using games to enhance learning and teaching a beginner s guide

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Using Games To Enhance Learning And Teaching

Author : Nicola Whitton
ISBN : 9780415897723
Genre : Education
File Size : 40. 20 MB
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"Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"--

Dirty Teaching

Author : Juliet Robertson
ISBN : 9781781351499
Genre : Education
File Size : 40. 41 MB
Format : PDF, Kindle
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Juliet Robertson offers tips and tricks to help any teacher develop variety in their teaching. One of the keys to a happy and creative classroom is getting out of it and this book will give you the confidence to do it. It contains a wealth of ideas from cheat sheets to activities that allow teachers and parents to encourage outdoor learning and improve student participation. There is no need for expensive tools or complicated technologies; all you need is your coat and a passion for learning - oh, and you'd better bring the kids too

Improve Your Teaching Teaching Beginners

Author : Paul Harris
ISBN : 057153175X
Genre : Music
File Size : 54. 97 MB
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Teaching beginners is a huge responsibility and challenge, but also reaps enormous rewards. Today there are a host of colorful tutors to choose from, but none tell us how to teach beginners . . . Teaching Beginners is an inspiring book by renowned educationalist Paul Harris. By looking at all the issues concerning the teaching of beginners, Paul outlines a series of principles, ideas and strategies upon which the best foundations can be laid. Topics include: * How to approach the first lessons * Practice ideas for beginners * Inheriting students * Improvisation and composition for beginners The ideas within this book will challenge, affirm and energize your teaching!

Digital Games And Learning

Author : Nicola Whitton
ISBN : 9781136216435
Genre : Education
File Size : 24. 88 MB
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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.

Handbook Of Research On Promoting Higher Order Skills And Global Competencies In Life And Work

Author : Keengwe, Jared
ISBN : 9781522563327
Genre : Education
File Size : 86. 36 MB
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Global awareness and competency has become an essential part of higher education and professional development. Expanding beyond the traditional ideas of learning and education, it is important to provide research that will help students prepare for the global future. The Handbook of Research on Promoting Higher-Order Skills and Global Competencies in Life and Work is a pivotal reference source that provides vital research on the intersection of life and work skills in higher education and professional development. While highlighting topics such as research engagement, learning assessment, and multicultural competence, this publication explores the preparation of twenty-first century learners, as well as the methods of promoting critical and creative thinking. This book is ideally designed for educators, academicians, education administrators, researchers, and upper-level students seeking current research on global knowledge and skills in contemporary education and organizations.

Learning Online With Games Simulations And Virtual Worlds

Author : Clark Aldrich
ISBN : 9780470596579
Genre : Education
File Size : 45. 49 MB
Format : PDF, Kindle
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Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources. Praise for Learning Online with Games, Simulations, and Virtual Worlds "Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." — Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University "At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." — Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary "I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." — Rick Van Sant, professor of learning and technology, Ferris State University

Construct Game Development Beginner S Guide

Author : Daven Bigelow
ISBN : 9781849516617
Genre : Computers
File Size : 36. 2 MB
Format : PDF, ePub, Mobi
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A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

A Handbook For Teaching And Learning In Higher Education

Author : Heather Fry
ISBN : 9781317650225
Genre : Education
File Size : 89. 36 MB
Format : PDF, ePub
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This entirely new edition of a very successful book focuses on developing professional academic skills for supporting and supervising student learning and effective teaching. It is built on the premise that the roles of those who teach in higher education are complex and multi-faceted. A Handbook for Teaching and Learning in Higher Education is sensitive to the competing demands of teaching, research, scholarship, and academic management. The new edition reflects and responds to the rapidly changing context of higher education and to current understanding of how to best support student learning. Drawing together a large number of expert authors, it continues to feature extensive use of case studies that show how successful teachers have implemented these ideas. It includes key topics such as student engagement and motivation, internationalisation, employability, inclusive strategies for teaching, effective use of technology and issues relating to postgraduate students and student retention. Part 1 explores a number of aspects of the context of UK higher education that affect the education of students, looking at the drivers of institutional behaviours and how to achieve success as a university teacher. Part 2 examines learning, teaching and supervising in higher education and includes chapters on working with diversity, encouraging independent learning and learning gain. Part 3 considers approaches to teaching and learning in different disciplines, covering a full range including arts and humanities, social sciences, experimental sciences through to medicine and dentistry. Written to support the excellence in teaching and learning design required to bring about student learning of the highest quality, this will be essential reading for all new lecturers, particularly anyone taking an accredited course in teaching and learning in higher education, as well as those experienced lecturers who wish to improve their teaching practice. Those working in adult learning and educational development will also find the book to be a particularly useful resource. In addition it will appeal to staff who support learning and teaching in various other roles.

Go More Than A Game

Author : Peter Shotwell
ISBN : 9781462900060
Genre : Games & Activities
File Size : 26. 56 MB
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Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Play American Mah Jongg Kit

Author : Elaine Sandberg
ISBN : 9781462916412
Genre : Games & Activities
File Size : 42. 33 MB
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Learn and play the fascinating game of Mahjong with this comprehensive kit. Mahjong or "Mah Jongg" is not called "The Game of a Thousand Intellingences" for nothing. It's relaxing, social, and allows people to focus on something completely unrelated to everyday concerns. And it's thrilling—there's nothing more exciting than when, with your heart racing, your adrenaline pumping, and your palms sweating, you call "Mahjong!" Play American Mah Jongg! kit contains a complete deck of 152 full-color, durable Mahjong playing cards, along with the best-selling book A Beginner's Guide to American Mah Jongg by Elaine Sandberg. The included full-color paperback book, A Beginner's Guide to American Mah Jongg features color text to clearly show various hands and tiles. It is the only book available which is specifically geared toward American Mahjong and follows the official National Mah Jongg League rules. It offers first-time players an easy-to-follow guide to this complex game. Play American Mah Jongg! kit is ideal for beginner and experienced players alike and can be enjoyed both at home and for travel. This Mahjong kit contains: 96 page, full-color book Simple instructions and clear diagrams 152 Mahjong tiles

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