codecrafter

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Codecrafter

Author : Erica Sandbothe
ISBN : 0989192806
Genre : Computer programming
File Size : 90. 58 MB
Format : PDF
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"Codecrafter is set in a world where spells are software, magic is programmed, and one girl must use all of her skills to outwit an enemy bent on her destruction"--Page 4 of cover.

Code Crafter 2 Intermediate Students Book And Workbook

Author : Nicholas Holden
ISBN : 1726261085
Genre :
File Size : 44. 64 MB
Format : PDF, Mobi
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Learn how to create computer programs for videogames, animations and robotics projects using Scratch. Ages 7 -14 years. Updated for Scratch version 3.0Aprender crear programas de ordenadores para videojuegos, animaciones y proyectos de robótica en inglés usando Scratch. Edades 7 a 14 años. Actualizado para Scratch versión 3.0What's in this book?Full lessons with detailed instructions and explanationsWorkbook Activities and Exercises to solidify learningCoding Challenges to test skills and practise creativityThis book can be used as...A fun and engaging way to teach programming concepts and techniques to students aged 7-14.Complete course material for a full, year-long extracurricular programming and robotics class.Extra material for teachers who wish to introduce coding and robotics to their pupils.A way for imaginative, future engineers to become familiar with real life programming and robotics terminology and concepts from an early age.A fun home study guide for young learners to start programming and to develop important logical and problem-solving skills while practising creativity.The material in this textbook is aimed at young students aged from 7 to 14 years. The material may be used to teach programming and robotics concepts to students in either a normal classroom environment or in an extra-curricular program. The programming language used is Scratch.Scratch is a programming language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.eduHow to use this bookFor students...As a student of programming and robotics you should follow the instructions in this book carefully in order to complete the lessons. As you will have seen in Book 1, throughout each lesson you will see a helper robot. His job is to help you to understand the code and to complete code-building exercises.You will also see many checkpoints. A checkpoint tells you how to check the work you have done. It's important that you perform each check before continuing to the next step. Learning how and when to check your work will keep you from getting lost and help you fix mistakes faster.As always, feel free to experiment. Be creative! Create your own projects, share ideas with your friends and classmates. Take pride in your creations and always try to do your best. Good luck!For teachers...There are 5 lessons, 4 robotics projects and 3 Videogame projects in this book. Each lesson or project will take a different number of hours to complete. The material in this book will cover an entire school year where class time is approximately 3 - 6 hours a week. At the end of each lesson you will find workbook exercises to check understanding of concepts covered in the lesson. At the beginning of each lesson you will find a table outlining the main learning objectives of each lesson. Robotics Projects 1 - 4: These sections provide a space for students to write a brief description of the project as well as provide sketches, diagrams, flowcharts and coding ideas.For a more in-depth look at how to use this book in your classes as well as extra teaching material such as coding exercises, robotics project ideas and exams, please refer to the teachers' book 'Code Crafter 2: Teachers' Book'.Other Books in the series: Code Crafter 1: Beginner Students' Book and Workbook

Kampf Mit Dem Enderdrachen Band 3 Der Gameknight999 Serie

Author : Mark Cheverton
ISBN : 9783741522833
Genre : Juvenile Fiction
File Size : 61. 57 MB
Format : PDF, Mobi
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Ein Wettlauf gegen die Zeit, ein Held, der über sich hinauswächst, ein genialer, alles entscheidender Einfall... - das packende Abenteuer neigt sich dem Ende zu! Der furchteinflößende Ghast Malacoda und der schreckliche Enderman Erebus haben es mit ihrer Armee bis zum Server der Quelle geschafft und wollen diese zerstören, um endlich in die wirkliche Welt zu gelangen. Nur Gameknight999 und seine kleine NPC-Armee können sie aufhalten. Eine Jagd quer durch die Würfelwelt beginnt - wer wird als erster die Quelle erreichen? Um diese aufzuspüren, müssen zunächst zwei Schlüssel geborgen werden. Keine leichte Aufgabe, denn diese werden von unbarmherzigen Kreaturen bewacht. Ihre Suche bringt Gameknight und seine Freunde Crafter, Hunter und Stitcher in eine andere Dimension, wo eine tödliche Kreatur auf der Lauer liegt ...

Code Crafter 1 Beginner Students Book And Workbook

Author : Nicholas Holden
ISBN : 1726166767
Genre :
File Size : 34. 88 MB
Format : PDF, ePub, Docs
Download : 777
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Learn how to create computer programs for videogames, animations and robotics projects using Scratch. Ages 7 -14 years. Updated for Scratch version 3.0Aprender crear programas de ordenadores para videojuegos, animaciones y proyectos de robótica en inglés usando Scratch. Edades 7 a 14 años. Actualizado para Scratch versión 3.0What's in this book?Full lessons with detailed instructions and explanationsWorkbook Activities and Exercises to solidify learningCoding Challenges to test skills and practise creativityThis book can be used as...A fun and engaging way to teach programming concepts and techniques to students aged 7-14.Complete course material for a full, year-long extracurricular programming and robotics class.Extra material for teachers who wish to introduce coding and robotics to their pupils.A way for imaginative, future engineers to become familiar with real life programming and robotics terminology and concepts from an early age.A fun home study guide for young learners to start programming and to develop important logical and problem-solving skills while practising creativity.IntroductionThe material in this textbook is aimed at young students aged from 7 to 14 years. The material may be used to teach programming and robotics concepts to students in either a normal classroom environment or in an extra-curricular program. The programming language used is Scratch.Scratch is a programming language and online community where you can create your own interactive stories, games, and animations -- and share your creations with others around the world. In the process of designing and programming Scratch projects, young people learn to think creatively, reason systematically, and work collaboratively. Scratch is a project of the Lifelong Kindergarten group at the MIT Media Lab. It is available for free at https://scratch.mit.eduHow to use this bookFor students...As a student of programming and robotics you should follow the instructions in this book carefully in order to complete the lessons. You are going to learn how to write code. When you know how to write code, you can create many fun and interesting games and build and program really cool robotics projects. Throughout each lesson you will see a helper robot. His job is to help you learn how to code. He explains what our computer program does and helps you complete code-building exercises.You will also see many checkpoints. A checkpoint tells you how to check the work you have done. It's important that you perform each check before continuing to the next step. Learning how and when to check your work will keep you from getting lost and help you fix mistakes faster.As you learn more things, feel free to experiment. Be creative! Create your own projects, share ideas with your friends and classmates. Get excited because you are going to learn how to do fantastic things! Good luck and enjoy!For teachers...There are 7 lessons and 4 robotics projects in this book. Each lesson will take a different number of hours to complete. The material in this book will cover an entire school year where class time is approximately 3 - 6 hours a week. At the end of each lesson you will find workbook exercises to check understanding of concepts covered in the lesson. At the beginning of each lesson you will find a table outlining the main learning objectives of each lesson. Robotics Projects 1 - 4: These sections provide a space for students to write a brief description of the project as well as provide sketches, diagrams, flowcharts and coding ideas.For a more in-depth look at how to use this book in your classes as well as extra teaching material such as coding exercises, robotics project ideas and exams, please refer to the teachers' book 'Code Crafter 1: Teachers' Book'.

The Matrix Online

Author : Chris McCubbin
ISBN : 0761549439
Genre : Games
File Size : 40. 98 MB
Format : PDF, ePub, Docs
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·Complete Ability Descriptions ·Gang Stats ·Item Descriptions and Recipes ·Exile Hideout Maps ·Zone Maps and Descriptions

Overworld Chronicles Box Set Books 1 4

Author : John Corwin
ISBN :
Genre : Fiction
File Size : 72. 35 MB
Format : PDF, Mobi
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Justin's got 99 problems, and a vampire is one. When Justin discovers he has super powers, life gets a lot more interesting. But as he learns the ropes of his new supernatural life, he soon realizes he's not alone. His parents are hiding dangerous secrets from him. The girl he falls for is sworn to kill him. A finicky felycan wants to make him his plaything. And a bounty hunter has his family in the crosshairs. If that's not enough, his former best friend, Randy, wants to use his blood to create a vampire super-serum to build an army of bloodsuckers. If he can't survive his other issues and stop Randy, Atlanta will be hip-deep in vampires,and Justin will be their juice box.

Python Kinderleicht

Author : Jason Briggs
ISBN : 9783864919053
Genre : Computers
File Size : 48. 26 MB
Format : PDF, ePub, Docs
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Python ist eine leistungsfähige, moderne Programmiersprache. Sie ist einfach zu erlernen und macht Spaß in der Anwendung – mit diesem Buch umso mehr! »Python kinderleicht" macht die Sprache lebendig und zeigt Dir (und Deinen Eltern) die Welt der Programmierung. Jason R. Briggs führt Dich Schritt für Schritt durch die Grundlagen von Python. Du experimentierst mit einzigartigen (und oft urkomischen) Beispielprogrammen, bei denen es um gefräßige Monster, Geheimagenten oder diebische Raben geht. Neue Begriffe werden erklärt, der Programmcode ist farbig dargestellt, strukturiert und mit Erklärungen versehen. Witzige Abbildungen erhöhen den Lernspaß. Jedes Kapitel endet mit Programmier-Rätseln, an denen Du das Gelernte üben und Dein Verständnis vertiefen kannst. Am Ende des Buches wirst Du zwei komplette Spiele programmiert haben: einen Klon des berühmten »Pong" und »Herr Strichmann rennt zum Ausgang" – ein Plattformspiel mit Sprüngen, Animation und vielem mehr. Indem Du Seite für Seite neue Programmierabenteuer bestehst, wirst Du immer mehr zum erfahrenen Python-Programmierer. - Du lernst grundlegende Datenstrukturen wie Listen, Tupel und Maps kennen. - Du erfährst, wie man mit Funktionen und Modulen den Programmcode organisieren und wiederverwenden kann. - Du wirst mit Kontrollstrukturen wie Schleifen und bedingten Anweisungen vertraut und lernst, mit Objekten und Methoden umzugehen. - Du zeichnest Formen mit dem Python-Modul Turtle und erstellst Spiele, Animationen und andere grafische Wunder mit tkinter. Und: »Python kinderleicht" macht auch für Erwachsene das Programmierenlernen zum Kinderspiel! Alle Programme findest Du auch zum Herunterladen auf der Website!

Der Bro Code

Author : Barney Stinson
ISBN : 9783864130014
Genre : Fiction
File Size : 51. 69 MB
Format : PDF, Docs
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Barney Stinson, Kultfigur der TV-Sitcom "How I Met Your Mother", ist das neue Männervorbild unseres Jahrzehnts und der beste Bro ("Brother") aller Zeiten. Ein Bro ist ein Kumpel, mit dem man durch dick und dünn geht, dem man alles anvertrauen kann und der immer zu einem hält. Für Barney sind seine Bros wichtiger als die große Liebe. Er macht für sie mit nervigen Freundinnen Schluss und klettert auch mal morgens um 4 Uhr verrostete Feuerleitern hinauf, wenn das Mädchen, mit dem sein Bro gerade nach Hause gegangen ist, keine Kondome da hat.

Das Wunder Der Wilden Insel

Author : Peter Brown
ISBN : 9783641194468
Genre : Juvenile Fiction
File Size : 21. 85 MB
Format : PDF, ePub, Docs
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Preisgekrönt und bezaubernd: ein moderner Klassiker Als das Robotermädchen Roz erstmals die Augen öffnet, findet sie sich auf einer wilden, einsamen Insel wieder. Wie sie dorthin gekommen ist und warum, weiß sie nicht. Das Wetter und ein wilder Bär setzen ihr übel zu, und Roz begreift, dass sie sich ihrer Umgebung anpassen muss, wenn sie überleben will. Also beobachtet sie, erlernt die Sprache der Tiere und entdeckt, dass Freundlichkeit und Hilfsbereitschaft sie weiterbringen. Viele würden das Blechmonster zwar am liebsten verjagen, aber Roz gibt nicht auf. Sie zieht ein Gänseküken auf, und endlich fassen die Tiere Vertrauen. Als Roz dann in großer Gefahr schwebt, stehen sie ihr als Freunde bei.

Vba For Dummies

Author : Steve Cummings
ISBN : 0764508563
Genre : Computers
File Size : 25. 49 MB
Format : PDF
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VBA For Dummies is a real card-carrying Dummies title with its fresh, conversational and irreverent style, yet it still covers VBA programming with real depth and accuracy. The book starts with a brief background on VBA and an explanation of key jargon and theoretical concepts. Then you jump right into the practical programming covering topics such as: VBA development environment; Visual Basic Editor; Meat and potatoes coding techniques; Database programming with VBA; Detailed Microsoft Office-specific tips and tricks; and Coverage of non-Microsoft VBA applications, including CorelDraw and Word Perfect. Not all applications instantly give developers what they need out of the box. VBA For Dummies, 3rd Edition makes it easy for programmers to customize software from Microsoft and others with Visual Basic for Applications.

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