the art of xcom 2

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The Art Of Xcom 2

Author : 2K Staff
ISBN : 1785651242
Genre : Computer adventure games
File Size : 88. 45 MB
Format : PDF, Kindle
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In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.

Xcom 2 Resurrection

Author : Greg Keyes
ISBN : 1608877124
Genre : Games
File Size : 52. 79 MB
Format : PDF, Docs
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In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Art Of Akaneiro

Author : American McGee
ISBN : 9781621157700
Genre : Comics & Graphic Novels
File Size : 89. 14 MB
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From the brilliant imagination of video game auteur American McGee comes a dazzling reenvisioning of Red Riding Hood set in the wondrous world of Japanese folklore! A young woman torn between two cultures takes on an epic adventure battling devious yokai for the fate of her world! Collects the three-issue miniseries. * Based on the hot new game by American McGee's Spicy Horse Games! * Written by Justin Aclin (Star Wars: The Clone Wars), and illustrated by Vasilis Lolos (Conan the Barbarian)!

The Art Of Fallout 4

Author : Bethesda Softworks
ISBN : 9781616559809
Genre : Artists' preparatory studies
File Size : 90. 18 MB
Format : PDF, Kindle
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Angry Birds

Author : Danny Graydon
ISBN : 1608872114
Genre : Games
File Size : 81. 46 MB
Format : PDF, Kindle
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Presents the history of the popular mobile video game, taking an in-depth look at the character and storyboard art and describing the game's impact on popular culture and its expansion into other mediums.

Guinness World Records 2017 Gamer S Edition

Author : Guinness World Records
ISBN : 9781910561416
Genre :
File Size : 22. 44 MB
Format : PDF, Docs
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In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!

Game Development And Simulation With Unreal Technology

Author : Alireza Tavakkoli
ISBN : 9781498706254
Genre : Computers
File Size : 77. 17 MB
Format : PDF, ePub, Docs
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Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games. The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4. Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.

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