computational fairy tales

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Computational Fairy Tales

Author : Jeremy Kubica
ISBN :
Genre : Juvenile Fiction
File Size : 65. 86 MB
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Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. It's a quest that will take you from learning the basics of programming in a blacksmith's forge to fighting curses with recursion.Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.

The Cs Detective

Author : Jeremy Kubica
ISBN : 9781593277499
Genre : Computers
File Size : 49. 53 MB
Format : PDF, ePub
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Best Practices Of Spell Design

Author : Jeremy Kubica
ISBN :
Genre : Juvenile Fiction
File Size : 67. 24 MB
Format : PDF
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"The Best Practices of Spell Design introduces practical aspects of software development that are often learned through painful experience. Through Marcus and Shelly's quest, the story encourages readers to think about how to write readable, well-tested and maintainable programs."--P. [4] of cover.

Computational Fairy Tales

Author : Jeremy Kubica
ISBN :
Genre :
File Size : 86. 27 MB
Format : PDF
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Once Upon An Algorithm

Author : Martin Erwig
ISBN : 9780262341707
Genre : Mathematics
File Size : 23. 87 MB
Format : PDF, Mobi
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Picture a computer scientist, staring at a screen and clicking away frantically on a keyboard, hacking into a system, or perhaps developing an app. Now delete that picture. In Once Upon an Algorithm, Martin Erwig explains computation as something that takes place beyond electronic computers, and computer science as the study of systematic problem solving. Erwig points out that many daily activities involve problem solving. Getting up in the morning, for example: You get up, take a shower, get dressed, eat breakfast. This simple daily routine solves a recurring problem through a series of well-defined steps. In computer science, such a routine is called an algorithm. Erwig illustrates a series of concepts in computing with examples from daily life and familiar stories. Hansel and Gretel, for example, execute an algorithm to get home from the forest. The movie Groundhog Day illustrates the problem of unsolvability; Sherlock Holmes manipulates data structures when solving a crime; the magic in Harry Potter's world is understood through types and abstraction; and Indiana Jones demonstrates the complexity of searching. Along the way, Erwig also discusses representations and different ways to organize data; "intractable" problems; language, syntax, and ambiguity; control structures, loops, and the halting problem; different forms of recursion; and rules for finding errors in algorithms. This engaging book explains computation accessibly and shows its relevance to daily life. Something to think about next time we execute the algorithm of getting up in the morning.

Computational Thinking For The Modern Problem Solver

Author : David D. Riley
ISBN : 9781466587793
Genre : Mathematics
File Size : 58. 66 MB
Format : PDF, Kindle
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Through examples and analogies, Computational Thinking for the Modern Problem Solver introduces computational thinking as part of an introductory computing course and shows how computer science concepts are applicable to other fields. It keeps the material accessible and relevant to noncomputer science majors. With numerous color figures, this classroom-tested book focuses on both foundational computer science concepts and engineering topics. It covers abstraction, algorithms, logic, graph theory, social issues of software, and numeric modeling as well as execution control, problem-solving strategies, testing, and data encoding and organizing. The text also discusses fundamental concepts of programming, including variables and assignment, sequential execution, selection, repetition, control abstraction, data organization, and concurrency. The authors present the algorithms using language-independent notation.

Lauren Ipsum

Author : Carlos Bueno
ISBN : 9781593276577
Genre : Computers
File Size : 55. 3 MB
Format : PDF
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Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10+

Computational Thinking In Sound

Author : Gena R. Greher
ISBN : 9780199826193
Genre : Computers
File Size : 77. 91 MB
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Computational Thinking in Sound is the first book for music fundamentals educators which is devoted specifically to music, sound, and technology. The book offers practical guidance on creating an interdisciplinary classroom program, and includes numerous student activities at the intersection of computing and music.

The Power Of Computational Thinking

Author : Paul Curzon
ISBN : 9781786341860
Genre :
File Size : 28. 84 MB
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From the team behind Computer Science for Fun (cs4fn), The Power of Computational Thinking shows that learning to think can be fascinating fun. Can you become a computational thinker?Can machines have brains?Do computers really see and understand the world?Can games help us to study nature, save lives and design the future?Can you use computational thinking in your everyday activities? Yes, and this book shows you how. Computational thinking has changed the way we all live, work and play. It has changed the way science is done too; won wars, created whole new industries and saved lives. It is at the heart of computer programming and is a powerful approach to problem solving, with or without computers. It is so important that many countries now require that primary school children learn the skills. Professors Paul Curzon and Peter McOwan of Queen Mary University of London have written a unique and enjoyable introduction. They describe the elements of computational thinking — such as algorithmic thinking, decomposition, abstraction and pattern matching — in an entertaining and accessible way, using magic tricks, games and puzzles, as well as through real and challenging problems that computer scientists work on. This book gives you a head start in learning the skills needed for coding, and will improve your real life problem solving skills. It will help you design and evaluate new technologies, as well as understand both your own brain and the digital world in a deeper way. Request Inspection Copy

Kodu For Kids

Author : James Floyd Kelly
ISBN : 9780133381009
Genre : Computers
File Size : 62. 90 MB
Format : PDF
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DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world

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