reacting to the past game designer s handbook

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Reacting To The Past Game Designer S Handbook

Author : Nicolas W. Proctor
ISBN : 1460916905
Genre : Educational games
File Size : 53. 18 MB
Format : PDF, Mobi
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A handbook for designers of games in the Reacting to the Past series.

Minds On Fire

Author : Mark C. Carnes
ISBN : 9780674735354
Genre : Education
File Size : 29. 31 MB
Format : PDF, ePub, Docs
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Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire.

Playing To Learn With Reacting To The Past

Author : C. Edward Watson
ISBN : 9783319617473
Genre : Education
File Size : 46. 29 MB
Format : PDF
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This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)—a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities—as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.

Handbook Of Research On Pedagogical Models For Next Generation Teaching And Learning

Author : Keengwe, Jared
ISBN : 9781522538745
Genre : Education
File Size : 63. 64 MB
Format : PDF, ePub
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Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.

Designing Games

Author : Tynan Sylvester
ISBN : 9781449338022
Genre : Computers
File Size : 21. 74 MB
Format : PDF
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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Simulations Games And Role Play In University Education

Author : Claus Nygaard
ISBN : 1907471677
Genre : Education
File Size : 48. 1 MB
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This anthology advances a radical agenda for higher education, arguing that teaching activities should focus not primarily on knowledge acquisition but behavior. Noting that today’s students face the double challenge of having to survive organizations and having to help organizations survive, this work discusses how these students will be called upon to help organizations find and realize innovative strategies for a sustainable future. Consequently, this works posits, higher education curricula must focus on key components of professional behavior and experiential learning must be central to this strategy.

Stop Overreacting

Author : Judith Siegel
ISBN : 1608820726
Genre : Self-Help
File Size : 76. 87 MB
Format : PDF, ePub
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When you are criticized or rejected, do you have a tendency to lash out or withdraw entirely? Both types of knee-jerk reactions can have lasting and unintended consequences, affecting our friendships, careers, families, and romantic relationships. The truth is, overreacting hurts us as much as it hurts the people around us. You may see overreacting as an unchangeable part of your personality, but in reality, this tendency, like any other, can be unlearned. Stop Overreacting helps you identify your emotional triggers, discover a new way of processing impulsive thoughts and feelings, and understand how your emotions can undermine your ability to think rationally in moments of crisis and stress. You'll learn how to neutralize overwhelming emotions and choose healthy responses instead of flying off the handle. Ready to make a change for the better? It's time to stop overreacting and start feeling collected and in control.

The Art Of Game Design

Author : Jesse Schell
ISBN : 9781466598645
Genre : Computers
File Size : 65. 53 MB
Format : PDF, Docs
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

The Trial Of Galileo

Author : Michael S. Petterson
ISBN : 0393937348
Genre : Biography & Autobiography
File Size : 77. 12 MB
Format : PDF, Kindle
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Part of the Reacting to the Past series, The Trial of Galileo brings the Scientific Revolution to life by sparking debate on issues of science and religion.

Kentucky 1861

Author : Nicolas W. Proctor
ISBN : 0393639681
Genre : Kentucky
File Size : 57. 90 MB
Format : PDF, ePub, Mobi
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A Norton original in the Reacting to the Past series, Kentucky, 1861: Loyalty, State, and Nation pulls students into the secession crisis following Lincoln's 1860 election. During a special session of the Kentucky legislature, set against the looming threat of violence, students grapple with questions about the future of slavery and the constitutionality of secession.Reacting to the Past is an award-winning series of immersive role-playing games that actively engage students in their own learning. Students assume the roles of historical characters and practice critical thinking, primary source analysis, and argument, both written and spoken. Reacting games are flexible enough to be used across the curriculum, from first-year general education classes and discussion sections of lecture classes to capstone experiences and honors programs.

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