savage worlds customizable gm screen s2p10002

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Savage Worlds Deluxe

Author : Shane Lacy Hensley
ISBN : 1937013049
Genre : Adventure games
File Size : 38. 38 MB
Format : PDF
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A mighty barbarian leads a horde of savages against his blood-sworn foes. A reluctant rebel pilots his star-fighter against a galactic empire. A party of adventurers raids the tomb of an ancient lich. The Savage Worlds game engine handles all those tales and more- from dungeon crawls to high-speed chases to mass battles- quickly and easily. This latest printing of the award-winning, best-selling Savage Worlds rules combines numerous new powers, settling rules, situation rules, and updates into one convenient, full-color book. Featuring all new art and design notes from the creator, Savage Worlds Deluxe is Fast! Furious! Fun! -- from book cover.

Dungeon Master S Screen Reincarnated

Author : Wizards Rpg Team
ISBN : 078696619X
Genre :
File Size : 63. 39 MB
Format : PDF, Docs
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Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. - The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. - Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. - An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Dungeon Master S Screen

Author : Wizards of the Coast
ISBN : 0786927836
Genre : Games
File Size : 22. 35 MB
Format : PDF, ePub
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Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Pathfinder Roleplaying Game Gm Screen

Author : Paizo Publishing
ISBN : 1601252161
Genre : Games
File Size : 39. 32 MB
Format : PDF, Mobi
Download : 600
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This four-panel screen is designed to speed up play and reduce the time spent by the Game Master searching through rulebooks.

Deadlands Reloaded

Author : Pinnacle Entertainment
ISBN : 0982642725
Genre : Fantasy games
File Size : 21. 72 MB
Format : PDF, Docs
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"The Player's Guide is the core rules book for players of Deadlands Reloaded." -- From back cover

Marshal S Handbook

Author : Shane Lacy Hensley
ISBN : 1889546585
Genre : Deadlands (Game)
File Size : 66. 39 MB
Format : PDF, Mobi
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"The Marshal's Handbook is not a complete game. The Weird West Player's Guide is also required to play ..." -- From back cover

Dungeon Masters

Author : Wizards Rpg Team
ISBN : 0786956305
Genre : Games
File Size : 65. 63 MB
Format : PDF, ePub
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Awesome tools, rules, and adventure content for every Dungeon Master. If you're a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you're an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master's Kit™ has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master's screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: • 96-page book of rules and advice for Dungeon Masters • 32-page monster book • Two 32-page adventures • 3 sheets of die-cut monster tokens • 2 double-sided battle maps • Fold-out Dungeon Master's screen

Tales From The Loop

Author : Simon Stålenhag
ISBN : 1910132756
Genre : Artists' books
File Size : 51. 20 MB
Format : PDF
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"Scifi artist Simon Stålenhag's paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. In this multiple award-winning roleplaying game, you get to step into the amazing world of the Loop."--Back cover.

Monster Manual

Author : Wizards RPG Team
ISBN : 0786965614
Genre : Games & Activities
File Size : 43. 81 MB
Format : PDF, ePub, Docs
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Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

How To Be A Gurps Gm

Author : Warren "Mook" Wilson
ISBN : 1556348088
Genre : Games & Activities
File Size : 88. 39 MB
Format : PDF
Download : 950
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The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

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