autodesk-maya-2019-basics-guide

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Autodesk Maya 2019 Basics Guide

Author : Kelly Murdock
ISBN : 9781630571788
Genre : Computers
File Size : 21. 41 MB
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Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learnHow to create models using curves, NURBS, Polygons and moreHow to assign materials and textures to make realistic-looking modelsHow to use Paint Effects to paint on and quickly create complex 3D ModelsHow to use lights, cameras, and depth of field to render captivating scenesHow to use keyframes, motion paths and the Graph Editor to create animationsHow to use character rigging, skinning, and inverse kinematics to animate realistic movementsHow to add influence objects, skin weights and hair to a character for a more realistic lookHow to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effectsHow to enable raytracing, motion blur, and fog effects for increased realismHow to render stills and animations using Maya Vector and Mental Ray for different looksHow to use the Command Line and MEL Scripting to work fasterAbout Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Autodesk Maya 2019 A Comprehensive Guide 11th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570368
Genre : Computers
File Size : 64. 10 MB
Format : PDF, Kindle
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Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index

Autocad 2021 A Problem Solving Approach Basic And Intermediate 27th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570917
Genre : Computers
File Size : 34. 48 MB
Format : PDF, Docs
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AutoCAD 2021: A Problem-Solving Approach, Basic and Intermediate, 27th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. The Autodesk AutoCAD 2021 book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Table of Contents Chapter 1: Introduction to AutoCAD Chapter 2: Getting Started with AutoCAD Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Adding Constraints to Sketches Chapter 12: Hatching Drawings Chapter 13: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 14: Plotting Drawings Chapter 15: Template Drawings Chapter 16: Working with Blocks Chapter 17: Defining Block Attributes Chapter 18: Understanding External References Chapter 19: Working with Advanced Drawing Options Chapter 20: Grouping and Advanced Editing of Sketched Objects Chapter 21: Working with Data Exchange & Object Linking and Embedding Chapter 22: Conventional Dimensioning and Projection Theory using AutoCAD * Chapter 23: Concepts of Geometric Dimensioning and Tolerancing * Chapter 24: Isometric Drawings * Index * (For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in examples, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For Faculty only)

Autodesk Inventor Professional 2019 For Designers 19th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570306
Genre : Computers
File Size : 74. 61 MB
Format : PDF
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Autodesk Inventor Professional 2019 for Designers is a comprehensive book that introduces the users to Autodesk Inventor 2019, a feature-based 3D parametric solid modeling software. All environments of this solid modeling software are covered in this book with thorough explanation of commands, options, and their applications to create real-world products. The mechanical engineering industry examples that are used as tutorials and the related additional exercises at the end of each chapter help the users to understand the design techniques used in the industry to design a product. Additionally, the author emphasizes on the solid modeling techniques that will improve the productivity and efficiency of the users. After reading this book, the users will be able to create solid parts, sheet metal parts, assemblies, weldments, drawing views with bill of materials, presentation views to animate the assemblies, and apply direct modeling techniques to facilitate rapid design prototyping. Salient Features: Detailed explanation of all concepts, techniques, commands, and tools of Autodesk Inventor Professional 2019 Tutorial approach to explain the concepts Step-by-step instructions and real-world mechanical engineering designs as tutorials and projects Additional information in the form of notes and tips Self-Evaluation Test, Review Questions, and Exercises at the end of each chapter for the users can assess their knowledge. Technical support by contacting '[email protected]' Additional learning resources at 'allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction Chapter 2: Drawing Sketches for Solid Models Chapter 3: Adding Constraints and Dimensions to Sketches Chapter 4: Editing, Extruding, and Revolving the Sketches Chapter 5: Other Sketching and Modeling Options Chapter 6: Advanced Modeling Tools-I Chapter 7: Editing Features and Adding Automatic Dimensions to Sketches Chapter 8: Advanced Modeling Tools-II Chapter 9: Assembly Modeling-I Chapter 10: Assembly Modeling-II Chapter 11: Working with Drawing Views-I Chapter 12: Working with Drawing Views-II Chapter 13: Presentation Module Chapter 14: Working with Sheet Metal Components Chapter 15: Introduction to Stress Analysis Chapter 16: Introduction to Weldments * Chapter 17: Miscellaneous Tools * Chapter 18: Working with Special Design Tools * Chapter 19: Introduction to Plastic Mold Design * Index *(Free download from CADCIM Website) Free Teaching and Learning Resources Part files used in tutorials, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* (* For faculty only)

Pixologic Zbrush 2020 A Comprehensive Guide 6th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570894
Genre : Computers
File Size : 58. 56 MB
Format : PDF, ePub, Docs
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Pixologic ZBrush 2020: A Comprehensive Guide covers all features of ZBrush 2020 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. In this edition, the author has provided detailed explanation of some new and enhanced concepts such as CamView and Spotlight. Moreover, new sculpting brushes like XTractor and HistoryRecall have been covered. Additionally, the concepts like Array, ZPlugin, and FiberMesh are explained with the help of step by step instructions. Salient Features Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index

Maxon Cinema 4d R20 Studio A Tutorial Approach 7th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570641
Genre : Computers
File Size : 69. 9 MB
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MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Exploring Autodesk Revit 2019 For Architecture 15th Edition

Author : Prof. Sham Tickoo
ISBN : 9781640570351
Genre : Architecture
File Size : 75. 98 MB
Format : PDF, ePub
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Exploring Autodesk Revit 2019 for Architecture is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. Revit 2019 book is a gateway to power, skill, and competence in the field of architecture and interior presentations, drawings, and documentations. In this book, the author has emphasized on the concept of designing, creating families, quantity surveying and material takeoff, rendering orthographic and perspective views of building, usage of other advanced tools. In this book, the chapters have been punctuated with tips and notes that provide additional information on the concept. The highlight of Revit 2019 book is that each concept introduced in it is explained with the help of suitable examples for better understanding. The simple and lucid language used in Revit 2019 book makes it a ready reference for both beginners and intermediate users. Salient Features: Comprehensive book consisting of 886 (800 + 86*) pages of heavily illustrated text. Detailed explanation of the commands and tools of Autodesk Revit used for Architecture. Real-world architectural and interior designing projects as tutorials. Tips and Notes throughout the textbook for providing additional information. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters. Student project for practice. Table of Contents Chapter 1: Introduction to Autodesk Revit 2019 for Architecture Chapter 2: Starting an Architectural Project Chapter 3: Creating Walls Chapter 4: Using Basic Building Components-I Chapter 5: Using the Editing Tools Chapter 6: Working with Datum and Creating Standard Views Chapter 7: Using Basic Building Components-II Chapter 8: Using Basic Building Components-III Chapter 9: Adding Site Features Chapter 10: Using Massing Tools Chapter 11: Adding Annotations and Dimensions Chapter 12: Creating Project Details and Schedules Chapter 13: Creating and Plotting Drawing Sheets Chapter 14: Creating 3D Views Chapter 15: Rendering Views and Creating Walkthroughs Chapter 16: Using Advanced Features (For free download) Student Project Index

Basic Math For Game Development With Unity 3d

Author : Kelvin Sung
ISBN : 9781484254431
Genre : Computers
File Size : 23. 42 MB
Format : PDF
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Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game development Apply mathematical concepts to modern video game functionality, such as spherical and box colliders Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

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