making things move diy mechanisms for inventors hobbyists and artists

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Making Things Move Diy Mechanisms For Inventors Hobbyists And Artists

Author : Dustyn Roberts
ISBN : 0071741682
Genre : Technology & Engineering
File Size : 35. 47 MB
Format : PDF, Docs
Download : 282
Read : 978

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Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Making Things Move

Author : Dustyn Roberts
ISBN : 9783868991390
Genre : Electronic books
File Size : 39. 58 MB
Format : PDF, ePub, Mobi
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In Making Things Move -Die Welt bewegen lernen Sie die Welt der Mechanik und Maschinen auf eine ganz neue und unterhaltsame Weise kennen. Verstehen Sie die Regeln und Gesetze der Mechanik durch nicht-technische Erklarungen, einleuchtende Beispiele und tolle Do-It-Yourself-Projekte: von beweglichen Kunstinstallationen uber kreative Spielzeuge bis hin zu arbeitserleichternden Geraten. Zahlreiche Fotos, Illustrationen, Screenshots und 3-D-Modelle begleiten jedes Projekt. Making Things Move - Die Welt bewegen setzt bei den vorgestellten Do-It-Yourself-Projekten auf Standardteile aus dem Baumarkt, leicht beziehbaren Materialien uber den Versandhandel und allgemeine Herstellungstechniken, die sich jeder leicht aneignen kann. Einfache Projekte zu Beginn des Buches verhelfen Ihnen zu soliden DIY-Kenntnissen, die in den komplexeren Projekten im weiteren Verlauf des Buches erneut zur Anwendung kommen. Ein Ausflug in die Welt der Elektronik am Ende des Buches fuhrt Sie in die Funktions- und Steuerungsweise des Microcontrollers Arduino ein. Mit Making Things Move - Die Welt bewegen werden Ihre kreativen Ideen zur bewegten Wirklichkeit.

Making Things Move

Author : Dustyn Roberts
ISBN : 9783868994018
Genre : Computers
File Size : 87. 17 MB
Format : PDF, ePub
Download : 396
Read : 1215

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In Making Things Move -Die Welt bewegen lernen Sie die Welt der Mechanik und Maschinen auf eine ganz neue und unterhaltsame Weise kennen. Verstehen Sie die Regeln und Gesetze der Mechanik durch nicht-technische Erklärungen, einleuchtende Beispiele und tolle Do-It-Yourself-Projekte: von beweglichen Kunstinstallationen über kreative Spielzeuge bis hin zu arbeitserleichternden Geräten. Zahlreiche Fotos, Illustrationen, Screenshots und 3-D-Modelle begleiten jedes Projekt. Making Things Move - Die Welt bewegen setzt bei den vorgestellten Do-It-Yourself-Projekten auf Standardteile aus dem Baumarkt, leicht beziehbaren Materialien über den Versandhandel und allgemeine Herstellungstechniken, die sich jeder leicht aneignen kann. Einfache Projekte zu Beginn des Buches verhelfen Ihnen zu soliden DIY-Kenntnissen, die in den komplexeren Projekten im weiteren Verlauf des Buches erneut zur Anwendung kommen. Ein Ausflug in die Welt der Elektronik am Ende des Buches führt Sie in die Funktions- und Steuerungsweise des Microcontrollers Arduino ein. Mit Making Things Move - Die Welt bewegen werden Ihre kreativen Ideen zur bewegten Wirklichkeit.

Ha3k3ln Str1ck3n F R Geeks

Author : Verena Kuni
ISBN : 9783868993578
Genre : Computers
File Size : 31. 64 MB
Format : PDF, ePub, Mobi
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Verena Kuni hat jede Menge Wissenswertes, Wundersames und Inspirierendes aus der Welt der geeken Handarbeit zusammengetragen. Und sie bleibt nicht bei der reinen Theorie, sondern gibt auch jede Menge Tipps für’s Selbermachen, Experimentieren und Weiterforschen. Also: Ran ans Garn! Die Basics: Werkzeuge, Materialien, Techniken, Tipps & Tricks; Geekware aus Wolle: Gehäkelte und gestrickte Amigurimi, Gadgets und Geometrie zum Kuscheln; Welt am Draht: Wolliges zum Leuchten, Klingen und in Bewegung bringen, Sensorik mit smarten Maschen; Mustererkennung: Muster-Mathematik, Raster-Bilder, 8-Bit-Strick und mehr; Maschen aus Maschinen: Heimstricker für Geeks, gelaserte Lochkarten und Strickmaschinen-Hacks; Netz-Werken: Neue Maschen im WWW, Revolutionäre Strickzirkel, Guerilla Knitting, Yarn Bombing und Strick-Graffiti, Marken-Hacks und Netzkunst; Löcher: Reparieren, Recyceln – und Löcher lieben lernen! Verena Kuni ist Kunst-, Medien- und Kulturwissenschaftlerin mit ausgeprägter Neigung zur Experimentalelektronik, Computer- und Netzkultur. In ihrer Forschung beschäftigt sie sich unter anderem mit Transfers zwischen materialen und medialen Kulturen, dem Do-It-Yourself-Prinzip sowie Spielzeug und/als Werkzeug. Ihre eigenen Projekte siedelt sie vorzugsweise an den Schnittstellen von Theorie und Praxis an. Sie bastelt gern. www.kuniver.se – www.under-construction.cc – www.gunst.info

Adventures In Arduino

Author : Becky Stewart
ISBN : 9781118948477
Genre : Computers
File Size : 45. 15 MB
Format : PDF, ePub
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Arduino programming for the absolute beginner, with project–based learning Adventures in Arduino is the beginner′s guide to Arduino programming, designed specifically for 11–to 15–year olds who want to learn about Arduino, but don′t know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy–to–follow design and clear, plain–English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There′s nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Computational Morphologies

Author : Michela Rossi
ISBN : 9783319609195
Genre : Technology & Engineering
File Size : 71. 60 MB
Format : PDF, Kindle
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This book represents an invaluable and up-to-date international exchange of research, case studies and best practice to tackle the challenges of digital technology, computer-aided design, 3D modeling, prototyping machines and computational design. With contributions from leading experts in the field of industrial design and cultural heritage, it is split into three parts. The first part explores basic rules of design, design models and shape grammar, including the management of complex forms, and proves that innovative concepts may be derived from organic models using generative design. The second part then investigates responsive design, describing how to manage the changing morphologies of buildings through pre-programmed mechanisms of real-time response and feedback embedded in inhabitable spaces. Lastly, the third part focuses on digital heritage and its capability to increase the interaction and manipulation of object and concepts, ranging from augmented reality to modeling generative tools. The book gathers peer-reviewed papers presented at the eCAADe (Education and Research in Computer-Aided Architectural Design in Europe) Regional International Symposium, held in Milan, Italy, in 2015.

Women Inventors Who Changed The World

Author : Sandra Braun
ISBN : 9781448859962
Genre : Juvenile Nonfiction
File Size : 63. 52 MB
Format : PDF, Kindle
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Profiles eleven women through history whose inventions changed the face of the world, from Madam C.J. Walker's hair product industry to Stephanie Kwolek's Kevlar and Hedy Lamarr's breakthroughs in wireless communication.

3 D Engineering

Author : Vicki May
ISBN : 9781619303126
Genre : Juvenile Nonfiction
File Size : 58. 48 MB
Format : PDF, Kindle
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How did somebody come up with the idea for bridges, skyscrapers, helicopters, and nightlights? How did people figure out how to build them? In 3D Engineering: Design and Build Your Own Prototypes, young readers tackle real-life engineering problems by figuring out real-life solutions. Kids apply science and math skills to create prototypes for bridges, instruments, alarms, and more. Prototypes are preliminary models used by engineers—and kids—to evaluate ideas and to better understand how things work. Engineering design starts with an idea. How do we get to the other side of the river? How do we travel long distances in short times? Using a structured engineering design process, kids learn how to brainstorm, build a prototype, test a prototype, evaluate, and re-design. Projects include designing a cardboard chair to understand the stiffness of structural systems and designing and building a set of pan pipes to experiment with pitch and volume. Creating prototypes is a key step in the engineering design process and prototyping early in the design process generally results in better processes and products. 3D Engineering gives kids a chance to figure out many different prototypes, empowering them to discover the mechanics of the world we know.

Success With Stem

Author : Sue Howarth
ISBN : 9781134739363
Genre : Education
File Size : 49. 3 MB
Format : PDF, Kindle
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Success with STEM is an essential resource, packed with advice and ideas to support and enthuse all those involved in the planning and delivery of STEM in the secondary school. It offers guidance on current issues and priority areas to help you make informed judgements about your own practice and argue for further support for your subject in school. It explains current initiatives to enhance STEM teaching and offers a wide range of practical activities to support exciting teaching and learning in and beyond the classroom. Illustrated with examples of successful projects in real schools, this friendly, inspiring book explores: Innovative teaching ideas to make lessons buzz Activities for successful practical work Sourcing additional funding Finding and making the most of the best resources STEM outside the classroom Setting-up and enhancing your own STEM club Getting involved in STEM competitions, fairs and festivals Promoting STEM careers and tackling stereotypes Health, safety and legal issues Examples of international projects An wide-ranging list of project and activity titles Enriched by the authors’ extensive experience and work with schools, Success with STEM is a rich compendium for all those who want to develop outstanding lessons and infuse a life-long interest in STEM learning in their students. The advice and guidance will be invaluable for all teachers, subject leaders, trainee teachers and NQTs.

Engineering

Author : Vicki V. May
ISBN : 9781619303430
Genre : Juvenile Nonfiction
File Size : 81. 27 MB
Format : PDF, ePub, Mobi
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What types of robots will the future bring? How do biomedical devices help patients? Have you ever wondered how your phone works? In Engineering: Cool Women Who Design, readers ages 9 to 12 meet three women who are working hard in the engineering field. Elsa Garmire has designed many devices that use lasers and light. Amy Kerdok designs medical and surgical devices. Anna Stork co-founded LuminAID Lab, a company that produces solar lighting products for the developing world and beyond. Engineering combines high-interest content with links to online primary sources and essential questions that further expand kids’ knowledge and understanding of a topic they come in contact with every day. Nomad Press books in the Girls in Science series supply a bridge between girls’ interests and their potential futures by investigating science careers and introducing women who have succeeded in science. Compelling stories of real-life engineers provide readers with role models that they can look toward as examples of how it can be done.

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