teaching and learning with technology proceedings of the 2015 global conference on teaching and learning with technology ctlt

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Teaching And Learning With Technology

Author : Roberto Dillon
ISBN : 9789814733601
Genre : Education
File Size : 77. 51 MB
Format : PDF, ePub, Mobi
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This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments. Contents:Blended Learning Unit: A Case of Using Facebook as a Learning Tool to Teach Gene Expression in Higher Education (T Pimoubol and N Sriwattanarothai)Transnational Education Policy and Trends in the Globalized Age: Thailand as a Case Study (C Rukspollmuang, F Preededilok, S Charungkaittikul, and S Areesophonpichet)Sense-Making, Mathematics, and Digital Technology (K Khan and J Mason)A Mobile Personal Response for Assessment and Feedback in Computing and Engineering Education (Y Z Teo and E Chew)Developing Suitable Pedagogical Methods for Outcome-Based E-Learning (H R Wason, A Sinvhal, and B Bhattacharya)Challenges and Opportunities in Creating a Modern Language Learning Environment (C Hennigfeld)Enhancing English Learning through Social Media (I Pradita)Reading Material Personalization Searching in E-Learning (L Shuib, N B A Normadhi, and N A M Shuib) Readership: Readers who are interested in the latest research in education, learning, and teaching technologies. Keywords:Education;Teaching Technology;Learning Technology;Education Technology;E-learning;Modes of Education;Modes of Learning;Modes of Teaching

Teaching And Learning With Technology

Author : Roberto Dillon
ISBN : 981473358X
Genre : Education
File Size : 52. 43 MB
Format : PDF, ePub, Mobi
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This is the conference proceedings for the 2015 Global Conference on Teaching and Learning with Technology (CTLT 2015), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments. Book jacket.

Agile Processes In Software Engineering And Extreme Programming

Author : Casper Lassenius
ISBN : 9783319186122
Genre : Computers
File Size : 40. 18 MB
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This book contains the refereed proceedings of the 16th International Conference on Agile Software Development, XP 2015, held in Helsinki, Finland, in May 2015. While agile development has already become mainstream in industry, this field is still constantly evolving and continues to spur an enormous interest both in industry and academia. The XP conference series has always played, and continues to play, an important role in connecting the academic and practitioner communities, providing a forum for both formal and informal sharing and development of ideas, experiences, and opinions. The theme of XP 2015 "Delivering Value: Moving from Cyclic to Continuous Value Delivery" reflects the modern trend towards organizations that are simultaneously very efficient and flexible in software development and delivery. The 15 full and 7 short papers accepted for XP 2015 were selected from 44 submissions. All of the submitted papers went through a rigorous peer-review process. Additionally, 11 experience reports were selected from 45 proposals, and in each case the authors were shepherded by an experienced researcher.

Reimagining Spaces For Learning In Higher Education

Author : Andrew Middleton
ISBN : 9781137564276
Genre : Education
File Size : 28. 16 MB
Format : PDF
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This text challenges binary perceptions of space and explores the possibilities afforded by a hybrid learning space at the intersection of physical, virtual, formal and informal spaces. It examines how new technologies and modes of delivery, including media-enhanced learning and open education, present opportunities as well as challenges. Chapters are supported by a wealth of case studies which illustrate academic innovation in diverse learning spaces and demonstrate how it can be used to inspire learners and promote student engagement. Packed with practical guidance and questions for reflection and discussion, this thought-provoking and timely guide is an essential resource for anyone involved in improving the student learning experience.

Agile Processes In Software Engineering And Extreme Programming

Author : Helen Sharp
ISBN : 9783319335155
Genre : Computers
File Size : 27. 99 MB
Format : PDF, Kindle
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This book contains the refereed proceedings of the 17th International Conference on Agile Software Development, XP 2016, held in Edinburgh, UK, in May 2016. While agile development has already become mainstream in industry, this field is still constantly evolving and continues to spur an enormous interest both in industry and academia. To this end, the XP conference attracts a large number of software practitioners and researchers, providing a rare opportunity for interaction between the two communities. The 14 full papers accepted for XP 2016 were selected from 42 submissions. Additionally, 11 experience reports (from 25 submissions) 5 empirical studies (out of 12 submitted) and 5 doctoral papers (from 6 papers submitted) were selected, and in each case the authors were shepherded by an experienced researcher. Generally, all of the submitted papers went through a rigorous peer-review process.

Teaching And Learning With Technology Proceedings Of The 2016 Global Conference On Teaching And Learning With Technology Ctlt 2016

Author : Fok Wilton
ISBN : 9789813148833
Genre : Education
File Size : 72. 81 MB
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This is the conference proceedings for the 2016 Global Conference on Teaching and Learning with Technology (CTLT 2016), hosted by Aventis School of Management, Singapore. It includes papers by a group of international academics and researchers. It covers the most interesting ideas and applications related to the innovative use of technology within different learning environments.

The Teaching Portfolio

Author : Peter Seldin
ISBN : 9780470643037
Genre : Education
File Size : 46. 13 MB
Format : PDF, ePub, Mobi
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Praise for The Teaching Portfolio "This new edition of a classic text has added invaluable, immediately useful material. It's a must-read for faculty, department chairs, and academic administrators." —Irene W. D. Hecht, director, Department Leadership Programs, American Council on Education "This book offers a wealth of wisdom and materials. It contains essential knowledge, salient advice, and an immediately useful model for faculty engaged in promotion or tenure." —Raymond L. Calabrese, professor of educational administration, The Ohio State University "The Teaching Portfolio provides the guidelines and models that faculty need to prepare quality portfolios, plus the standards and practices required to evaluate them." —Linda B. Nilson, director, Office of Teaching Effectiveness and Innovation, Clemson University "Focused on reflection, sound assessment, and collaboration, this inspiring and practical book should be read by every graduate student, faculty member, and administrator." —John Zubizarreta, professor of English, Columbia College "All the expanded and new sections of this book add real value, but administrators and review committees will clearly benefit from the new section on how to evaluate portfolios with a validated template." —Barbara Hornum, director, Center for Academic Excellence, Drexel University "This book is practical, insightful, and immediately useful. It's an essential resource for faculty seeking promotion/tenure or who want to improve their teaching." —Michele Stocker-Barkley, faculty, Department of Psychology, Kishwaukee Community College "The Teaching Portfolio has much to say to teachers of all ranks, disciplines, and institutions. It offers a rich compendium of practical guidelines, examples, and resources." —Mary Deane Sorcinelli, Associate Provost for Faculty Development, University of Massachusetts Amherst "Teaching portfolios help our Board on Rank and Tenure really understand the quality and value of individual teaching contributions." —Martha L. Wharton, Assistant Vice President for Academic Affairs and Diversity, Loyola University, Maryland

Html5 Game Development From The Ground Up With Construct 2

Author : Roberto Dillon
ISBN : 9781482216622
Genre : Computers
File Size : 48. 67 MB
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Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.

On The Way To Fun

Author : Roberto Dillon
ISBN : 9781439876893
Genre : Computers
File Size : 57. 19 MB
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How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

Ready

Author : Roberto Dillon
ISBN : 9789812873415
Genre : Computers
File Size : 88. 13 MB
Format : PDF, Mobi
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How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

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