digital religion understanding religious practice in new media worlds

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Digital Religion

Author : Heidi Campbell
ISBN : 9780415676106
Genre : Religion
File Size : 41. 13 MB
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Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.

Digital Religion

Author : Heidi A. Campbell
ISBN : 9781136194474
Genre : Religion
File Size : 85. 2 MB
Format : PDF, ePub
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Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.

When Religion Meets New Media

Author : Heidi Campbell
ISBN : 9781134272129
Genre : Religion
File Size : 43. 24 MB
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This lively book focuses on how different Jewish, Muslim, and Christian communities engage with new media. Rather than simply reject or accept new media, religious communities negotiate complex relationships with these technologies in light of their history and beliefs. Heidi Campbell suggests a method for studying these processes she calls the "religious-social shaping of technology" and students are asked to consider four key areas: religious tradition and history; contemporary community values and priorities; negotiation and innovating technology in light of the community; communal discourses applied to justify use. A wealth of examples such as the Christian e-vangelism movement, Modern Islamic discourses about computers and the rise of the Jewish kosher cell phone, demonstrate the dominant strategies which emerge for religious media users, as well as the unique motivations that guide specific groups.

Exploring Religious Community Online

Author : Heidi Campbell
ISBN : 0820471054
Genre : Computers
File Size : 46. 53 MB
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Exploring Religious Community Online is the first comprehensive study of the development and implications of online communities for religious groups. This book investigates religious community online by examining how Christian communities have adopted internet technologies, and looks at how these online practices pose new challenges to offline religious community and culture.

Playing With Religion In Digital Games

Author : Heidi A. Campbell
ISBN : 9780253012630
Genre : Performing Arts
File Size : 63. 73 MB
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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

Digital Religion Social Media And Culture

Author : Pauline Hope Cheong
ISBN : UCSD:31822039396429
Genre : Language Arts & Disciplines
File Size : 34. 12 MB
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This anthology – the first of its kind in eight years – collects some of the best and most current research and reflection on the complex interactions between religion and computer-mediated communication (CMC). The contributions cohere around the central question: how will core religious understandings of identity, community and authority shape and be (re)shaped by the communicative possibilities of Web 2.0? The authors gathered here address these questions in three distinct ways: through contemporary empirical research on how diverse traditions across the globe seek to take up the technologies and affordances of contemporary CMC; through investigations that place these contemporary developments in larger historical and theological contexts; and through careful reflection on the theoretical dimensions of research on religion and CMC. In their introductory and concluding essays, the editors uncover and articulate the larger intersections and patterns suggested by individual chapters, including trajectories for future research.

Godwired

Author : Rachel Wagner
ISBN : 9781136512131
Genre : Religion
File Size : 56. 62 MB
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Godwired offers an engaging exploration of religious practice in the digital age. It considers how virtual experiences, like stories, games and rituals, are forms of world-building or "cosmos construction" that serve as a means of making sense of our own world. Such creative and interactive activity is, arguably, patently religious. This book examines: the nature of sacred space in virtual contexts technology as a vehicle for sacred texts who we are when we go online what rituals have in common with games and how they work online what happens to community when people worship online how religious "worlds" and virtual "worlds" nurture similar desires. Rachel Wagner suggests that whilst our engagement with virtual reality can be viewed as a form of religious activity, today’s virtual religion marks a radical departure from traditional religious practice – it is ephemeral, transient, rapid, disposable, hyper-individualized, hybrid, and in an ongoing state of flux.

Religion And Cyberspace

Author : Morten Hojsgaard
ISBN : 9781134247004
Genre : Computers
File Size : 59. 36 MB
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In the twenty-first century, religious life is increasingly moving from churches, mosques and temples onto the Internet. Today, anyone can go online and seek a new form of religious expression without ever encountering a physical place of worship, or an ordained teacher or priest. The digital age offers virtual worship, cyber-prayers and talk-boards for all of the major world faiths, as well as for pagan organisations and new religious movements. It also abounds with misinformation, religious bigotry and information terrorism. Scholars of religion need to understand the emerging forum that the web offers to religion, and the kinds of religious and social interaction that it enables. Religion and Cyberspace explores how religious individuals and groups are responding to the opportunities and challenges that cyberspace brings. It asks how religious experience is generated and enacted online, and how faith is shaped by factors such as limitless choice, lack of religious authority, and the conflict between recognised and non-recognised forms of worship. Combining case studies with the latest theory, its twelve chapters examine topics including the history of online worship, virtuality versus reality in cyberspace, religious conflict in digital contexts, and the construction of religious identity online. Focusing on key themes in this groundbreaking area, it is an ideal introduction to the fascinating questions that religion on the Internet presents.

Religion In The Media Age

Author : Stewart M. Hoover
ISBN : 9781134380763
Genre : Religion
File Size : 78. 83 MB
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Looking at the everyday interaction of religion and media in our cultural lives, Hoover’s new book is a fascinating assessment of the state of modern religion. Recent years have produced a marked turn away from institutionalized religions towards more autonomous, individual forms of the search for spiritual meaning. Film, television, the music industry and the internet are central to this process, cutting through the monolithic assertions of world religions and giving access to more diverse and fragmented ideals. While the sheer volume and variety of information travelling through global media changes modes of religious thought and commitment, the human desire for spirituality also invigorates popular culture itself, recreating commodities – film blockbusters, world sport and popular music – as contexts for religious meanings. Drawing on research into household media consumption, Hoover charts the way in which media and religion intermingle and collide in the cultural experience of media audiences. Religion in the Media Age is essential reading for everyone interested in how today mass media relates to contemporary religious and spiritual life.

Religion Online

Author : Lorne L. Dawson
ISBN : 9781135461072
Genre : Religion
File Size : 70. 63 MB
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Religion Online provides an accessible and comprehensive introduction to this burgeoning new religious reality, from cyberpilgrimages to neo-pagan chatroom communities. A substantial introduction by the editors presenting the main themes and issues is followed by sixteen chapters addressing core issues of concern such as youth, religion and the internet, new religious movements and recruitment, propaganda and the countercult, and religious tradition and innovation.

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