online games social narratives routledge studies in new media and cyberculture

Download Book Online Games Social Narratives Routledge Studies In New Media And Cyberculture in PDF format. You can Read Online Online Games Social Narratives Routledge Studies In New Media And Cyberculture here in PDF, EPUB, Mobi or Docx formats.

Online Games Social Narratives

Author : Esther MacCallum-Stewart
ISBN : 9781317652236
Genre : Social Science
File Size : 48. 12 MB
Format : PDF, Docs
Download : 990
Read : 858

Get This Book


The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

Cyberactivism On The Participatory Web

Author : Martha McCaughey
ISBN : 9781134623372
Genre : Social Science
File Size : 39. 62 MB
Format : PDF, Mobi
Download : 137
Read : 405

Get This Book


Cyberactivism already has a rich history, but over the past decade the participatory web—with its de-centralized information/media sharing, portability, storage capacity, and user-generated content—has reshaped political and social change. Cyberactivism on the Participatory Web examines the impact of these new technologies on political organizing and protest across the political spectrum, from the Arab Spring to artists to far-right groups. Linking new information and communication technologies to possibilities for solidarity and action—as well as surveillance and control—in a context of global capital flow, war, and environmental crisis, the contributors to this volume provide nuanced analyses of the dramatic transformations in media, citizenship, and social movements taking place today.

The Politics Of Ephemeral Digital Media

Author : Sara Pesce
ISBN : 9781317512677
Genre : Social Science
File Size : 28. 74 MB
Format : PDF, ePub, Docs
Download : 355
Read : 589

Get This Book


In the age of "complex Tv", of social networking and massive consumption of transmedia narratives, a myriad short-lived phenomena surround films and TV programs raising questions about the endurance of a fictional world and other mediatized discourse over a long arc of time. The life of media products can change direction depending on the variability of paratextual materials and activities such as online commentaries and forums, promos and trailers, disposable merchandise and gadgets, grassroots video production, archives, and gaming. This book examines the tension between permanence and obsolescence in the production and experience of media byproducts analysing the affections and meanings they convey and uncovering the machineries of their persistence or disposal. Paratexts, which have long been considered only ancillary to a central text, interfere instead with textual politics by influencing the viewers’ fidelity (or infidelity) to a product and affecting a fictional world’s "life expectancy". Scholars in the fields of film studies, media studies, memory and cultural studies are here called to observe these byproducts' temporalities (their short form and/or long temporal extention, their nostalgic politics or future projections) and assess their increasing influence on our use of the past and present, on our temporal experience, and, consequently, on our social and political self-positioning through the media.

Digital Gaming Re Imagines The Middle Ages

Author : Daniel T. Kline
ISBN : 9781136221828
Genre : Games
File Size : 60. 89 MB
Format : PDF, Docs
Download : 449
Read : 589

Get This Book


Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Mobile Technology And Place

Author : Rowan Wilken
ISBN : 9781136463341
Genre : Social Science
File Size : 45. 49 MB
Format : PDF, ePub, Mobi
Download : 295
Read : 960

Get This Book


An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and mobile technologies come into focus, intersect, and interact. Given the far-reaching impact of contemporary mobile technology use – and given the lasting importance of the concept and experiences of place – this book will appeal to a wide range of scholars in media and cultural studies, sociology, and philosophy of technology.

Digital Games As History

Author : Adam Chapman
ISBN : 9781317553861
Genre : Social Science
File Size : 29. 81 MB
Format : PDF
Download : 769
Read : 743

Get This Book


This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

The First World War In Computer Games

Author : C. Kempshall
ISBN : 9781137491763
Genre : History
File Size : 40. 94 MB
Format : PDF, ePub, Docs
Download : 524
Read : 1130

Get This Book


The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.

Gay Men Identity And Social Media

Author : Elija Cassidy
ISBN : 9781317568810
Genre : Social Science
File Size : 52. 54 MB
Format : PDF, ePub, Mobi
Download : 233
Read : 860

Get This Book


This book explores how the social and technical integration of mainstream social media into gay men’s digital cultures since the mid 2000s has played out in the lives of young gay men, looking at how these convergences have influenced more recent iterations of gay men’s digital culture. Focusing on platforms such as Gaydar, Facebook, Grindr and Instagram, Cassidy highlights the ways that identity and privacy management issues experienced in this context have helped to generate a culture of participatory reluctance within gay men’s digital environments.

Interactive Digital Narrative

Author : Hartmut Koenitz
ISBN : 9781317668671
Genre : Social Science
File Size : 68. 30 MB
Format : PDF, ePub, Mobi
Download : 268
Read : 852

Get This Book


The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Theories Of The Mobile Internet

Author : Andrew Herman
ISBN : 9781317911111
Genre : Social Science
File Size : 43. 17 MB
Format : PDF, ePub
Download : 698
Read : 1287

Get This Book


This volume proposes the mobile Internet is best understood as a socio-technical "assemblage" of objects, practices, symbolic representations, experiences and affects. Authors from a variety of disciplines discuss practices mediated through mobile communication, including current phone and tablet devices. The converging concepts of Materialities (ranging from the political economy of communication to physical devices) and Imaginaries (including cultural values, desires and perceptions) are touchstones for each of the chapters in the book.

Top Download:

Best Books