computer graphics and geometric modelling mathematics v 2

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Computer Graphics And Geometric Modelling

Author : Max K. Agoston
ISBN : 1852338172
Genre : Computers
File Size : 36. 92 MB
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The second book of a two-volume work in which the author presents an overview of computer graphics as seen in the context of geometric modeling and the mathematics required to understand the subject.

Computer Graphics And Geometric Modeling

Author : David Salomon
ISBN : 0387986820
Genre : Computers
File Size : 84. 34 MB
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This comprehensive reference for professionals and students in the computer graphics field clearly explains how graphics programs work and how they generate realistic objects and animations. Topics include scan conversion methods, translations, rotations, moving in 3D, and perspective projections. The mathematics and geometry behind the computer graphics are also presented.

Geometric Modelling

Author : Fumihiko Kimura
ISBN : 9780387354903
Genre : Computers
File Size : 52. 3 MB
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Geometric modelling has been an important and interesting subject for many years from the purely mathematical and computer science viewpoint, and also from the standpoint of engineering and various other applications, such as CAD/CAM, entertainment, animation, and multimedia. This book focuses on the interaction between the theoretical foundation of geometric modelling and practical applications in CAD and related areas. Geometric Modelling: Theoretical and Computational Basis towards Advanced CAD Applications starts with two position papers, discussing basic computational theory and practical system solutions. The well-organized seven review papers give a systematic overview of the current situation and deep insight for future research and development directions towards the reality of shape representation and processing. They discuss various aspects of important issues, such as geometric computation for space search and shape generation, parametric modelling, feature modelling, user interface for geometric modelling, geometric modelling for the Next Generation CAD, and geometric/shape standard. Other papers discuss features and new research directions in geometric modelling, solid modeling, free-form surface modeling, intersection calculation, mesh modeling and reverse engineering. They cover a wide range of geometric modelling issues to show the problem scope and the technological importance. Researchers interested in the current status of geometric modelling research and developments will find this volume to be an essential reference.

Advances In Multiresolution For Geometric Modelling

Author : Neil Dodgson
ISBN : 3540214623
Genre : Mathematics
File Size : 33. 77 MB
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Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.

Techniques For Computer Graphics

Author : David F. Rogers
ISBN : 0387964924
Genre : Computers
File Size : 47. 68 MB
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Reviews 8 key areas which are focal points for current de- velopments. Theseare Design, Modeling, Image Generatiion, Workstations, VLSI, HCI, Graphics Standards, and Electronic Documentation.

An Integrated Introduction To Computer Graphics And Geometric Modeling

Author : Ronald Goldman
ISBN : 9781439803356
Genre : Computers
File Size : 47. 21 MB
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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with fractals, rather than the typical line-drawing algorithms found in many standard texts. He also brings the turtle back from obscurity to introduce several major concepts in computer graphics. Supplying the mathematical foundations, the book covers linear algebra topics, such as vector geometry and algebra, affine and projective spaces, affine maps, projective transformations, matrices, and quaternions. The main graphics areas explored include reflection and refraction, recursive ray tracing, radiosity, illumination models, polygon shading, and hidden surface procedures. The book also discusses geometric modeling, including planes, polygons, spheres, quadrics, algebraic and parametric curves and surfaces, constructive solid geometry, boundary files, octrees, interpolation, approximation, Bezier and B-spline methods, fractal algorithms, and subdivision techniques. Making the material accessible and relevant for years to come, the text avoids descriptions of current graphics hardware and special programming languages. Instead, it presents graphics algorithms based on well-established physical models of light and cogent mathematical methods.

Computer Graphics Through Key Mathematics

Author : Huw Jones
ISBN : 9781447102977
Genre : Computers
File Size : 34. 75 MB
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This book introduces the mathematical concepts that underpin computer graphics. It is written in an approachable way, without burdening readers with the skills of ow to do'things. The author discusses those aspects of mathematics that relate to the computer synthesis of images, and so gives users a better understanding of the limitations of computer graphics systems. Users of computer graphics who have no formal training and wish to understand the essential foundations of computer graphics systems will find this book very useful, as will mathematicians who want to understand how their subject is used in computer image synthesis. '

Transactions On Edutainment Iii

Author : Zhigeng Pan
ISBN : 9783642112447
Genre : Computers
File Size : 67. 25 MB
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Geometric Modelling

Author : Stefanie Hahmann
ISBN : 3211208186
Genre : Computers
File Size : 83. 11 MB
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Papers relate to topics such as curve and surface modelling, surface reconstruction, variational design, computational geometry of curves and surfaces, 3D meshing, non-manifold modelling in CAD.

Complete Maya Programming Volume Ii

Author : David Gould
ISBN : 9780080529578
Genre : Computers
File Size : 34. 33 MB
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David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each

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