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Ultimate Sticker Collection Disney Tsum Tsum

Author :
ISBN : 146544422X
Genre : Juvenile Nonfiction
File Size : 86. 83 MB
Format : PDF, ePub
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Tsum Tsum Book Of Haiku

Author : Disney Book Group
ISBN : 1484729250
Genre : Juvenile Fiction
File Size : 78. 32 MB
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The cutest toys in the world now have a companion book! Disney's runaway hit Tsum Tsum toys feature stackable plush versions of your favorite Disney characters from Mickey to Elsa and everyone in between. This book is the perfect keepsake for collectors of the toys, and a quick, sweet read for kids who love these adorable toys.

Spider Man Character Encyclopedia

Author : Daniel Wallace
ISBN : 1465415742
Genre : Juvenile Nonfiction
File Size : 40. 19 MB
Format : PDF, Kindle
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Debuting in 1962, Marvel Comics' Spider-Man is one of the world's best-loved and universally recognized heroes. A spectacular star not only of comic books but of movie blockbusters and TV shows, too. This title profiles more than 200 timeless Spidey characters in alphabetical order. Packed with original Marvel artwork and fascinating data, it's a scintillating introduction to the Web-Slinger's amazing, adventure-filled world.

Vulkan Programming Guide

Author : John M. Kessenich
ISBN : 0134464540
Genre : Computers
File Size : 61. 30 MB
Format : PDF, ePub, Docs
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The next generation specification of OpenGL, Vulkan has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan Programming Guide is the essential, authoritative reference to this new standard, for graphics programmers at all levels of experience, in any Vulkan environment, on any platform. written by Vulkan language lead John Kessenich and Vulkan API lead Graham Sellers, this guide offers comprehensive, example-rich introductions to both the new portable Vulkan API and the new SPIR-V shading language. Kessenich and Sellers cover everything from drawing to memory, threading to compute shaders. Throughout, they present realistic sample code, and explain everything you need to know and do to get it to work. You'll learn powerful techniques you can use for 3D application development in fields ranging from videogames to medical imaging -- as well as techniques for solving many of today's most challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for.

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