digital games as history how videogames represent the past and offer access to historical practice routledge advances in game studies

Download Book Digital Games As History How Videogames Represent The Past And Offer Access To Historical Practice Routledge Advances In Game Studies in PDF format. You can Read Online Digital Games As History How Videogames Represent The Past And Offer Access To Historical Practice Routledge Advances In Game Studies here in PDF, EPUB, Mobi or Docx formats.

Digital Games As History

Author : Adam Chapman
ISBN : 9781317553854
Genre : Social Science
File Size : 61. 27 MB
Format : PDF
Download : 165
Read : 1069

Get This Book


This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Digital Games As History

Author : Adam Chapman
ISBN : 9781317553861
Genre : Social Science
File Size : 26. 19 MB
Format : PDF, ePub
Download : 558
Read : 841

Get This Book


This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Digital Games As History

Author : Adam Chapman
ISBN : 1138597821
Genre :
File Size : 60. 13 MB
Format : PDF, Docs
Download : 510
Read : 1080

Get This Book


This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Playing With The Past

Author : Matthew Wilhelm Kapell
ISBN : 9781623568245
Genre : Social Science
File Size : 59. 97 MB
Format : PDF, Kindle
Download : 120
Read : 267

Get This Book


Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Evolutionary Psychology And Digital Games

Author : Johannes Breuer
ISBN : 9781351663564
Genre : Social Science
File Size : 39. 2 MB
Format : PDF, Docs
Download : 901
Read : 738

Get This Book


Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the first edited volume that systematically applies evolutionary psychology to the study of the use and effects of digital games. The book is divided into four parts: Theories and Methods Emotion and Morality Social Interaction Learning and Motivation These topics reflect the main areas of digital games research as well as some of the basic categories of psychological research. The book is meant as a resource for researchers and graduate students in psychology, anthropology, media studies and communication as well as video game designers who are interested in learning more about the evolutionary roots of player behaviors and experiences.

New Perspectives On The Social Aspects Of Digital Gaming

Author : Rachel Kowert
ISBN : 9781317243625
Genre : Social Science
File Size : 37. 8 MB
Format : PDF, Kindle
Download : 364
Read : 1193

Get This Book


Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Videogames Identity And Digital Subjectivity

Author : Rob Gallagher
ISBN : 9781315390925
Genre : Social Science
File Size : 71. 9 MB
Format : PDF, Docs
Download : 275
Read : 463

Get This Book


This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented reality interfaces), and by dramatizing the implications of these technologies for understandings of identity, nationality, sexuality, health and work, games encourage us to playfully engage with these issues in ways that traditional media cannot.

The Dark Side Of Game Play

Author : Torill Elvira Mortensen
ISBN : 9781317574460
Genre : Games
File Size : 44. 95 MB
Format : PDF, Kindle
Download : 323
Read : 326

Get This Book


Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Critical Gaming Interactive History And Virtual Heritage

Author : Erik Champion
ISBN : 9781317157397
Genre : Language Arts & Disciplines
File Size : 69. 74 MB
Format : PDF
Download : 798
Read : 238

Get This Book


This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Fans And Videogames

Author : Melanie Swalwell
ISBN : 9781317191919
Genre : Social Science
File Size : 53. 8 MB
Format : PDF, Docs
Download : 458
Read : 1213

Get This Book


This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

Top Download:

Best Books