yu gi oh zexal vol 8

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Yu Gi Oh Zexal

Author : Shin Yoshida
ISBN : 9781421578422
Genre : Comics & Graphic Novels
File Size : 28. 67 MB
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The Numbers War heats up as Yuma and the Numbers Club track down more of the powerful cards. Kaito’s past comes into play as Yuma tries to find out why this expert Duelist is seeking the Numbers cards. A duel between Kaito and Yuma’s old rival Shark may lead them all to a surprising alliance! -- VIZ Media

Yu Gi Oh Zexal

Author : Shin Yoshida
ISBN : 1421584484
Genre : Comics & Graphic Novels
File Size : 60. 62 MB
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In a futuristic city, augmented reality Duels are all the rage. Duelists, using devices called D-Gazers, can interact with their environment and their opponents as never before. With more awesome monsters and unbelievable cards, the future of Yu-Gi-Oh! starts right here! The duel between Yagumo and Ryoga opens a door to another world that pulls in Yuma and his friends. On the other side, they discover that Yagumo is planning to use a black hole to destroy Earth and the Astral World! Yagumo, Ryoga, Kaito and Yuma band together to stop Yagumo, but even their combined strength may not be enough!

Yu Gi Oh Gx Vol 4

Author : Naoyuki Kageyama
ISBN : 9781421552163
Genre : Comics & Graphic Novels
File Size : 60. 77 MB
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The Duel Academy tournament has reached the semifinal round, with the winner getting a chance to take on duel champion Zane "Kaiser" Truesdale. Jaden and Bastion go head to head in an all-out match, followed by Chazz taking on the mysterious David Rabb. The winners of these two matches will face off in the final round of the tournament! But will David Rabb's evil master plan ruin everything? -- VIZ Media

Yu Gi Oh 5d S

Author : Masahiro Hikokubo
ISBN : 1421576848
Genre : Comics & Graphic Novels
File Size : 55. 69 MB
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In New Domino City, the hottest game in town is the Turbo Duel, fought from blazingly fast motorcycles called Duel Runners. On the outskirts of New Domino City, in a district known as Satellite, a new Turbo Duel hero emerges--Yusei Fudo! On his custom-built Duel Runner, Yusei takes on all challengers, fighting for his friends and the future of Satellite! Rex Goodwin and Jack Atlas reach the end of their epic duel, and Goodwin demonstrates his ancient power. Elsewhere, Crow Hogan has released the other Duelists sealed by Lazar, but it’s too late for them to go to Yusei’s aid now. High in Aerial Fortress Seibal, Yusei battles the Skeleton Knight to reach Sect…!

Road Of The King

Author : Patrick Hoban
ISBN : 1523990716
Genre :
File Size : 84. 43 MB
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This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.

Yu Gi Oh Vol 1

Author : Kazuki Takahashi
ISBN : 9781421567433
Genre : Comics & Graphic Novels
File Size : 70. 38 MB
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Sitting by himself in the back of the class, 10th-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing a powerful spirit from the age of the pharoahs! Awakened after three thousand years, the King of Games possesses Yugi, recklessly challenging bullies and evildoers to the Shadow Games, where the stakes are high, and even the most ordinary bet may result in weirdness and danger beyond belief! Let the games...begin! -- VIZ Media

Yu Gi Oh Millennium World Vol 7

Author : Kazuki Takahashi
ISBN : 9781421572291
Genre : Comics & Graphic Novels
File Size : 68. 51 MB
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The Final Volume! In the illusionary Millennium World of three thousand years ago, the forces of good and evil clash for the last time. But now that Yugi has split from Yu-Gi-Oh, the heroes must go on a journey to present-day Egypt, where Yu-Gi-Oh--the pharaoh--must face his final destination. But what awaits them in Egypt? Has the evil of the Millennium Items truly been exorcised? And can the bonds which hold the pharaoh's soul ever be broken? The ultimate battle beckons! -- VIZ Media

Manga Manga

Author : Frederik L. Schodt
ISBN : 0870117521
Genre : Art
File Size : 60. 94 MB
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Illustrated with the most representative examples of the genre, this book in English explores the world of Japanese comics. Since first published in 1983, Manga! Manga!: The World of Japanese Comics has been the book to read for all those interested in Japanese comics. It is virtually the bible' from which all studies and appreciation of manga begins. More than that, given the influence of Japanese manga on animation and on American-produced comics as well, Manga! Manga! provides the background against which these other arts can be understood. The book includes 96 pages'

Yu Gi Oh The Art Of The Cards

Author : UDON
ISBN : 1772940356
Genre :
File Size : 71. 44 MB
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The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".

Yu Gi Oh Duelist Vol 8

Author : Kazuki Takahashi
ISBN : 9781421568881
Genre : Comics & Graphic Novels
File Size : 61. 23 MB
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Yugi's beaten the champions of Duel Monsters...but now it's time to meet the maker! In the final battle of the tournament, Yugi faces ultra-rich game designer Maximillion Pegasus with the soul of his grandfather at stake! As cards fly, Yugi and Pegasus turn to the darker side of their decks, unleashing sinister monsters of the netherworld. But Pegasus has the power of the mind-scanning Millennium Eye...and how can Yugi defeat an opponent who knows exactly what he's going to do? -- VIZ Media

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