the art of xcom 2

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The Art Of Xcom 2

Author : 2K Staff
ISBN : 1785651242
Genre : Computer adventure games
File Size : 39. 44 MB
Format : PDF, Kindle
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In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.

Xcom 2 Resurrection

Author : Greg Keyes
ISBN : 1608877124
Genre : Games
File Size : 77. 42 MB
Format : PDF, Mobi
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In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Art Of Evolve

Author : 2k Games
ISBN : 1608875148
Genre : Art
File Size : 24. 96 MB
Format : PDF, Docs
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Filled with exclusive behind-the-scenes information and imagery, The art of Evolve features never-before-seen sketches and artwork from the game, as well as commentary from the artists and developers from Turtle Rock Studios.

The Art Of Fallout 4

Author : Bethesda Softworks
ISBN : 9781616559809
Genre : Artists' preparatory studies
File Size : 64. 28 MB
Format : PDF, ePub
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The Art Of Stillness

Author : Pico Iyer
ISBN : 9781476784724
Genre : Health & Fitness
File Size : 70. 40 MB
Format : PDF, ePub
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Explores why modern-day technology is making people more likely to retreat into solitude and quiet, with growing numbers of people practicing yoga, meditation and tai chi and even taking an “Internet Sabbath” where online connections are shut down for a day. 50,000 first printing.

Stick And Rudder An Explanation Of The Art Of Flying

Author : Wolfgang Langewiesche
ISBN : 0070362408
Genre : Reference
File Size : 20. 81 MB
Format : PDF
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WHAT'S IN STICK AND RUDDER: The invisible secret of all heavier-than-air flight: the Angle of Attack. What it is, and why it can't be seen. How lift is made, and what the pilot has to do with it. Why airplanes stall How do you know you're about to stall? The landing approach. How the pilot's eye functions in judging the approach. The visual clues by which an experienced pilot unconsciously judges: how you can quickly learn to use them. "The Spot that does not move." This is the first statement of this phenomenon. A foolproof method of making a landing approach across pole lines and trees. The elevator and the throttle. One controls the speed, the other controls climb and descent. Which is which? The paradox of the glide. By pointing the nose down less steeply, you descend more steeply. By pointing the nose down more steeply, you can glide further. What's the rudder for? The rudder does NOT turn the airplane the way a boat's rudder turns the boat. Then what does it do? How a turn is flown. The role of ailerons, rudder, and elevator in making a turn. The landing--how it's made. The visual clues that tell you where the ground is. The "tail-dragger" landing gear and what's tricky about it. This is probably the only analysis of tail-draggers now available to those who want to fly one. The tricycle landing gear and what's so good about it. A strong advocacy of the tricycle gear written at a time when almost all civil airplanes were taildraggers. Why the airplane doesn't feel the wind. Why the airplane usually flies a little sidewise. Plus: a chapter on Air Accidents by Leighton Collins, founder and editor of AIR FACTS. His analyses of aviation's safety problems have deeply influenced pilots and aeronautical engineers and have contributed to the benign characteristics of today's airplane. Stick and Rudder is the first exact analysis of the art of flying ever attempted. It has been continously in print for thirty-three years. It shows precisely what the pilot does when he flies, just how he does it, and why. Because the basics are largely unchanging, the book therefore is applicable to large airplanes and small, old airplanes and new, and is of interest not only to the learner but also to the accomplished pilot and to the instructor himself. When Stick and Rudder first came out, some of its contents were considered highly controversial. In recent years its formulations have become widely accepted. Pilots and flight instructors have found that the book works. Today several excellent manuals offer the pilot accurate and valuable technical information. But Stick and Rudder remains the leading think-book on the art of flying. One thorough reading of it is the equivalent of many hours of practice.

An Illustrated History Of 151 Video Games

Author : Simon Parkin
ISBN : 0754823903
Genre : Art
File Size : 74. 46 MB
Format : PDF, Kindle
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Examines the evolution of video games, chronicles the history of gaming, and profiles key titles across all platforms.

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