build your own autonomous nerf blaster programming mayhem with processing and arduino

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Build Your Own Autonomous Nerf Blaster

Author : Bryce Bigger
ISBN : 9780071802765
Genre : Technology & Engineering
File Size : 58. 36 MB
Format : PDF, ePub, Docs
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Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"

Build Your Own Autonomous Nerf Blaster

Author : Bryce Bigger
ISBN : 9780071802758
Genre : Computers
File Size : 52. 45 MB
Format : PDF, Mobi
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"'Build Your Own Autonomous NERF Blaster' walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino."--P. [4] of cover.

Marketing Data Science

Author : Thomas W. Miller
ISBN : 9780133887341
Genre : Business & Economics
File Size : 46. 84 MB
Format : PDF, ePub, Mobi
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Now , a leader of Northwestern University's prestigious analytics program presents a fully-integrated treatment of both the business and academic elements of marketing applications in predictive analytics. Writing for both managers and students, Thomas W. Miller explains essential concepts, principles, and theory in the context of real-world applications. Building on Miller's pioneering program, Marketing Data Science thoroughly addresses segmentation, target marketing, brand and product positioning, new product development, choice modeling, recommender systems, pricing research, retail site selection, demand estimation, sales forecasting, customer retention, and lifetime value analysis. Starting where Miller's widely-praised Modeling Techniques in Predictive Analytics left off, he integrates crucial information and insights that were previously segregated in texts on web analytics, network science, information technology, and programming. Coverage includes: The role of analytics in delivering effective messages on the web Understanding the web by understanding its hidden structures Being recognized on the web – and watching your own competitors Visualizing networks and understanding communities within them Measuring sentiment and making recommendations Leveraging key data science methods: databases/data preparation, classical/Bayesian statistics, regression/classification, machine learning, and text analytics Six complete case studies address exceptionally relevant issues such as: separating legitimate email from spam; identifying legally-relevant information for lawsuit discovery; gleaning insights from anonymous web surfing data, and more. This text's extensive set of web and network problems draw on rich public-domain data sources; many are accompanied by solutions in Python and/or R. Marketing Data Science will be an invaluable resource for all students, faculty, and professional marketers who want to use business analytics to improve marketing performance.

Anatomy And Physiology Coloring Workbook

Author : Elaine N. Marieb
ISBN : 0134459369
Genre : Education
File Size : 45. 73 MB
Format : PDF, ePub, Docs
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Haxe Game Development Essentials

Author : Jeremy McCurdy
ISBN : 9781785286919
Genre : Computers
File Size : 46. 9 MB
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Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine About This Book Learn the modern, cross-platform language Haxe to build games without any trouble Create engaging 2D games that are compatible with desktop, web, and mobile platforms Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide Who This Book Is For This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isn't required. What You Will Learn Understand the fundamentals of the Haxe programming language Set up a development environment that will work on Windows, Mac, and Linux Create fun 2D games using OpenFL and HaxeFlixel Understand how to implement a user interface Enhance the gameplay experience with cool animations Improve immersion by adding sound Make your game modular and easily expandable using configuration files Compile games that will work on desktop, web, and mobile platforms In Detail Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games. If you've programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you. It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish. You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems. By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way. Style and approach Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

The Laptop Repair Workbook

Author : Morris Rosenthal
ISBN : 9780972380157
Genre : Computers
File Size : 64. 96 MB
Format : PDF
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The Laptop Repair Workbook includes twelve full page troubleshooting flowcharts for laptop hardware troubleshooting and explanatory text for every decision point. The book begins with an introduction to basic laptop terminology, troubleshooting procedures, and cost decisions. Supplementary illustrated tests and procedures are available on the publisher's website, www.fonerbooks.com. An ebook version is also available direct from the publisher.

Getting Started With Processing

Author : Casey Reas
ISBN : 9781457187049
Genre : Computers
File Size : 87. 25 MB
Format : PDF, Mobi
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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.

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