Advanced Android™ Application Development, Fourth Edition, is the definitive guide to building robust, commercial-grade Android apps. Systematically revised and updated, this guide brings together powerful, advanced techniques for the entire app development cycle, including design, coding, testing, debugging, and distribution. With the addition of quizzes and exercises in every chapter, it is ideal for both professional and classroom use. An outstanding practical reference for the newest Android APIs, this guide provides in-depth explanations of code utilizing key API features and includes downloadable sample apps for nearly every chapter. Together, they provide a solid foundation for any modern app project. Throughout, the authors draw on decades of in-the-trenches experience as professional mobile developers to provide tips and best practices for highly efficient development. They show you how to break through traditional app boundaries with optional features, including the Android NDK, Google Analytics and Android Wear APIs, and Google Play Game Services. New coverage in this edition includes Integrating Google Cloud Messaging into your apps Utilizing the new Google location and Google Maps Android APIs Leveraging in-app billing from Google Play, as well as third-party providers Getting started with the Android Studio IDE Localizing language and using Google Play App Translation services Extending your app’s reach with Lockscreen widgets and DayDreams Leveraging improvements to Notification, Web, SMS, and other APIs Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: This title is an indispensable resource for intermediate- to advanced-level Java programmers who are now developing for Android, and for seasoned mobile developers who want to make the most of the new Android platform and hardware. This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume II: Advanced Topics, Third Edition.

Introduction To Android Application Development

Author : Joseph Annuzzi Jr.
ISBN : 9780133477337
Genre : Computers
File Size : 20. 95 MB
Format : PDF, ePub
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Bonus KitKat material is available for download at What Every Android™ App Developer Should Know Today: Android Tools, App/UI Design, Testing, Publishing, And More This fully reworked edition of a proven title is the most useful real-world guide to building robust, commercial-grade Android™ apps. The content is revised and updated for the latest Android 4.3 SDK and the newest development best practices. Introduction to Android™ Application Development: Android Essentials, Fourth Edition, covers all you need to quickly start developing professional apps for today’s Android devices. Three expert developers guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process–from design through publication. Updated throughout, this title includes extensive coverage of the most useful new Android tools and utilities. It adds an all-new chapter on planning an amazing Android app user experience, plus extensive new coverage of unit testing, dialogs, preferences, and app publishing. Throughout, key concepts are taught through clear, up-to-date example code. This edition offers Fully updated introductions to the latest Android 4.3 APIs, tools, utilities, and best practices Up-to-date strategies for leveraging new Android capabilities while preserving compatibility Navigation patterns and code samples for delivering more intuitive user experiences Example-based explanations of ActionBars, DialogFragments, and other key concepts Expert automated testing techniques to quickly improve code quality New Google Play Developer Console app publishing techniques that also offer more control For Android developers at all levels of experience, this reference is now more valuable than ever. Students, instructors, and self-learners will especially appreciate new chapter-ending questions and exercises, carefully designed to test knowledge and deepen mastery. Annuzzi has released new source code samples for use with Android Studio. The code updates are posted to the associated blog site: Note: This revamped, newly titled edition is a complete update of Android™ Wireless Application Development, Volume I: Android Essentials, Third Edition

Professional Android

Author : Reto Meier
ISBN : 9781118949535
Genre : Computers
File Size : 23. 8 MB
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The comprehensive developer guide to the latest Android featuresand capabilities Professional Android, 4th Edition shows developers how toleverage the latest features of Android to create robust andcompelling mobile apps. This hands-on approach provides in-depthcoverage through a series of projects, each introducing a newAndroid platform feature and highlighting the techniques and bestpractices that exploit its utmost functionality. The exercisesbegin simply, and gradually build into advanced Androiddevelopment. Clear, concise examples show you how to quicklyconstruct real-world mobile applications. This book is your guide to smart, efficient, effective Androiddevelopment. Learn the best practices that get more out of Android Understand the anatomy, lifecycle, and UI metaphor of Androidapps Design for all mobile platforms, including tablets Utilize both the Android framework and Google Playservices

Applications And Usability Of Interactive Tv

Author : María José Abásolo
ISBN : 9783319389073
Genre : Computers
File Size : 38. 41 MB
Format : PDF, ePub
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This book constitutes the refereed proceedings of the 4th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2015, and the 6th Congress on Interactive Digital TV, CTVDI 2015, held in Palma de Mallorca, Spain, in October 2015. The 10 revised full papers and two short papers presented together with an invited talk were carefully reviewed and selected for this volume from 30 accepted submissions. The papers are organized in topical sections on Second Screen Applications Immersive TV; Video Consumption Development Tools; IDTV Interoperability; IDTV User Experience; Audiovisual Accessibility.

Sams Teach Yourself Android Application Development In 24 Hours

Author : Carmen Delessio
ISBN : 9780672334443
Genre : Computers
File Size : 22. 5 MB
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Offers software developers step-by-step instructions on how to create and distribute their first marketable, professional Android application.

Design User Experience And Usability Users And Interactions

Author : Aaron Marcus
ISBN : 9783319208985
Genre : Computers
File Size : 59. 23 MB
Format : PDF
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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.

Java In 24 Hours Sams Teach Yourself Covering Java 9

Author : Rogers Cadenhead
ISBN : 9780134663630
Genre : Computers
File Size : 67. 92 MB
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Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… • Set up your Java programming environment • Write your first working program in just minutes • Control program decisions and behavior • Store and work with information • Build straightforward user interfaces • Create interactive web programs • Use threading to build more responsive programs • Read and write files and XML data • Master best practices for object-oriented programming • Use Java 9’s new HTTP client • Use Java to create an Android app • Expand your skills with closures • Create Minecraft mods with Java Contents at a Glance Part I Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work Part II Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops Part III Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object is Like 12 Making the Most of Existing Objects Part IV Moving into Advanced Topics 13 Storing Objects in Data Structures 14 Handling Errors in a Program 15 Creating a Threaded Program 16 Using Inner Classes and Closures Part V Programming a Graphical User Interface 17 Building a Simple User Interface in Swing 18 Laying Out a User Interface 19 Responding to User Input Part VI Writing Internet Applications 20 Reading and Writing Files 21 Using Java 9's New HTTP Client 22 Creating Java2D Graphics 23 Creating Minecraft Mods with Java 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here Java Resources C This Book's Web Site D Fixing a Problem with the Android Studio Emulator

A Survey On Today S Smartphone Usage

Author : Tobias Himmelsbach
ISBN : 9783656175087
Genre :
File Size : 67. 1 MB
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Diploma Thesis from the year 2011 in the subject Computer Science - Miscellaneous, grade: 2,3, Technical University of Berlin (Agententechnologien in betrieblichen Anwendungen), language: English, abstract: The smartphone market is evolving rapidly, irrespective of the well-known spread within the business sector. In recent years the average users tend to replace their traditional mobile phones, PDAs and Palms with smartphones. These devices have become a pervasive part of everyday life. Dealing with huge amounts of data, the mobile device's and application's demand for certain security standards cannot be underestimated. In recent studies the individual user's needs in terms of technical features, applications etc. have not been addressed and analyzed properly. To capture the problem in its full extent it is vital to understand the user's expectations. Besides, the usage patterns have to be described especially against the background of security aspects. As mentioned before, recent analyzes did not specifically ask what the user expects from a smartphone. Hence, the main objective of this work is to get a broad picture on how smartphones are used today and what users expect, taking into consideration security aspects.. An international web-based online survey was designed and performed to measure and analyze users' behaviour when using smartphones, with the aim of finding out what they want and expect from a smartphone. The main goals were to identify user needs in the context of smartphones, to analyze their knowledge and acquisition to security aspects and to get significant data about the user's behaviour. The main findings of the survey are that on the one hand, most of the users want a smartphone to provide classic mobile phone features, such as performing phone calls, writing messages or storing contacts. On the other hand they want a smartphone to provide mobile internet acce

Hello Android

Author : Ed Burnette
ISBN : 1934356565
Genre : Computers
File Size : 46. 37 MB
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Provides information on the basics of Androd programming, covering such topics as designing the user interface, 2D graphics, multimedia, storing local data, SQL, OpenGL, and multi-touch.

Mastering Swift 4 Fourth Edition

Author : Jon Hoffman
ISBN : 1788477804
Genre : Computers
File Size : 73. 74 MB
Format : PDF
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Dive into the latest release of the Swift programming language with this advanced development book for building highly performant applications.About This Book* Harness the latest and most advanced features of Swift 4 to develop quality iOS and macOS applications* Comprehensive coverage of all the advanced features of Swift and guidance on advanced design techniques* Dive deep into protocol extensions, learn new error handling model, and use featured Swift design patterns to write more efficient code* Get to grips with advanced design techniques to write smarter, cleaner Swift codeWho This Book Is ForThis book is for developers who want to delve into the newest version of Swift. If you are a developer who learns best by looking at and working with code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory.What You Will Learn* Delve into the core components of Swift 4.0, including operators, collections, control flows, and functions* Create and use classes, structures, and enumerations* Understand protocol-oriented design and see how it can help you write better code* Develop a practical understanding of subscripts and extensions* Add concurrency to your applications using Grand Central Dispatch and Operation Queues* Implement generics and closures to write very flexible and reusable code* Make use of Swift's error handling and availability features to write safer codeIn DetailSwift is the definitive language for Apple development today. It's a vital part of any iOS and macOS developer's skillset, helping them to build the most impressive and popular apps on the App Store-the sort of apps that are essential to iPhone and iPad users every day. With version 4.0, the Swift team has added new features to improve the development experience, making it easier to get the results you want and customers expect.Inside, you'll find the key features of Swift 4.0 and quickly learn how to use the newest updates to your development advantage. From Objective-C interoperability and ARC to closures and concurrency, this advanced Swift guide will develop your expertise and help you become fluent in this vital programming language.We'll give you an in-depth knowledge of some of the most sophisticated elements of Swift development, including protocol extensions, error-handling, design patterns, and concurrency. We'll guide you on how to use and apply them in your own projects. You'll see how to leverage the power of protocol-oriented programming to write flexible and easier-to-manage code.Style and ApproachA Step-by-step advanced guide

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