the art of xcom 2

Download Book The Art Of Xcom 2 in PDF format. You can Read Online The Art Of Xcom 2 here in PDF, EPUB, Mobi or Docx formats.

The Art Of Xcom 2

Author : 2K Staff
ISBN : 1785651242
Genre : Computer adventure games
File Size : 68. 80 MB
Format : PDF, Kindle
Download : 645
Read : 1308

Download Now


In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.

Xcom 2 Resurrection

Author : Greg Keyes
ISBN : 9781785651236
Genre : Fiction
File Size : 81. 53 MB
Format : PDF
Download : 835
Read : 190

Download Now


In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them.

The Art Of Evolve

Author : 2k Games
ISBN : 1608875148
Genre : Art
File Size : 59. 84 MB
Format : PDF, Mobi
Download : 899
Read : 1129

Download Now


Filled with exclusive behind-the-scenes information and imagery, The art of Evolve features never-before-seen sketches and artwork from the game, as well as commentary from the artists and developers from Turtle Rock Studios.

The Art Of Fallout 4

Author : Various
ISBN : 9781630086527
Genre : Comics & Graphic Novels
File Size : 28. 96 MB
Format : PDF, Mobi
Download : 257
Read : 905

Download Now


Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

Writing Interactive Music For Video Games

Author : Michael Sweet
ISBN : 9780133563511
Genre : Computers
File Size : 68. 98 MB
Format : PDF, ePub, Docs
Download : 248
Read : 494

Download Now


“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

X Com

Author : Diane Duane
ISBN : 0761502351
Genre : Fiction
File Size : 39. 77 MB
Format : PDF, ePub
Download : 369
Read : 745

Download Now


Diane Duane's novel builds on the X-COM story in a way that is more Twilight Zone and X-Files than pure science fiction. Expect government lies, intrigue, and a hero who's larger than life. Available immediately.

Stick And Rudder An Explanation Of The Art Of Flying

Author : Wolfgang Langewiesche
ISBN : 0070362408
Genre : Reference
File Size : 44. 85 MB
Format : PDF, Docs
Download : 114
Read : 166

Download Now


WHAT'S IN STICK AND RUDDER: The invisible secret of all heavier-than-air flight: the Angle of Attack. What it is, and why it can't be seen. How lift is made, and what the pilot has to do with it. Why airplanes stall How do you know you're about to stall? The landing approach. How the pilot's eye functions in judging the approach. The visual clues by which an experienced pilot unconsciously judges: how you can quickly learn to use them. "The Spot that does not move." This is the first statement of this phenomenon. A foolproof method of making a landing approach across pole lines and trees. The elevator and the throttle. One controls the speed, the other controls climb and descent. Which is which? The paradox of the glide. By pointing the nose down less steeply, you descend more steeply. By pointing the nose down more steeply, you can glide further. What's the rudder for? The rudder does NOT turn the airplane the way a boat's rudder turns the boat. Then what does it do? How a turn is flown. The role of ailerons, rudder, and elevator in making a turn. The landing--how it's made. The visual clues that tell you where the ground is. The "tail-dragger" landing gear and what's tricky about it. This is probably the only analysis of tail-draggers now available to those who want to fly one. The tricycle landing gear and what's so good about it. A strong advocacy of the tricycle gear written at a time when almost all civil airplanes were taildraggers. Why the airplane doesn't feel the wind. Why the airplane usually flies a little sidewise. Plus: a chapter on Air Accidents by Leighton Collins, founder and editor of AIR FACTS. His analyses of aviation's safety problems have deeply influenced pilots and aeronautical engineers and have contributed to the benign characteristics of today's airplane. Stick and Rudder is the first exact analysis of the art of flying ever attempted. It has been continously in print for thirty-three years. It shows precisely what the pilot does when he flies, just how he does it, and why. Because the basics are largely unchanging, the book therefore is applicable to large airplanes and small, old airplanes and new, and is of interest not only to the learner but also to the accomplished pilot and to the instructor himself. When Stick and Rudder first came out, some of its contents were considered highly controversial. In recent years its formulations have become widely accepted. Pilots and flight instructors have found that the book works. Today several excellent manuals offer the pilot accurate and valuable technical information. But Stick and Rudder remains the leading think-book on the art of flying. One thorough reading of it is the equivalent of many hours of practice.

Top Download:

Best Books