geometric algebra an algebraic system for computer games and animation

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Geometric Algebra An Algebraic System For Computer Games And Animation

Author : John A. Vince
ISBN : 1848823797
Genre : Computers
File Size : 76. 55 MB
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Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Mathematics For Computer Graphics

Author : John Vince
ISBN : 9781447173366
Genre : Computers
File Size : 72. 12 MB
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Mathematics For Computer Graphics

Author : John A. Vince
ISBN : 1849960232
Genre : Computers
File Size : 70. 35 MB
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Evolve A Bridge Between Probability Set Oriented Numerics And Evolutionary Computation Iv

Author : Michael Emmerich
ISBN : 9783319011288
Genre : Computers
File Size : 73. 85 MB
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Numerical and computational methods are nowadays used in a wide range of contexts in complex systems research, biology, physics, and engineering. Over the last decades different methodological schools have emerged with emphasis on different aspects of computation, such as nature-inspired algorithms, set oriented numerics, probabilistic systems and Monte Carlo methods. Due to the use of different terminologies and emphasis on different aspects of algorithmic performance there is a strong need for a more integrated view and opportunities for cross-fertilization across particular disciplines. These proceedings feature 20 original publications from distinguished authors in the cross-section of computational sciences, such as machine learning algorithms and probabilistic models, complex networks and fitness landscape analysis, set oriented numerics and cell mapping, evolutionary multiobjective optimization, diversity-oriented search, and the foundations of genetic programming algorithms. By presenting cutting edge results with a strong focus on foundations and integration aspects this work presents a stepping stone towards efficient, reliable, and well-analyzed methods for complex systems management and analysis.

Rotation Transforms For Computer Graphics

Author : John Vince
ISBN : 0857291548
Genre : Computers
File Size : 76. 30 MB
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Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

Imaginary Mathematics For Computer Science

Author : John Vince
ISBN : 9783319946375
Genre : Computers
File Size : 40. 95 MB
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The imaginary unit i = √-1 has been used by mathematicians for nearly five-hundred years, during which time its physical meaning has been a constant challenge. Unfortunately, René Descartes referred to it as “imaginary”, and the use of the term “complex number” compounded the unnecessary mystery associated with this amazing object. Today, i = √-1 has found its way into virtually every branch of mathematics, and is widely employed in physics and science, from solving problems in electrical engineering to quantum field theory. John Vince describes the evolution of the imaginary unit from the roots of quadratic and cubic equations, Hamilton’s quaternions, Cayley’s octonions, to Grassmann’s geometric algebra. In spite of the aura of mystery that surrounds the subject, John Vince makes the subject accessible and very readable. The first two chapters cover the imaginary unit and its integration with real numbers. Chapter 3 describes how complex numbers work with matrices, and shows how to compute complex eigenvalues and eigenvectors. Chapters 4 and 5 cover Hamilton’s invention of quaternions, and Cayley’s development of octonions, respectively. Chapter 6 provides a brief introduction to geometric algebra, which possesses many of the imaginary qualities of quaternions, but works in space of any dimension. The second half of the book is devoted to applications of complex numbers, quaternions and geometric algebra. John Vince explains how complex numbers simplify trigonometric identities, wave combinations and phase differences in circuit analysis, and how geometric algebra resolves geometric problems, and quaternions rotate 3D vectors. There are two short chapters on the Riemann hypothesis and the Mandelbrot set, both of which use complex numbers. The last chapter references the role of complex numbers in quantum mechanics, and ends with Schrödinger’s famous wave equation. Filled with lots of clear examples and useful illustrations, this compact book provides an excellent introduction to imaginary mathematics for computer science.

The British National Bibliography

Author : Arthur James Wells
ISBN : STANFORD:36105211722686
Genre : English literature
File Size : 48. 2 MB
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Books In Print 2009 2010

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ISBN : 0835250210
Genre : Publishers' catalogs
File Size : 34. 42 MB
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Foundation Mathematics For Computer Science

Author : John Vince
ISBN : 9783319214375
Genre : Computers
File Size : 86. 5 MB
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John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.

Cd Roms In Print

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ISBN : STANFORD:36105112739771
Genre : CD-ROMs
File Size : 62. 22 MB
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