character animation with direct3d

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Character Animation With Direct3d

Author : David Hutchison
ISBN : 9781584506300
Genre : Computers
File Size : 64. 46 MB
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Welcome to the official Far Cry ® 2 map editing guide. Bridging the distance between playing and designing video games, From Gamer to Game Designer: The Official Far Cry ®2 Map Editing Guide provides you with in depth advice on creating your own multiplay

Programming Dynamic Character Animation

Author : David Paull
ISBN : 1584500573
Genre : Computers
File Size : 64. 61 MB
Format : PDF, Kindle
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Discusses the programming needed to create, animate, and render three-dimensional models using Direct3D or OpenGL; covers quaternions, key frame animation, and modeling techniques; and includes source code written in C/C++.

Managed Directx 9

Author : Tom Miller
ISBN : 0672325969
Genre : Computer graphics
File Size : 30. 48 MB
Format : PDF, ePub, Docs
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Producing Animation 2nd Edition

Author : Catherine Winder
ISBN : 9781136136054
Genre : Art
File Size : 43. 6 MB
Format : PDF, ePub
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You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule. Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.

Introduction To 3d Game Programming With Directx 9 0c A Shader Approach

Author : Frank Luna
ISBN : 9781449633752
Genre : Computers
File Size : 66. 89 MB
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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction To 3d Game Programming With Directx 12

Author : Frank Luna
ISBN : 9781944534554
Genre : Computers
File Size : 21. 2 MB
Format : PDF, Mobi
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected] FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction To 3d Game Programming With Directx 11

Author : Frank Luna
ISBN : 9781937585969
Genre : Computers
File Size : 78. 84 MB
Format : PDF, ePub, Docs
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]

Inside Direct3d

Author : Peter J. Kovach
ISBN : 0735606137
Genre : Computers
File Size : 69. 92 MB
Format : PDF, ePub, Mobi
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Kovach provides an ideal tutorial to the Direct3D APIs and shows how to use them in real gaming applications, with an emphasis on best performance practices. The author shows how to add 3D effects to any application's UI quickly, and demonstrates how to get great performance and impact from the investment.

Direct3d Shaderx

Author : Wolfgang F. Engel
ISBN : 1556220413
Genre : Computers
File Size : 53. 42 MB
Format : PDF, Mobi
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Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.

Lightwave 3d 7 Character Animation

Author : Timothy Albee
ISBN : 1556229011
Genre : Computers
File Size : 25. 93 MB
Format : PDF, Docs
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This is for professional animators who want to bring the level of their work into the realm of feature-film quality animation. The CD contains models and setups that enable immediate animation.

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