the art of xcom 2

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The Art Of Xcom 2

Author : 2K Staff
ISBN : 1785651242
Genre : Computer adventure games
File Size : 83. 83 MB
Format : PDF, ePub, Mobi
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In The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.

Xcom 2 Resurrection

Author : Greg Keyes
ISBN : 9781785651236
Genre : Fiction
File Size : 77. 6 MB
Format : PDF, Kindle
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In the world of XCOM, the governments of Earth unite under threat of an alien invasion and form XCOM, an elite paramilitary organization tasked with repelling the extraterrestrial offensive and defending humanity. Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them.

The Art Of Evolve

Author : 2k Games
ISBN : 1608875148
Genre : Art
File Size : 62. 86 MB
Format : PDF
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Filled with exclusive behind-the-scenes information and imagery, The art of Evolve features never-before-seen sketches and artwork from the game, as well as commentary from the artists and developers from Turtle Rock Studios.

The Art Of Fallout 4

Author : Various
ISBN : 9781630086527
Genre : Comics & Graphic Novels
File Size : 70. 49 MB
Format : PDF, Docs
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Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.

The Art Of Alice Madness Returns

Author : American McGee
ISBN : 9781621154334
Genre : Art
File Size : 42. 20 MB
Format : PDF, ePub
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Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee’s imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll’s enduring masterpiece! * American McGee’s Alice received a 94 percent rating from ign.com! * The original Alice game has sold 1.5 million copies!

Plotto

Author : William Wallace Cook
ISBN : 9780981928470
Genre : Language Arts & Disciplines
File Size : 65. 92 MB
Format : PDF, Mobi
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Have you struggled to expand your initial idea into a complete story? Plotting can be frustrating work! What if there were a tool for this very problem, so you could navigate these uncharted waters as quickly as possible? A tool that starts with what you have (a situation, perhaps, or a group of characters) and sets you on the road to new possibilities? Plotto does all this. Created by a master of organized creativity, William Wallace Cook (one of the most prolific writers in history), Plotto has been prized by professional authors and screenwriters since its publication in 1928, and is still in demand today, with copies of the original edition selling for up to $400. This Norton Creek Edition is an exact reproduction of Cook's work. To keep the book down to a manageable size (300 pages of very small type) while retaining its powerful features, Cook uses a telegraphic format that takes some getting used to, so working your way carefully through the introduction and its examples is the key to professional-quality results. Because Plotto was written in the Twenties, its situations can seem old-fashioned and its terminology politically incorrect, but these problems are more apparent than real. Cook himself wrote both westerns and early classics of science fiction, so you see how replacing stagecoach with star ship or dance hall girl with male stripper are within the reach of anyone using the Plotto system, and, in fact, this kind of substitution is how the book is intended to be used, and is the key to its flexibility and enduring popularity.

Stick And Rudder An Explanation Of The Art Of Flying

Author : Wolfgang Langewiesche
ISBN : 0070362408
Genre : Reference
File Size : 46. 20 MB
Format : PDF, Docs
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WHAT'S IN STICK AND RUDDER: The invisible secret of all heavier-than-air flight: the Angle of Attack. What it is, and why it can't be seen. How lift is made, and what the pilot has to do with it. Why airplanes stall How do you know you're about to stall? The landing approach. How the pilot's eye functions in judging the approach. The visual clues by which an experienced pilot unconsciously judges: how you can quickly learn to use them. "The Spot that does not move." This is the first statement of this phenomenon. A foolproof method of making a landing approach across pole lines and trees. The elevator and the throttle. One controls the speed, the other controls climb and descent. Which is which? The paradox of the glide. By pointing the nose down less steeply, you descend more steeply. By pointing the nose down more steeply, you can glide further. What's the rudder for? The rudder does NOT turn the airplane the way a boat's rudder turns the boat. Then what does it do? How a turn is flown. The role of ailerons, rudder, and elevator in making a turn. The landing--how it's made. The visual clues that tell you where the ground is. The "tail-dragger" landing gear and what's tricky about it. This is probably the only analysis of tail-draggers now available to those who want to fly one. The tricycle landing gear and what's so good about it. A strong advocacy of the tricycle gear written at a time when almost all civil airplanes were taildraggers. Why the airplane doesn't feel the wind. Why the airplane usually flies a little sidewise. Plus: a chapter on Air Accidents by Leighton Collins, founder and editor of AIR FACTS. His analyses of aviation's safety problems have deeply influenced pilots and aeronautical engineers and have contributed to the benign characteristics of today's airplane. Stick and Rudder is the first exact analysis of the art of flying ever attempted. It has been continously in print for thirty-three years. It shows precisely what the pilot does when he flies, just how he does it, and why. Because the basics are largely unchanging, the book therefore is applicable to large airplanes and small, old airplanes and new, and is of interest not only to the learner but also to the accomplished pilot and to the instructor himself. When Stick and Rudder first came out, some of its contents were considered highly controversial. In recent years its formulations have become widely accepted. Pilots and flight instructors have found that the book works. Today several excellent manuals offer the pilot accurate and valuable technical information. But Stick and Rudder remains the leading think-book on the art of flying. One thorough reading of it is the equivalent of many hours of practice.

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