arduino nano every a hands on guide

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Arduino Nano Every A Hands On Guide

Author : Agus Kurniawan
ISBN :
Genre : Computers
File Size : 27. 37 MB
Format : PDF, Docs
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This book helps you to get started with Arduino Nano Every development with step-by-step approach and project samples. The following is a list of highlight topics in this book: * Preparing Development Environment * Setting Up Arduino Nano Every * Writing and Reading Digital Data * Serial Communication (UART) * PWM and Analog Input * Working with I2C * Working with SPI * Accessing EEPROM * Working with DHT Module * Working with GPS Module

Arduino Nano A Hands On Guide For Beginner

Author : Agus Kurniawan
ISBN :
Genre : Computers
File Size : 73. 87 MB
Format : PDF, ePub
Download : 378
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This book is designed for anyone who wants to learn Arduino Nano development based on ATmega328 microcontroller. The following is a list of highlight topics in this book. * Preparing Development Environment * Setting Up Arduino Nano * Writing and Reading Digital Data * Serial Communication (UART) * PWM and Analog Input * Working with I2C * Working with SPI * Accessing EEPROM * Working with DHT Module

Programming Interactivity

Author : Joshua Noble
ISBN : 9781449321505
Genre : Computers
File Size : 71. 96 MB
Format : PDF, ePub, Mobi
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Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV

Hacking The Kinect

Author : Jeff Kramer
ISBN : 9781430238676
Genre : Technology & Engineering
File Size : 67. 14 MB
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Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications What you’ll learn How to create a software environment and connect to the Kinect from your PC How to create three-dimensional images from the Kinect data stream How to recognize and work around hardware limitations How to build computer interfaces in the style of "Minority Report" How to interact directly with objects in the virtual world The ins and outs of point clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology Who this book is for Hacking the Kinect is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of “seeing” and responding to human motion and gesture. Programmers can create applications in which users manipulate data through physical motion and gestures. The creative possibilities are limitless, and fun! Hacking the Kinect does require some programming background. Familiarity with programming in C++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronics—for example, with Arduino or similar equipment. Table of Contents Introducing the Kinect Hardware Software Computer Vision Gesture Recognition Voxelization Introducing Point Clouds Enhancing Our Point Clouds Object Modeling and Detection Multiple Kinects

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