winning the game scientists play revised edition

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Winning The Games Scientists Play

Author : C.J. Sindermann
ISBN : 9781468442953
Genre : Medical
File Size : 24. 62 MB
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The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.

New Scientist

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New Scientist magazine was launched in 1956 "for all those men and women who are interested in scientific discovery, and in its industrial, commercial and social consequences". The brand's mission is no different today - for its consumers, New Scientist reports, explores and interprets the results of human endeavour set in the context of society and culture.

Mathematical And Engineering Methods In Computer Science

Author : Zdeněk Kotásek
ISBN : 9783642259289
Genre : Computers
File Size : 55. 93 MB
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This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Doctoral Workshop on Mathematical and Engineering Methods in Computer Science, MEMICS 2011, held in Lednice, Czech Republic, on October 14-16, 2011. The 13 revised full papers presented together with 6 invited talks were carefully reviewed and selected from 38 submissions. The papers address all current issues of mathematical and engineering methods in computer science, especially: software and hardware dependability, computer security, computer-aided analysis and verification, testing and diagnostics, simulation, parallel and distributed computing, grid computing, computer networks, modern hardware and its design, non-traditional computing architectures, software engineering, computational intelligence, quantum information processing, computer graphics and multimedia, signal, text, speech, and image processing, and theoretical computer science.

Science Fiction Video Games

Author : Neal Roger Tringham
ISBN : 9781482203882
Genre : Computers
File Size : 59. 71 MB
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Graph Theoretic Concepts In Computer Science

Author : Petr Kolman
ISBN : 9783642258695
Genre : Computers
File Size : 47. 54 MB
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This book constitutes the revised selected papers of the 37th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2011, held at Teplá Monastery, Czech Republic, in June 2011. The 28 revised papers presented were carefully reviewed and selected from 52 submissions. The workshop aims at merging theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, and by extracting new graph theoretic problems from applications.

Lectures In Game Theory For Computer Scientists

Author : Krzysztof R. Apt
ISBN : 9781139494182
Genre : Computers
File Size : 52. 30 MB
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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Advances In Hybrid Information Technology

Author : Marcin S. Szczuka
ISBN : 9783540773672
Genre : Business & Economics
File Size : 80. 31 MB
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This book constitutes the thoroughly refereed post-proceedings of the First International Conference on Hybrid Information Technology, ICHIT 2006, held in Jeju Island, Korea, in November 2006. The 64 revised papers were carefully selected during a second round of reviewing and improvement from 235 reports given at the conference and are presented in extended version in the book. The papers are organized in topical sections on data analysis, modeling, and learning; imaging, speech, and complex data; applications of artificial intelligence; hybrid, smart, and ubiquitous systems; hardware and software engineering; as well as networking and telecommunications.

Computers And Games

Author : H. Jaap van den Herik
ISBN : 9783642179273
Genre : Computers
File Size : 78. 72 MB
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This book constitutes the refereed proceedings of the 7th International Conference on Computers and Games, CG 2010, held in Kanazawa, Japan, in September 2010. The 24 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics such as monte-carlo tree search, proof-number search, UCT algorithm, scalability, parallelization, opening books, knowledge abstraction, solving games, consultation of players, multi-player games, extraversion, and combinatorial game theory. In addition a wide range of computer games is dealt with, such as Chinese Checkers, Chinese Chess, Connect6, Go, Havannah, Lines of Action, Pckomino, Shogi, Surakarta, and Yahtzee.

Advances In Computer Games

Author : Jaap van den Herik
ISBN : 9783540488873
Genre : Computers
File Size : 59. 55 MB
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This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.


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ISBN : NWU:35558000203824
Genre :
File Size : 45. 11 MB
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