hci and user experience design fast forward to the past present and future human computer interaction series

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Hci And User Experience Design

Author : Aaron Marcus
ISBN : 9781447167440
Genre : Computers
File Size : 69. 70 MB
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This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.

Research Methods In Human Computer Interaction

Author : Jonathan Lazar
ISBN : 9780128093436
Genre : Computers
File Size : 30. 18 MB
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Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook). Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers

Human Computer Interaction In The New Millennium

Author : Carroll
ISBN : 8131708969
Genre :
File Size : 34. 99 MB
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In This Unique Book, John M. Carroll, Himself A Prominent Contributor To Hci Understanding, Presents Answers To These Questions From A Number Of Leaders In The Field. Half Of The Chapters Are Based On Articles That First Appeared In Special Issues Of Acm Transaction On Computer-Human Interaction And Human-Computer Interaction, Revised And Rewritten For A Broader Audience. The Other Half Are Original Contributions, Describing Some Of He Latest Work Being Done In Hci And Providing A Striking Vision Of The Future. No Single Volumes Could Cover The Entire Scope Of Hci, But These Selected Writings Will Give You A Good Glimpse F The Energy And Creativity Now Driving Hci Forward.

Evaluating User Experience In Games

Author : Regina Bernhaupt
ISBN : 1848829639
Genre : Computers
File Size : 52. 31 MB
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It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Interaction Design

Author : Jenny Preece
ISBN : 9781119020752
Genre : Computers
File Size : 52. 13 MB
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This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Tangible User Interfaces

Author : Orit Shaer
ISBN : 9781601983282
Genre : Human-computer interaction
File Size : 62. 58 MB
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In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

Being Human

Author : Richard Harper
ISBN : 0955476119
Genre : Human-computer interaction
File Size : 85. 33 MB
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This report is for anyone interested in the ramifications of our digital future and in ways society must adjust to the technological changes to come. It is also for those of us who work in the field of Human-Computer Interaction and who are concerned that our research agenda stays relevant in the years to come. Produced from a forum entitled HCI 2020: Human Values in a Digital Age, held in Sanlucar la Mayor, Spain on March 15-16, 2007. Convened by Richard Harper and Abigail Sellen of Microsoft Research Cambridge, Tom Rodden of the United Kingdom's Nottingham University, and Yvonne Rogers of the Open University.

Fundamentals Of Human Computer Interaction

Author : Andrew F. Monk
ISBN : 9781483276755
Genre : Reference
File Size : 49. 29 MB
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Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled ""The User Interface: Human Factors for Computer-based Systems"" which has been run annually at the University of York since 1981. This course has been attended primarily by systems managers from the computer industry. The book is organized into three parts. Part One focuses on the user as processor of information with studies on visual perception; extracting information from printed and electronically presented text; and human memory. Part Two on the use of behavioral data includes studies on how and when to collect behavioral data; and statistical evaluation of behavioral data. Part Three deals with user interfaces. The chapters in this section cover topics such as work station design, user interface design, and speech communication. It is hoped that this book will be read by systems engineers and managers concerned with the design of interactive systems as well as graduate and undergraduate computer science students. The book is also suitable as a tutorial text for certain courses for students of Psychology and Ergonomics.

Encyclopedia Of Human Computer Interaction

Author : Ghaoui, Claude
ISBN : 9781591407980
Genre : Computers
File Size : 59. 35 MB
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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

The Semiotic Engineering Of Human Computer Interaction

Author : Clarisse Sieckenius De Souza
ISBN : 0262042207
Genre : Computers
File Size : 60. 17 MB
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A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction.

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