making things talk using sensors networks and arduino to see hear and feel your world

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Making Things Talk

Author : Tom Igoe
ISBN : 9781680452112
Genre : Technology & Engineering
File Size : 76. 52 MB
Format : PDF
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The workbenches of hobbyists, hackers, and makers have become overrun with microcontrollers, computers-on-a-chip that power homebrewed video games, robots, toys, and more. In Making Things Talk, Tom Igoe, one of the creators of Arduino, shows how to make these gadgets talk. Whether you need to connect some sensors to the Internet or create a device that can interact wirelessly with other creations, this book shows you what you need. Although they are powerful, the projects in this book are inexpensive to build: the Arduino microcontroller board itself ranges from around $25 to $40. The networking hardware covered here includes Ethernet, Wi-Fi, Bluetooth, and can be had for $25 to $50. Fully updated for the latest Arduino hardware and software, this book lets you combine microcontrollers, sensors, and networking hardware to make things... and make them talk to each other!

Making Things Talk

Author : Tom Igoe
ISBN : 9780596510510
Genre : Computers
File Size : 44. 26 MB
Format : PDF, Docs
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Provides instructions for building a variety of projects that are able to communicate with one another, including a video game controlled by a stuffed monkey and a battery powered GPS that reports its location over Bluetooth.

Making Things See

Author : Greg Borenstein
ISBN : 9781449307073
Genre : Computers
File Size : 82. 8 MB
Format : PDF, Docs
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A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Getting Started With Arduino

Author : Massimo Banzi
ISBN : 9781449363291
Genre : Computers
File Size : 30. 13 MB
Format : PDF, ePub, Mobi
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Arduino is the open source electronics prototyping platform that has taken the Maker Movement by storm. This thorough introduction, updated for the latest Arduino release, helps you start prototyping right away. From obtaining the required components to putting the final touches on your project, all the information you need is here! Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux. In Getting Started with Arduino, you'll learn about: Interaction design and physical computing The Arduino board and its software environment Basics of electricity and electronics Prototyping on a solderless breadboard Drawing a schematic diagram Talking to a computer--and the cloud--from Arduino Building a custom plant-watering system

Making Things Smart

Author : Gordon F. Williams
ISBN : 9781680451856
Genre : Computers
File Size : 31. 89 MB
Format : PDF
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Making Things Smart teaches the fundamentals of the powerful ARM microcontroller by walking beginners and experienced users alike through easily assembled projects comprised of inexpensive, hardware-store parts. Current ARM programming books take a bland, textbook approach focused on complex, beginner-unfriendly languages like C or ARM Assembler. Making Things Smart uses Espruino (JavaScript for Hardware), flattening the learning curve.

Arduino Cookbook

Author : Michael Margolis
ISBN : 9781449313876
Genre : Computers
File Size : 80. 40 MB
Format : PDF, Kindle
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Presents an introduction to the open-source electronics prototyping platform.

Programming Interactivity

Author : Joshua Noble
ISBN : 9781449311445
Genre : Computers
File Size : 41. 77 MB
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Looks at the techniques of interactive design, covering such topics as 2D and 3D graphics, sound, computer vision, and geolocation.

Arduino And Kinect Projects

Author : Enrique Ramos Melgar
ISBN : 9781430241683
Genre : Computers
File Size : 53. 49 MB
Format : PDF, Mobi
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If you've done some Arduino tinkering and wondered how you could incorporate the Kinect—or the other way around—then this book is for you. The authors of Arduino and Kinect Projects will show you how to create 10 amazing, creative projects, from simple to complex. You'll also find out how to incorporate Processing in your project design—a language very similar to the Arduino language. The ten projects are carefully designed to build on your skills at every step. Starting with the Arduino and Kinect equivalent of "Hello, World," the authors will take you through a diverse range of projects that showcase the huge range of possibilities that open up when Kinect and Arduino are combined. Gesture-based Remote Control. Control devices and home appliances with hand gestures. Kinect-networked Puppet. Play with a physical puppet remotely using your whole body. Mood Lamps. Build your own set of responsive, gesture controllable LED lamps. Drawing Robot. Control a drawing robot using a Kinect-based tangible table. Remote-controlled Vehicle. Use your body gestures to control a smart vehicle. Biometric Station. Use the Kinect for biometric recognition and checking Body Mass Indexes. 3D Modeling Interface. Learn how to use the Arduino LilyPad to build a wearable 3D modelling interface. 360o Scanner. Build a turntable scanner and scan any object 360o using only one Kinect. Delta Robot. Build and control your own fast and accurate parallel robot.

Distributed Network Data

Author : Alasdair Allan
ISBN : 9781449360221
Genre : Computers
File Size : 87. 7 MB
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Build your own distributed sensor network to collect, analyze, and visualize real-time data about our human environment—including noise level, temperature, and people flow. With this hands-on book, you’ll learn how to turn your project idea into working hardware, using the easy-to-learn Arduino microcontroller and off-the-shelf sensors. Authors Alasdair Allan and Kipp Bradford walk you through the entire process, from prototyping a simple sensor node to performing real-time analysis on data captured by a deployed multi-sensor network. Demonstrated at recent O’Reilly Strata Conferences, the future of distributed data is already here. If you have programming experience, you can get started immediately. Wire up a circuit on a breadboard, and use the Arduino to read values from a sensor Add a microphone and infrared motion detector to your circuit Move from breadboard to prototype with Fritzing, a program that converts your circuit design into a graphical representation Simplify your design: learn use cases and limitations for using Arduino pins for power and grounding Build wireless networks with XBee radios and request data from multiple sensor platforms Visualize data from your sensor network with Processing or LabVIEW

Getting Started With The Photon

Author : Simon Monk
ISBN : 9781457186974
Genre : Computers
File Size : 50. 94 MB
Format : PDF
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The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.

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