box2d for flash games

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Box2d For Flash Games

Author : Emanuele Feronato
ISBN : 9781849519632
Genre : Computers
File Size : 32. 15 MB
Format : PDF
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This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Learning Cocos2d Js Game Development

Author : Emanuele Feronato
ISBN : 9781784391546
Genre : Computers
File Size : 39. 83 MB
Format : PDF
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If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Physics For Flash Games Animation And Simulations

Author : Adrian Dobre
ISBN : 9781430236757
Genre : Computers
File Size : 89. 76 MB
Format : PDF
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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Flash Mobile Building Games With Flash For The Mobile Market

Author : Matthew David
ISBN : 9781136022098
Genre : Language Arts & Disciplines
File Size : 40. 54 MB
Format : PDF, Kindle
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Almost a third of all apps developed are games. Learn the basics needed for game development: Understand what you want your game to be Planning Using Flash to do the heavy lifting Developing your game to work on all devices

Real World Flash Game Development

Author : Christopher Griffith
ISBN : 9781136136931
Genre : Art
File Size : 79. 99 MB
Format : PDF, ePub
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Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Learning Libgdx Game Development Second Edition

Author : Suryakumar Balakrishnan Nair
ISBN : 9781783554782
Genre : Computers
File Size : 77. 38 MB
Format : PDF, ePub, Docs
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This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Learn Iphone And Ipad Cocos2d Game Development

Author : Steffen Itterheim
ISBN : 9781430233046
Genre : Computers
File Size : 61. 96 MB
Format : PDF, Kindle
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Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

The Gamification Of Learning And Instruction Fieldbook

Author : Karl M. Kapp
ISBN : 9781118677247
Genre : Business & Economics
File Size : 67. 43 MB
Format : PDF, Kindle
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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Pro Html5 Games

Author : Aditya Ravi Shankar
ISBN : 9781430247104
Genre : Computers
File Size : 36. 76 MB
Format : PDF
Download : 978
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Pro HTML5 Games teaches you the essentials of advanced game programming in HTML5. The book takes you through the process of building two complete games – a Box2d physics engine based strategy puzzle game in the style of 'Angry Birds', and a Real Time Strategy (RTS) game complete with buildings, units, path finding, artificial intelligence, and multiplayer support. The techniques learned can be transferred to any area of HTML5 game development, and enable you to create and build your own HTML5 games as a pro. HTML5 is taking over the web as the new standard for making games. The games being developed are getting more and more complex, with new genres and game types being explored every day. Pro HTML5 Games equips you with the knowledge needed to build these advanced games. You will learn how to Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters, and let users interact with them Add Artificial Intelligence – path finding, state machines, and intelligent enemies Add multiplayer in your games using Node.js and the WebSocket API What you’ll learn Design games with large worlds and multiple characters and how to interact with these entities Add realistic physics in your game by incorporating the Box2d physics engine Use sprite sheets, panning, parallax scrolling, and sound effect to build a more polished game Incorporate Path finding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines and scripted events Who this book is for Pro HTML5 Games is for the intermediate game programmers who already have some HTML5/JavaScript programming experience and now want to build something on a bigger scale but don’t know how to begin. Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book.

Html5 Game Development By Example Beginner S Guide

Author : Makzan,
ISBN : 9781785287886
Genre : Computers
File Size : 41. 23 MB
Format : PDF, Mobi
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HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

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