tied to trouble gamers

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Tied To Trouble

Author : Megan Erickson
ISBN : 1682810887
Genre : Fiction
File Size : 24. 81 MB
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A sexy new M/M romance from Entangled's Brazen imprint... Between love and hate, there's a whole lot of trouble... Chad Lake only showed up at his sister's party for the free food, but when he spots an uptight nerd at the edge of the crowd, he can't resist trying to ruffle the guy's perfect bow tie and impeccable hair. The hottie's ready for him, though, and in the end, it's Chad who's left wide-eyed, his ears still ringing with the filthy things Bow Tie whispered in his ear. No one gets the upper hand on Chad. Ever. Owen Hawkins has heard all about the cocky Adonis from Chad's sister-the same sister who holds Owen's career advancement in her hands. He has every intention of steering clear of the other man...until Chad's sexy taunts push him too far. There's something intriguing about Chad, and even though Owen knows that getting tangled up with the infuriating man is trouble, he can't seem to stay away...

Playing For Her Heart

Author : Megan Erickson
ISBN : 9781633753945
Genre : Fiction
File Size : 82. 41 MB
Format : PDF
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Grant Osprey just had the hottest sex of his life. Sure, they were both in costume, and yes, it was anonymous, but he never expected her to bolt in the middle of the night without so much as a good bye, let alone exchanging numbers. Or names. All he's left with are her panties and some seriously X-rated memories...until he meets his business partner's little sister. Only Chloe Talley isn't the bold, sexy vixen he remembers. And she wants nothing to do with him. Cosplay is Chloe's only chance to leave her boring, socially awkward world behind. To forget that she's failing at life and can't be with anyone, let alone a single-father like Grant. But the raw hunger between them is undeniable. With him, she can be a misbehaving maid. A sexy call girl for hire. Each scene pushes Chloe beyond her strict boundaries, until Grant demands the one character she can't play. Herself. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Shared Fantasy

Author : Gary Alan Fine
ISBN : 0226249441
Genre : Games
File Size : 38. 80 MB
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This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

The Ecology Of Games

Author : Katie Salen
ISBN : 9780262195751
Genre : Games
File Size : 21. 30 MB
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In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins Katie Salen is a game designer and interactive designer as well as Director of Graduate Studies in Design and Technology, Parsons School of Design. With Eric Zimmerman, she is the coauthor of Rules of Play (MIT Press, 2003) and coeditor of The Game Design Reader (MIT Press, 2005).

Persuasive Games

Author : Ian Bogost
ISBN : 9780262261944
Genre : Games
File Size : 88. 67 MB
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Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

Game Design Theory

Author : Keith Burgun
ISBN : 9781466554207
Genre : Computers
File Size : 26. 92 MB
Format : PDF, Kindle
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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

The Big Book Of Conflict Resolution Games Quick Effective Activities To Improve Communication Trust And Collaboration

Author : Mary Scannell
ISBN : 9780071743662
Genre : Business & Economics
File Size : 74. 11 MB
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Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

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