the art of xcom 2

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The Art Of Xcom 2

Author : 2K Staff
ISBN : 1785651242
Genre : Computer adventure games
File Size : 70. 64 MB
Format : PDF, Kindle
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In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.

The Art Of Xcom 2

Author : . 2K Games
ISBN : 1608877116
Genre : Games
File Size : 42. 79 MB
Format : PDF, ePub, Docs
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From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game. With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.

Xcom 2 Resurrection

Author : Greg Keyes
ISBN : 1608877124
Genre : Games
File Size : 77. 4 MB
Format : PDF, ePub
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In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Art Of Evolve

Author : 2k Games
ISBN : 1608875148
Genre : Art
File Size : 30. 38 MB
Format : PDF, ePub, Mobi
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Filled with exclusive behind-the-scenes information and imagery, The art of Evolve features never-before-seen sketches and artwork from the game, as well as commentary from the artists and developers from Turtle Rock Studios.

The Art Of Fallout 4

Author : Various
ISBN : 9781630086527
Genre : Comics & Graphic Novels
File Size : 70. 30 MB
Format : PDF, Kindle
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Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Writing Interactive Music For Video Games

Author : Michael Sweet
ISBN : 9780133563511
Genre : Computers
File Size : 77. 84 MB
Format : PDF
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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

The Art Of War

Author : Sun Tzu
ISBN :
Genre : Education
File Size : 69. 45 MB
Format : PDF
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[도서소개] ABOUT The Art of War (Chinese: 孫子兵法; pinyin: Sūn Zǐ Bīng Fǎ) is a Chinese military treatise that was written by Sun Tzu in the 6th century BC, during the Spring and Autumn period. Composed of 13 chapters, each of which is devoted to one aspect of warfare, it is said to be the definitive work on military strategies and tactics of its time, and still one of the basic texts. The Art of War is one of the oldest and most successful books on military strategy. It has had an influence on Eastern military thinking, business tactics, and beyond. Sun Tzu suggested the importance of positioning in strategy and that position is affected both by objective conditions in the physical environment and the subjective opinions of competitive actors in that environment. He thought that strategy was not planning in the sense of working through an established list, but rather that it requires quick and appropriate responses to changing conditions. Planning works in a controlled environment, but in a changing environment, competing plans collide, creating unexpected situations. The book was translated into the French language in 1772 by French Jesuit Jean Joseph Marie Amiot, and into English by British officer Everard Ferguson Calthrop in 1905. It likely influenced Napoleon,[1] and leaders as diverse as Mao Zedong, General Vo Nguyen Giap, Baron Antoine-Henri Jomini, and General Douglas MacArthur have claimed to have drawn inspiration from the work. The Art of War has also been applied to business and managerial strategies. (From Wikipedia) CONTENTS 1.Laying Plans : explores the five fundamental factors that define a successful outcome (the Way, seasons, terrain, leadership, and management). By thinking, assessing and comparing these points you can calculate a victory, deviation from them will ensure failure. Remember that war is a very grave matter of state. 2.Waging War : explains how to understand the economy of war and how success requires making the winning play, which in turn, requires limiting the cost of competition and conflict. 3.Attack by Stratagem : defines the source of strength as unity, not size, and the five ingredients that you need to succeed in any war. 4.Tactical Dispositions : explains the importance of defending existing positions until you can advance them and how you must recognize opportunities, not try to create them. 5.Energy : explains the use of creativity and timing in building your momentum. 6.Weak Points & Strong : explains how your opportunities come from the openings in the environment caused by the relative weakness of your enemy in a given area. 7.Maneuvering : explains the dangers of direct conflict and how to win those confrontations when they are forced upon you. 8.Variation in Tactics : focuses on the need for flexibility in your responses. It explains how to respond to shifting circumstances successfully. 9.The Army on the March : describes the different situations in which you find yourselves as you move into new enemy territories and how to respond to them. Much of it focuses on evaluating the intentions of others. 10.Terrain : looks at the three general areas of resistance (distance, dangers, and barriers) and the six types of ground positions that arise from them. Each of these six field positions offer certain advantages and disadvantages. 11.The Nine Situations : describe nine common situations (or stages) in a campaign, from scattering to deadly, and the specific focus you need to successfully navigate each of them. 12.The Attack by Fire : explains the use of weapons generally and the use of the environment as a weapon specifically. It examines the five targets for attack, the five types of environmental attack, and the appropriate responses to such attack. 13.The Use of Spies : focuses on the importance of developing good information sources, specifically the five types of sources and how to manage them.

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