software theory a cultural and philosophical study media philosophy

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Software Theory

Author : Federica Frabetti
ISBN : 1783481978
Genre : Philosophy
File Size : 73. 62 MB
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This book engages directly in close readings of technical texts and computer code in order to show how software works. It offers an analysis of the cultural, political, and philosophical implications of software technologies that demonstrates the significance of software for the relationship between technology, philosophy, culture, and society.

Debates For The Digital Age The Good The Bad And The Ugly Of Our Online World 2 Volumes

Author : Danielle Sarver Coombs
ISBN : 9781440801242
Genre : Technology & Engineering
File Size : 50. 76 MB
Format : PDF
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By evaluating the Internet's impact on key cultural issues of the day, this book provides a comprehensive overview of the seismic technological and cultural shifts the Internet has created in contemporary society. • Includes essays on overarching themes and issues that are essential to understanding Internet culture, including privacy, celebrity, superficiality, and the personal toll online living can have on users • Addresses current Internet material as well as classic memes, sites, and products • Engages readers through a deliberately provocative point of view • Provides a comprehensive examination of the realities surrounding Internet culture, which can be extremely positive or very ugly • Differentiates itself from other examinations of Internet culture through emphasis on continuing themes rather than time-specific content • Takes a distinctly international approach to the topic of today's digital, interconnected world

Software Literacy

Author : Elaine Khoo
ISBN : 9789811070594
Genre : Education
File Size : 47. 19 MB
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This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy. Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.

Digital Material

Author : Marianne van den Boomen
ISBN : 9789089640680
Genre : Social Science
File Size : 42. 91 MB
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This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Digital Culture Society Dcs

Author : Ramón Reichert
ISBN : 9783839431535
Genre : Social Science
File Size : 41. 20 MB
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»Digital Culture & Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication for interdisciplinary research approaches, contemporary theory developments and methodological innovation in digital media studies. It invites reflection on how culture unfolds through the use of digital technology, and how it conversely influences the development of digital technology itself. The inaugural issue »Digital Material/ism« presents methodological and theoretical insights into digital materiality and materialism.

Evil Media

Author : Matthew Fuller
ISBN : 9780262304405
Genre : Social Science
File Size : 60. 79 MB
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Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative "Don't be evil" and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed.Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.

Revitalising Audience Research

Author : Frauke Zeller
ISBN : 9781317649458
Genre : Social Science
File Size : 89. 80 MB
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The revitalisation of audience studies is not only about new approaches and methods; it entails a crossing of disciplines and a bridging of long-established boundaries in the field. The aim of this volume is to capture the boundary-crossing processes that have begun to emerge across the discipline in the form of innovative, interdisciplinary interventions in the audience research agenda. Contributions to this volume seek to further this process though innovative, audience-oriented perspectives that firmly anchor media engagement within the diversity of contexts and purposes to which people incorporate media in their daily lives, in ways often unanticipated by industries and professionals.

Deleuze Guattari Ecology

Author : Bernd Herzogenrath
ISBN : 0230527442
Genre : Nature
File Size : 70. 87 MB
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This volume presents the first book-length study devoted to the discussion and relevance of the notion of ‘ecology’ within the frame-work and ‘ontology’ of the philosophy of Gilles Deleuze and Felíx Guattari from various positions within Cultural Studies and Sciences.

Digital Media Ethics

Author : Charles Ess
ISBN : 9780745641645
Genre : Social Science
File Size : 87. 5 MB
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This is the first textbook on the central ethical issues of digital media, ranging from computers and the Internet to mobile phones. It is also the first book of its kind to consider these issues from a global perspective, introducing ethical theories from multiple cultures. It further utilizes examples from around the world, such as the publication of ?the Mohammed Cartoons?; diverse understandings of what ?privacy? means in Facebook or MySpace; why pirating CDs and DVDs may be justified in developing countries; and culturally-variable perspectives on sexuality and what counts as ?pornography.? Readers and students thus acquire a global perspective on the central ethical issues of digital media, including privacy, copyright, pornography and violence, and the ethics of cross-cultural communication online. The book is designed for use across disciplines ? media and communication studies, computer science and informatics, as well as philosophy. It is up-to-date, accessible and student- and classroom-friendly: each topic and theory is interwoven throughout the volume with detailed sets of questions that foster careful reflection, writing, and discussion into these issues and their possible resolutions. Each chapter further includes additional resources and suggestions for further research and writing.

Pirate Philosophy

Author : Gary Hall
ISBN : 9780262034401
Genre : Philosophy
File Size : 34. 28 MB
Format : PDF
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How philosophers and theorists can find new models for the creation, publication, and dissemination of knowledge, challenging the received ideas of originality, authorship, and the book.

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