game maker

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The Gamemaker Standard

Author : David Vinciguerra
ISBN : 9781317514688
Genre : Computers
File Size : 61. 93 MB
Format : PDF, Kindle
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This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can ‘level up’ and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for instructors to use when grading student work or for readers learning on their own to evaluate their own work.

Gamemaker

Author : Michael Rohde
ISBN : 9781118852101
Genre : Computers
File Size : 78. 84 MB
Format : PDF, Kindle
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Get gaming faster with the official guide to GameMaker: Studio GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing. Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include: An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Gamemaker Language An In Depth Guide Soft Cover

Author : Benjamin Anderson
ISBN : 9781329419568
Genre :
File Size : 37. 22 MB
Format : PDF, Docs
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Gamemaker Studio 100 Programming Challenges

Author : Ben Tyers
ISBN : 9781484226445
Genre : Computers
File Size : 33. 40 MB
Format : PDF, ePub
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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Getting Started With Game Maker

Author : Jerry Lee Ford, Jr.
ISBN : 9781435455214
Genre : Computers
File Size : 46. 67 MB
Format : PDF
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Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker’s simple, drag-and-drop environment and following along with the step-by-

The Game Maker S Apprentice

Author : Jacob Habgood
ISBN : 9781430201595
Genre : Computers
File Size : 26. 91 MB
Format : PDF, Kindle
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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Practical Gamemaker Studio

Author : Ben Tyers
ISBN : 9781484223734
Genre : Computers
File Size : 68. 25 MB
Format : PDF, Kindle
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Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Gamemaker Cookbook

Author : Brandon Gardiner
ISBN : 9781784397135
Genre : Computers
File Size : 82. 34 MB
Format : PDF
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Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

Learn Rpgs In Gamemaker Studio

Author : Ben Tyers
ISBN : 9781484229460
Genre : Computers
File Size : 34. 9 MB
Format : PDF, Docs
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Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Gamemaker Studio Book Rpg Design And Coding

Author : Ben G. Tyers
ISBN : 154074647X
Genre :
File Size : 41. 69 MB
Format : PDF
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Learn To Make An RPG In GameMaker: Studio Details The Pre-Planning, Design & Programming Of Making An RPG In GameMaker: Studio STORY - Plot (the plot of the story) - Character Design (design of characters used by the story) - Enemy Design (the design of non-character enemies "nameless minions") - Objectives (the goals upon which the player must complete to advance the story) - Setting (will include general theme for graphics) AESTHETICS - Art-Style (what style of art the game is going to be using) - Character separation (how the player sprite is going to be drawn, using single or multiple layoured sprites) - Scening (how story progression is going to be implemented in the game (this is usually done by the use of cut-scenes) - Sound Design (which basic sound effects the game will need, footsteps can be used for a more serious tone and etc.) - View (from which angle is the player seeing the game world, first person, top down, third person, etc) CORE GAMEPLAY - Battle (the main provider of challenge in the game, Pac-Man's battle aspect is the avoidance of the ghost creatures) - Ending (how the player can achieve Game Over. By dying, completing certain objects or finishing the story) - Exploration (how players will travel the game world, by exploration or level select screens) - Messaging (how players will receive information from the game, also dialogue) - Scoring (how the scoring system of the game will work, this is also used to plan for XP in RPG games) EXTENDED GAMEPLAY - Collectables (these include secondary objectives that will be used to enhance the game's lifespan) - Management (this includes inventory, items and power ups that the player can use to increase game depth) - Mini-Games (such as the lock-picking games that many games now use) - Quirks (unique or strange game-play mechanics that you want to use to make your game stand out from the others) - Saving (saving and loading of game files to extend game life by allowing the player to enjoy multiple sit adventures) GAME ELEMENTS The Book Will Also Deal With The Following 40 Elements, From Design Considerations Through To Programming In GML: Alert Text Effect Battle System Boss Characters Battle Branching Dialogue Card Battle Character Progression Coin System Shop CutScene Dashing Day / Night Cycle Depth Based Graphics Destructible Terrain Dice Rolling Downloading Bonus Levels From Website Drivable Vehicles Enemy Path Finding Fishing Mini Game Foot Step Sounds Game End Graphical Effects Hints & Tips HUD Inventory Invincibility Mini Game & Dual View Mini Quests Multiple Locations Party Mechanics Positional Audio Puzzle Room Quest Completion Random Level Generation Respawn Points Road Builder Saving Ship Mini Game Treasure Hunting Usable Items Weapon Control Zooming

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