ios apps for masterminds 2nd edition how to take advantage of swift 3 to create insanely great apps for iphones and ipads

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Ios Apps For Masterminds 4th Edition

Author : J.D Gauchat
ISBN :
Genre : Computers
File Size : 44. 23 MB
Format : PDF, Docs
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Learn how to create apps for iOS 12 before anyone else. This is the first book to teach you how to work with Swift 4.2, Xcode 10, iOS 12 and the new APIs introduced by Apple iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by functional examples that guide beginners and experts through the most fundamental frameworks included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds. This book includes: Introduction to Swift 4.2 Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Stack Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud CloudKit Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photos Library Web Kit Views Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization ...and more! iOS app development with iOS 12, Xcode 10 and Swift 4.2 App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

Ios Apps For Masterminds

Author : J. D. Gauchat
ISBN : 1530586208
Genre :
File Size : 33. 3 MB
Format : PDF, Mobi
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iOS Apps for Masterminds leads the reader step by step to gain essential knowledge and to master complex subjects necessary to create applications for Apple devices. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications. This book is not an introduction, but instead a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone. The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future, and was written for the genius inside you, for Masterminds. Introduction to Swift Swift Paradigm Foundation Framework UIKit Framework Auto Layout Size Classes Navigation Controllers Scroll Views Table Views Collection Views Split View Controller Alert Views Notifications Files Archiving Core Data iCloud Core Graphics and Quartz 2D Core Animation AVFoundation Camera and Photos Library Web Views Contacts Sensors MapKit Gesture Recognizers Timers Operation Queues Error Handling Image and Video Internationalization and more!

Game Development With Swift

Author : Stephen Haney
ISBN : 9781785284472
Genre : Computers
File Size : 85. 38 MB
Format : PDF, ePub, Mobi
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Apple's new programming language, Swift, is fast, safe, accessible—the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.

Coding Iphone Apps For Kids

Author : Gloria Winquist
ISBN : 9781593278373
Genre : Computers
File Size : 51. 33 MB
Format : PDF, Kindle
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Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Learning Swift

Author : Jonathon Manning
ISBN : 9781491987520
Genre : Computers
File Size : 59. 72 MB
Format : PDF
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Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight

Beginning Ios 6 Development

Author : David Mark
ISBN : 9781430245131
Genre : Computers
File Size : 27. 47 MB
Format : PDF, Mobi
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style

Anyone Can Create An App

Author : Wendy Wise
ISBN : 1617292656
Genre : Computers
File Size : 85. 95 MB
Format : PDF, Kindle
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"Anyone Can Create an App" is based on the lofty premise that anyone can begin programming given the right tools and the right help. With some time set aside and the course-work in this book, readers will be able to program their first, fully working iPhone or iPad Application. They'll wonder why they never did it before! "Anyone Can Create an App" provides the EASY starting point for those people who have never programmed before but who always wanted to build iPhone and iPad apps. It starts with the absolute basics and progresses without leaving gaps so that the non-technical person can feel confident going from green to full-grown. Readers will create several apps for their iPhone and get a huge sense of accomplishment along the way. The book also demystifies some of the "insider terms" that programmers use. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Html5 For Masterminds 3rd Edition

Author : J D Gauchat
ISBN : 0991817877
Genre :
File Size : 27. 90 MB
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HTML5 for Masterminds 3rd Edition, now with a complete course on Web Development and Responsive Web Design. Learn how to create websites and applications for desktop and mobile devices with HTML, CSS, and Javascript. HTML5 for Masterminds leads the reader step-by-step to master the complex subjects required to create websites and web applications. After reading this book, you will know how to structure your documents with HTML, how to style them with CSS, and how to work with the most powerful Javascript APIs. This book is not an introduction, but instead a complete course that teaches you how to build responsive websites and amazing web applications from scratch. Every chapter explores both basic and sophisticated concepts of HTML, CSS, and Javascript. Functional examples support the information introduced in every chapter to guide beginners and experts throughout every single element, style, and function included in these languages. The goal of HTML5 for Masterminds is to make you familiar with the most advanced technologies for the web. It was designed to prepare you for the future, and it was written for the genius inside you, for Masterminds. This book includes: How to create HTML5 documents How to create CSS3 Style Sheets How to program in Javascript How to design websites with Responsive Web Design How to create 2D and 3D Graphics How to create 2D and 3D Animations How to create 2D and 3D Video Games Javascript APIs: Form API Canvas API WebGL API and Three.js Web Audio API IndexedDB API Web Storage API File API Web Socket API WebRTC API Stream API FullScreen API Ajax Level 2 Web Workers API Drag and Drop API History API Web Messaging API Pointer Lock API Geolocation API Page Visibility API TextTrack API HTML5, CSS3, and Javascript

Test Driven Ios Development With Swift 3

Author : Dr. Dominik Hauser
ISBN : 9781787125032
Genre : Computers
File Size : 73. 63 MB
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Write testable and maintainable code to develop highly-functional iOS apps About This Book Learn test-driven principles to help you build apps with fewer bugs and better designs Become more efficient while working with Swift to move on to your next project faster! Implement all of the principles of test-driven development (TDD) in to your daily programming workflow Who This Book Is For My reader have already done some application development with Swift. They follow the changes in each new Swift version. They also follow a few Swift developers on Twitter or Tumblr and read blog post from famous Swift bloggers. My reader have already heard about Test-Driven Development (TDD) but haven't done really much about it. But they have heard/read that TDD can help to write better code but they don't really know why. What You Will Learn Implement TDD in Swift application development Find bugs before you enter the code using the TDD approach Use TDD to build models, view controllers, and views Test network code with asynchronous tests and stubs Write code that is a joy to read and to maintain Develop functional tests to ensure the app works as planned Employ continuous integration to make testing and deployment easier In Detail Test-driven development (TDD) is a proven way to find software bugs early. Writing tests before your code improves the structure and maintainability of your apps. In combination with the improved syntax of Swift 3, there is no excuse or writing bad code. This book will help you understand the process of TDD and how it impacts your apps written in Swift. Through a practical, real-world example app, you'll start seeing how to implement TDD in context. You will begin with an overview of the TDD workflow and then deep dive into unit testing concepts and code cycles. You will also plan and structure your test driven iOS app, and write tests to drive the development of the view controllers and the helper classes. Next, you'll learn how to write tests for network code, what CI is and how to set it up using Xcode Server. Finally, the book will guide you through the next steps to become a testing expert by discussing integration tests, Behavior Driven Development (BDD), open source testing frameworks and UI Tests introduced in Xcode 8. Style and approach Using a step-by-step approach, you will develop an entire iOS app using TDD. During the course of the book, you will experience different strategies to write tests for models, View Controller, and networking code.

Swift Programming

Author : Matthew Mathias
ISBN : 9780134610696
Genre : Computers
File Size : 35. 29 MB
Format : PDF, Mobi
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This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

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