sport history in the digital era

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Sport History In The Digital Era

Author : Gary Osmond
ISBN : 9780252096891
Genre : Language Arts & Disciplines
File Size : 30. 8 MB
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From statistical databases to story archives, from fan sites to the real-time reactions of Twitter-empowered athletes, the digital communication revolution has changed the way fans relate to LeBron's latest triple double or Tom Brady's last second touchdown pass. In this volume, contributors from Australia, Ireland, New Zealand, the United Kingdom, and the United States analyze the parallel transformation in the field of sport history, showing the ways powerful digital tools raise vital philosophical, epistemological, ontological, methodological, and ethical questions for scholars and students alike. Chapters consider how philosophical and theoretical understandings of the meaning of history influence engagement with digital history, and conceptualize the relationship between history making and the digital era. As the writers show, digital media's mostly untapped potential for studying the recent past via media like blogs, chat rooms, and gambling sites forge a symbiosis between sports and the internet while offering historians new vistas to explore and utilize. In this new era, digital history becomes a dynamic site of enquiry and discussion where scholars enter into a give-and-take with individuals and invite their audience to grapple with, rather than passively absorb, evidence. Timely and provocative, Sport History in the Digital Era affirms how the information revolution has transformed sport and sport history--and shows the road ahead. Contributors include Douglas Booth, Mike Cronin, Martin Johnes, Matthew Klugman, Geoffery Z. Kohe, Tara Magdalinski, Fiona McLachlan, Bob Nicholson, Rebecca Olive, Gary Osmond, Murray G. Phillips, Stephen Robertson, Synthia Sydnor, Holly Thorpe, and Wayne Wilson.

Sport 2 0

Author : Andy Miah
ISBN : 9780262343121
Genre : Social Science
File Size : 53. 88 MB
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Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. In Sport 2.0, Andy Miah examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also how it changes our experience of life online. This convergence redefines how we think of about our bodies, the social function of sports, and the kinds of people who are playing. Miah describes a world in which the rise of competitive computer game playing -- e-sports -- challenges and invigorates the social mandate. Miah also looks at the Olympic Games as an exemplar of digital innovation in sports, and offers a detailed look at the social media footprint of the 2012 London Games, discussing how organizers, sponsors, media, and activists responded to the world's largest media event. In the end, Miah does not argue that physical activity will cease to be central to sports, or that digital corporeality will replace the nondigital version. Rather, he provides a road map for how sports will become mixed-reality experiences and abandon the duality of physical and digital.

History In The Digital Age

Author : Toni Weller
ISBN : 9780415666961
Genre : History
File Size : 44. 63 MB
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The digital age is affecting all aspects of historical study, but much of the existing literature about history in the digital age can be alienating to the traditional historian who does not necessarily value or wish to embrace digital resources. History in the Digital Age takes a more conceptual look at how the digital age is affecting the field of history for both scholars and students. The printed copy, the traditional archive, and analogue research remain key constitute parts for most historians and for many will remain precious and esteemed over digital copies, but there is a real need for historians and students of history to seriously consider some of the conceptual and methodological challenges facing the field of historical enquiry as we enter the twenty-first century. Including international contributors from a variety of disciplines - History, English, Information Studies and Archivists – this book does not seek either to applaud or condemn digital technologies, but takes a more conceptual view of how the field of history is being changed by the digital age. Essential reading for all historians.

Touching Base

Author : Steven A. Riess
ISBN : 0252067754
Genre : Social Science
File Size : 31. 46 MB
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RIESS, TOUCHING BASERIESS/Touching BaseNow revised and expanded, Touching Base examines the myths as well as the realities, symbols, and rituals of ""America's favorite pastime."" Steven Riess details the relationships among urban politics, communities, and baseball, exploring how debates over issues such as Sunday games, ballpark construction, and the promotion of the game were shaped by Progressive Era sensibilities. Focusing on Atlanta, New York, and Chicago, Riess analyzes the spectators, owners, and players to evaluate how baseball both influenced and mirrored broader society.

Tales From The Deadball Era

Author : Mark S. Halfon
ISBN : 9781612346489
Genre : Sports & Recreation
File Size : 34. 75 MB
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The Deadball Era (1901û1920) is a baseball fanÆs dream. Hope and despair, innocence and cynicism, and levity and hostility blended then to create an air of excitement, anticipation, and concern for all who entered the confines of a major league ballpark. Cheating for the sake of victory earned respect, corrupt ballplayers fixed games with impunity, and violence plagued the sport. Spectators stormed the field to attack players and umpires, ballplayers charged the stands to pummel hecklers, and physical battles between opposing clubs occurred regularly in a phenomenon known as ôrowdyism.ö At the same time, endearing practices infused baseball with lightheartedness, kindness, and laughter. Fans ran onto the field with baskets of flowers, loving cups, diamond jewelry, gold watches, and cash for their favorite players in the middle of games. Ballplayers volunteered for ôbenefit contestsö to aid fellow big leaguers and the country in times of need. ôJoke gamesö reduced sport to pure theater as outfielders intentionally dropped fly balls, infielders happily booted easy grounders, hurlers tossed soft pitches over the middle of the plate, and umpires ignored the rules. Winning meant nothing, amusement meant everything, and league officials looked the other way. Mark Halfon looks at life in the major leagues in the early 1900s, the careers of John McGraw, Ty Cobb, and Walter Johnson, and the events that brought about the end of the Deadball Era. He highlights the strategies, underhanded tactics, and bitter battles that defined this storied time in baseball history, while providing detailed insights into the players and teams involved in bringing to a conclusion this remarkable period in baseball history.

Managing Innovation And Cultural Management In The Digital Era

Author : Rua-Huan Tsaih
ISBN : 9781317504627
Genre : Business & Economics
File Size : 54. 70 MB
Format : PDF
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The world-class National Palace Museum (NPM) in Taiwan possesses a repository of the largest collection of Chinese cultural treasures of outstanding quality. Through implementing a two-organizational restructuring, and shifting its operational focus from being object-oriented to public-centered, it aims to capture the attention of people and promote awareness of the culture and traditions of China. In this vein, the NPM combines its expertise in museum service with the possibilities afforded by Information Technology (IT). This book analyses the research results of a team sponsored by the National Science Council in Taiwan to observe the development processes and accomplishments, and to conduct scientific researches covering not only the technology and management disciplines, but also the humanities and social science disciplines. The development process of new digital content and IT-enabled services of NPM would be a useful benchmark for museums, cultural and creative organizations and traditional organizations in Taiwan and around the world.

Media And Protest Logics In The Digital Era

Author : Francis L. F. Lee
ISBN : 9780190856779
Genre : Political Science
File Size : 36. 42 MB
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Digital and social media are increasingly integrated into the dynamics of protest movements around the world. They strengthen the mobilization power of movements, extend movement networks, facilitate new modes of protest participation, and give rise to new protest formations. Meanwhile, conventional media remains an important arena where protesters and their targets contest for public support. This book examines the role of the media -- understood as an integrated system comprised of both conventional media institutions and digital media platforms -- in the formation and dynamics of the Umbrella Movement in Hong Kong. For 79 days in 2014, Hong Kong became the focus of international attention due to a public demonstration for genuine democracy that would become known as the Umbrella Movement. During this time, twenty percent of the local population would join the demonstration, the most large-scale and sustained act of civil disobedience in Hong Kong's history -- and the largest public protest campaign in China since the 1989 student movement in Beijing. On the surface, this movement was not unlike other large-scale protest movements that have occurred around the world in recent years. However, it was distinct in how bottom-up processes evolved into a centrally organized, programmatic movement with concrete policy demands. In this book, Francis L. F. Lee and Joseph M. Chan connect the case of the Umbrella Movement to recent theorizations of new social movement formations. Here, Lee and Chan analyze how traditional mass media institutions and digital media combined with on-the-ground networks in such a way as to propel citizen participation and the evolution of the movement as a whole. As such, they argue that the Umbrella Movement is important in the way it sheds light on the rise of digital-media-enabled social movements, the relationship between digital media platforms and legacy media institutions, the power and limitations of such occupation protests and new "action logics," and the continual significance of old protest logics of resource mobilization and collective action frames. Through a combination of protester surveys, population surveys, analyses of news contents and social media activities, this book reconstructs a rich and nuanced account of the Umbrella Movement, providing insight into numerous issues about the media-movement nexus in the digital era.

Sports And Games Of The Renaissance

Author : Andrew Leibs
ISBN : 0313327726
Genre : History
File Size : 77. 37 MB
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Presents a history of sports and games in Europe, Asia, the Americas, Africa, and Oceania and the effect that the intellectual and technological innovations of the period (between the mid-15th and mid-17th centuries) had on such recreations.

College Football And American Culture In The Cold War Era

Author : Kurt Edward Kemper
ISBN : 9780252034664
Genre : Education
File Size : 50. 43 MB
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Waging the Cold War's ideological battles on the gridiron

Japanese Sports

Author : Allen Guttmann
ISBN : 0824824644
Genre : Sports & Recreation
File Size : 55. 70 MB
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In this first synthetic, comprehensive survey of Japanese sports in English, the authors are attentive to the complex and fascinating interaction of traditional and modern elements. In the course of tracing the emergence and development of sumo, the martial arts, and other traditional sports from their origins to the present, they demonstrate that some cherished ancient traditions were, in fact, invented less than a century ago. They also register their skepticism about the use of the samurai tradition to explain Japan's success in sports. Special attention is given to Meiji-era Japan's frequently ambivalent adoption and adaptation of European and American sports--a particularly telling example of Japan's love-hate relationship with the West. The book goes on the describe the history of physical education in the school system, the emergence of amateur and professional leagues, the involvement of business and the media in sports promotion, and Japan's participation in the Olympics. Japanese Sports Trivia Quiz (openli)Japan's first professional baseball team was founded in 1921. When were the Central and Pacific Leagues established? a. 1930; b. 1940; c. 1950; d. 1960 (openli)Oh Sadaharu hit 51 home runs in 1973 and 49 in 1974. How many did he hit in his lifetime? a. 597; b. 602; c. 755; d. 868 (openli)Sugiura Tadashi pitched 42 games for the Nankai Hawks in 1959 and won 38. How many games did he pitch and win against the Yomiuri Giants in the Japan Series that same year? a. 1; b. 2; c. 3; d. 4 (openli)The first Japanese radio broadcast of an entire sports event occurred at the national middle-school baseball tournament at Koshien Stadium in 1927, with a Ministry of Communication censor standing by since the script couldn't be approved in advance. The national middle-school tournament was suspended in 1941. When was it resumed? a. 1945; b. 1946; c. 1947; d. 1948 (openli)In 1791 Shogun Tokugawa Ienari observed a new ring-entering ceremony similar to that now performed by yokozuna. When did the Sumo Association officially recognize the rank of yokozuna? a. 1789; b. 1890; c. 1909; d. 1951 (openli)Which famous sumo rikishi won 69 successive bouts over the course of 7 tournaments, the longest winning streak ever recorded? a. Futabayama (Sadaji); b. Wakanohana (Kanji); c. Taiho (Koki); d. Chiyonofuji (Mitsugu) (openli)When the first karate dojo was established in Okinawa in 1889, the characters for karate were written 'Chinese hand'. When were they first written 'empty hand'? a. 1889; b. 1922; c. 1929; d. 1935 (openli)Only one major school of aikido holds competitive tournaments. When did the name aikido first appear on the list of government-sanctioned martial arts. a. 1883; b. 1890; c. 1931; d. 1942 (openli)In 1951 Tanaka Shigeki became the first Japanese runner to win the Boston Marathon. When was the first Fukuoka Marathon held? a. 1927; b. 1937; c. 1947; d. 1957 (openli)At the infamous 1936 Nazi Olympics in Berlin, Japanese athletes won gold medals in track and field, swimming, and diving. In what event did a Korean win the gold for Japan? a. marathon; b. triple jump; c. pole vau Answers: 1. c. (the Pacific League was the expansion league); 2. d. (Japanese ballparks are shorter than U.S. parks, but the season is also shorter); 3. d. (his arm never recovered from that year); 4. b.; 5. c. (the rank yokozuna first appeared on the banzuke ratings in 1890; and the first solo ring-entering ceremonies by wrestlers wearing the yokozuna rope was in 1789); 6. a.; 7. c. (by members of Keio's karate club who were impressed by a Zen priest of the Rinzai sect); 8. d. (its founder Ueshiba Morihei was born in 1883); 9. c. (the year after the first footrace around Lake Biwa); 10. a.

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