the virtual window from alberti to microsoft mit press

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The Virtual Window

Author : Anne Friedberg
ISBN : 0262512505
Genre : Architecture
File Size : 23. 27 MB
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From the Renaissance idea of the painting as an open window to the nested windows andmultiple images on today's cinema, television, and computer screens: a cultural history of themetaphoric, literal, and virtual window.


Author : Yvonne Spielmann
ISBN : 3518293397
Genre : Art, Modern
File Size : 55. 94 MB
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Blickregime Und Dispositive Audiovisueller Medien

Author : Nadja Borer
ISBN : 9783839417799
Genre : Social Science
File Size : 44. 43 MB
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Mit der Digitalisierung haben sich normative und ritualisierte Erzählformen sowie Darstellungsweisen in den medienästhetischen Feldern des Audiovisuellen verändert. Die gegenwärtige Medienkultur zeichnet sich durch verschiedenartige Phänomene der intermedialen Verkreuzung von vormals 'differenten' Einzelmedien aus. Dieses Buch bietet neue Einblicke in den State of the Art der Intermedialität audiovisueller Medien. Ausgangspunkt der Untersuchungen sind multimediale Kommunikationsdispositive und das 'Dazwischen' im Übergang von analogen zu digitalen Medien. Die theoretischen Beiträge und Fallstudien analysieren die neuartigen Blickregime des Audiovisuellen.

The Oxford Handbook Of Screendance Studies

Author : Douglas Rosenberg
ISBN : 9780199981618
Genre : Music
File Size : 50. 29 MB
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The Oxford Handbook of Screendance Studies offers a full overview of the histories, practices, and critical and theoretical foundations of the rapidly changing landscape of screendance. Drawing on their practices, technologies, theories, and philosophies, scholars from the fields of dance, performance, visual art, cinema and media arts articulate the practice of screendance as an interdisciplinary, hybrid form that has yet to be correctly sited as an academic field worthy of critical investigation. Each chapter discusses and reframe current issues, as a means of promoting and enriching dialogue within the wider community of dance and the moving image. Topics addressed embrace politics of the body; agency, race, and gender in screendance; the relationship of choreography to image; constructs of space and time; representation and effacement; production and curatorial practice; and other areas of intersecting disciplines. The Oxford Handbook of Screendance Studies features newly-commissioned and original scholarship that will be essential reading for all those interested in the intersection of dance and the moving image, including film and video-makers, dance artists, screendance artists, academics and writers, producers, composers, as well as the wider interested public. It will become an invaluable resource for researchers and professionals in the field.

I See You

Author : Ellen Grabiner
ISBN : 9780786490271
Genre : Performing Arts
File Size : 46. 37 MB
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In the blockbuster film Avatar, science fiction and the technological prowess of director James Cameron meet in a heady concoction that, while visually ravishing, could easily be dismissed as “eye candy.” While critics most frequently acclaimed its breakthrough 3-D technology, close scrutiny of the film raises provocative questions about the relationship between mind and body, appearance and reality. It brings into focus the relationships of humans to their technology, their planet, and each other and highlights the nature and potential of film itself. This work explores the theoretical and philosophical issues brought to bear in Avatar, exploring the spaces between human and machine; technology and nature; chick flick and action-adventure; and old-fashioned storytelling and cutting-edge technology. Central to the book’s analysis is an examination of the extent to which Avatar melds the seer and the seen, illuminating an alternative visual paradigm. Instructors considering this book for use in a course may request an examination copy here.

New Game Plus

Author : Benjamin Beil
ISBN : 9783839428092
Genre : Social Science
File Size : 60. 28 MB
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Der Band »New Game Plus« präsentiert eine vielfältige Auswahl aktueller Methoden und Ansätze der Computerspielforschung. Die Beiträge fragen: Welche Themen beherrschen die Game Studies, nachdem viele ehemals zentrale Debatten allenfalls noch historischen Wert besitzen? Welche (inter-)disziplinären Kooperationen haben sich als fruchtbar erwiesen, welche sind gescheitert? Wie verhalten sich Game Studies und Game Design bzw. Game-Design-Theorie zueinander? Und nicht zuletzt: Wie hat der (massen-)kulturelle Durchbruch digitaler Spiele andere Disziplinen beeinflusst, etwa Literatur-, Kunst-, Theater- und Filmwissenschaft? Mit Beiträgen von u.a. Ian Bogost, Thomas Hensel, Jesse Schell, Stephan Schwingeler und Eric Zimmerman.

Where Minds And Matters Meet

Author : Volker Janssen
ISBN : 9780520289109
Genre : History
File Size : 84. 12 MB
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The American West—where such landmarks as the Golden Gate Bridge rival wild landscapes in popularity and iconic significance—has been viewed as a frontier of technological innovation. Where Minds and Matters Meet calls attention to the convergence of Western history and the history of technology, showing that the region’s politics and culture have shaped seemingly placeless, global technological practices and institutions. Drawing on political and social history as well as art history, the book’s essays take the cultural measure of the region’s great technological milestones, including San Diego’s Panama-California Exposition, the building of the Hetch Hetchy Dam in the Sierras, and traffic planning in Los Angeles. Contributors: Amy Bix, Louise Nelson Dyble, Patrick McCray, Linda Nash, Peter Neushul, Matthew W. Roth, Bruce Sinclair, L. Chase Smith, Carlene Stephens, Aristotle Tympas, Jason Weems, Peter Westwick, Stephanie Young

Critical Digital Studies

Author : Arthur Kroker
ISBN : 9781442666719
Genre : Social Science
File Size : 33. 33 MB
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Since its initial publication, Critical Digital Studies has proven an indispensable guide to understanding digitally mediated culture. Bringing together the leading scholars in this growing field, internationally renowned scholars Arthur and Marilouise Kroker present an innovative and interdisciplinary survey of the relationship between humanity and technology. The reader offers a study of our digital future, a means of understanding the world with new analytic tools and means of communication that are defining the twenty-first century. The second edition includes new essays on the impact of social networking technologies and new media. A new section – “New Digital Media” – presents important, new articles on topics including hacktivism in the age of digital power and the relationship between gaming and capitalism. The extraordinary range and depth of the first edition has been maintained in this new edition. Critical Digital Studies will continue to provide the leading edge to readers wanting to understand the complex intersection of digital culture and human knowledge.

Cinematic Appeals

Author : Ariel Rogers
ISBN : 9780231535786
Genre : Performing Arts
File Size : 30. 97 MB
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Cinematic Appeals follows the effect of technological innovation on the cinema experience, specifically the introduction of widescreen and stereoscopic 3D systems in the 1950s, the rise of digital cinema in the 1990s, and the transition to digital 3D since 2005. Widescreen cinema promised to draw the viewer into the world of the screen, enabling larger-than-life close-ups of already larger-than-life actors. This technology fostered the illusion of physically entering a film, enhancing the semblance of realism. Alternatively, the digital era was less concerned with the viewer's physical response and more with information flow, awe, and the reevaluation of spatiality and embodiment. This study ultimately shows how cinematic technology and the human experience shape and respond to each other over time.

Cinematic Chronotopes

Author : Pepita Hesselberth
ISBN : 9781623566470
Genre : Performing Arts
File Size : 64. 60 MB
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The site of cinema is on the move. The extent to which technologically mediated sounds and images continue to be experienced as cinematic today is largely dependent on the intensified sense of being 'here,' 'now' and 'me' that they convey. This intensification is fundamentally rooted in the cinematic's potential to intensify our experience of time, to convey time's thickening, of which the sense of place, and a sense of self-presence are the correlatives. In this study, Pepita Hesselberth traces this thickening of time across four different spatio-temporal configurations of the cinematic: a multi-media exhibition featuring the work of Andy Warhol (1928-1987); the handheld aesthetics of European art-house films; a large-scale media installation by Rafael Lozano-Hemmer; and the usage of the trope of the flash-forward in mainstream Hollywood cinema. Only by juxtaposing these cases by looking at what they have in common, this study argues, can we grasp the complexity of the changes that the cinematic is currently undergoing.

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