connected code why children need to learn programming the john d and catherine t macarthur foundation series on digital media and learning

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Connected Code

Author : Yasmin B. Kafai
ISBN : 9780262027755
Genre : Computers
File Size : 74. 40 MB
Format : PDF, ePub
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Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

Families At Play

Author : Sinem Siyahhan
ISBN : 9780262037464
Genre : Computers
File Size : 33. 93 MB
Format : PDF, Docs
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A new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play

Connected Gaming

Author : Yasmin B. Kafai
ISBN : 9780262035378
Genre : Education
File Size : 90. 53 MB
Format : PDF, ePub
Download : 850
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How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Hanging Out Messing Around And Geeking Out

Author : Mizuko Ito
ISBN : 9780262537513
Genre : Technology & Engineering
File Size : 67. 14 MB
Format : PDF
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The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, and Geeking Out, first published in 2009, has become a foundational text in the field of digital media and learning. Reporting on an ambitious three-year ethnographic investigation into how young people live and learn with new media in varied settings—at home, in after-school programs, and in online spaces—it presents a flexible and useful framework for understanding the ways that young people engage with and through online platforms: hanging out, messing around, and geeking out, otherwise known as HOMAGO. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out combines in-depth descriptions of specific group dynamics with conceptual analysis. Since its original publication, digital learning labs in libraries and museums around the country have been designed around the HOMAGO mode and educators have created HOMAGO guidebooks and toolkits. This tenth-anniversary edition features a new introduction by Mizuko Ito and Heather Horst that discusses how digital youth culture evolved in the intervening decade, and looks at how HOMAGO has been put into practice. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

Who S Who West 1998 1999

Author : Marquis Who's Who Staff
ISBN : 0837909287
Genre : Canada, Western
File Size : 37. 5 MB
Format : PDF, Docs
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