using games to enhance learning and teaching a beginner s guide

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Using Games To Enhance Learning And Teaching

Author : Nicola Whitton
ISBN : 9780415897723
Genre : Education
File Size : 88. 23 MB
Format : PDF, Docs
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"Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"--

Handbook Of Research On Promoting Higher Order Skills And Global Competencies In Life And Work

Author : Keengwe, Jared
ISBN : 9781522563327
Genre : Education
File Size : 22. 73 MB
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Global awareness and competency has become an essential part of higher education and professional development. Expanding beyond the traditional ideas of learning and education, it is important to provide research that will help students prepare for the global future. The Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work is a pivotal reference source that provides vital research on the intersection of life and work skills in higher education and professional development. While highlighting topics such as research engagement, learning assessment, and multicultural competence, this publication explores the preparation of twenty-first century learners, as well as the methods of promoting critical and creative thinking. This book is ideally designed for educators, academicians, education administrators, researchers, and upper-level students seeking current research on global knowledge and skills in contemporary education and organizations.

Digital Games And Learning

Author : Nicola Whitton
ISBN : 9781136216435
Genre : Education
File Size : 90. 83 MB
Format : PDF, Docs
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Using Social Media In The Classroom

Author : Megan Poore
ISBN : 9781473952560
Genre : Education
File Size : 40. 97 MB
Format : PDF, Kindle
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‘A book for every teacher’s bookshelf. This book gives a comprehensive overview of the tools and apps that can be used to help turn a mediocre teaching session into an outstanding one.’ - Cheryl Hine, Leeds City College ‘Megan Poore’s updated text is needed more than ever, as social media becomes increasingly integrated in many aspects of education. I would recommend it to all practising teachers and trainee teachers, whatever their subject.’ - Sue Howarth, University of Worcester This is an essential guide to using social media to enhance teaching and learning in schools. It combines practical information on using all forms of social media for educational purposes and provides indispensable advice on how to tackle issues arising from social media use in the classroom. Key topics include: using blogs, wikis, social media networks and podcasting, digital literacy and new modes of learning, digital participation, cyberbullying and understanding risk online. This second edition includes: · Reflective tasks in each chapter inviting you to critically consider important aspects of using social media in education. · Expanded coverage of game-based learning and mobile learning. · New examples tailored for use in primary and secondary schools. · A website including additional resources and handouts can be found at study.sagepub.com/poore2e. This is essential reading for anyone training to teach in schools, and experienced teachers seeking to improve their understanding of using social media for teaching in informed and appropriate ways.

Coaching And Learning Tennis Basics Revised

Author : Patrick Diegan
ISBN : 9780615200743
Genre : Sports & Recreation
File Size : 70. 5 MB
Format : PDF, ePub, Docs
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This book is essentially a reference guide that those learning the game can use to support their training, written in a very understandable style. The author introduces the forehand, backhand and serve just like he would in a group situation with a group of beginner juniors. Here Patrick reveals the teaching techniques and progressions that can be followed by parents, aspiring coaches and anyone wishing to help beginner players get off to the right start.

Coaching And Learning Tennis Basics

Author : Patrick Diegan
ISBN : 9781430304159
Genre : Sports & Recreation
File Size : 38. 93 MB
Format : PDF
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This book is essentially a reference guide that those learning the game can use to support their training, written in a very understandable style. The author introduces the forehand, backhand and serve just like he would in a group situation with a group of beginner juniors. Here Patrick reveals the teaching techniques and progressions that can be followed by parents, aspiring coaches and anyone wishing to help beginner players get off to the right start. He moves on to show how he teaches topspin and slice to an individual and the basic volley. Patrick then subtly takes the reader into sections that intermediate and advanced players can really benefit from. These sections include the return of serve, approach shot, advanced volley and overhead. He moves on to look in depth at shots such as the lob, half volley and drop shot. His sections on fitness and how to prepare for a match will really help those who desire to be ready and compete well on the tennis court.

Einf Hrung In Python

Author : Mark Lutz
ISBN : 9783897214880
Genre : Python (Computer program language)
File Size : 84. 35 MB
Format : PDF
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Python Game Programming By Example

Author : Alejandro Rodas de Paz
ISBN : 9781785283918
Genre : Computers
File Size : 74. 53 MB
Format : PDF
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A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

Learn Unity3d Programming With Unityscript

Author : Janine Suvak
ISBN : 9781430265870
Genre : Computers
File Size : 62. 2 MB
Format : PDF, Mobi
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Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development. You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.

Play With Purpose

Author : Shane Pill
ISBN : 0992341523
Genre : Australian football
File Size : 20. 63 MB
Format : PDF, ePub, Mobi
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Play with Purpose: The Game Sense Coaching Approach for Australian Football (AFL) (2nd edition) focuses on a game-centred Game Sense approach to teaching Australian Rules Football.This resource presents a long term development model for Game Sense sport teaching for novice-beginners through to experienced football players. It will enhance football players game development at all stages of the players game learning. The resource emphasises learning of the strategies and skills required to participate more confidently and in a 'thinking' way.Game Sense as a coaching objective and sport teaching approach is explained, with the resource divided into 10 chapters to guide clubs and schools through the Game Sense progression.Play with Purpose: The Game Sense Coaching Approach for Australian Football (AFL) contains more than 40 successful, modified and lead-up games structured with a particular focus for maximum participation. Examples of Key Questions at each level of game development are included, as well as examples of game modifications to challenge or further develop skill learning. Games flow from 'fundamental sport skills' to 'developing a game plan'.It is relevant for teachers and coaches from primary aged children to youth and adult football.

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