core html5 canvas graphics animation and game development core series

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Core Html5 Canvas

Author : David Geary
ISBN : 9780132761666
Genre : Computers
File Size : 77. 3 MB
Format : PDF, ePub, Docs
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One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas , best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Core Html5 2d Game Programming

Author : David Geary
ISBN : 9780133564266
Genre : Computers
File Size : 28. 51 MB
Format : PDF, ePub, Mobi
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Game programming offers a wealth of creative and business opportunities, and it’s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to Create smooth, flicker-free animations Implement motion that’s unaffected by your game’s underlying animation frame rate Animate sprites (graphical objects) to make them sparkle, explode, etc. Layer multi-channel sound effects on top of a soundtrack Warp time to create nonlinear effects, such as jumping or bouncing Control the flow of time through your game with a time system Implement particle systems that simulate natural phenomena Efficiently detect collisions between sprites Create a developer backdoor containing special features Use Node.js and socket.io to transfer real-time metrics to a server Employ a heads-up display to show high scores stored on a server Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that’s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book’s source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.

Ecgbl2014 8th European Conference On Games Based Learning

Author : Carsten Busch
ISBN : 9781910309551
Genre :
File Size : 55. 93 MB
Format : PDF, ePub, Mobi
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Ecgbl2015 9th European Conference On Games Based Learning

Author : Robin Munkvold and Line Kolås
ISBN : 9781910810583
Genre : Computers
File Size : 24. 22 MB
Format : PDF, Kindle
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Software Engineering Trends And Techniques In Intelligent Systems

Author : Radek Silhavy
ISBN : 9783319571416
Genre : Computers
File Size : 50. 4 MB
Format : PDF
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This book presents new approaches and methods to solve real-world problems as well as exploratory research describing novel approaches in the field of software engineering and intelligent systems. It particularly focuses on modern trends in selected fields of interest, introducing new algorithms, methods and application of intelligent systems in software engineering. The book constitutes the refereed proceedings of the Software Engineering Trends and Techniques in Intelligent Systems Section of the 6th Computer Science On-line Conference 2017 (CSOC 2017), held in April 2017.

Html5 Canvas

Author : Steve Fulton
ISBN : 9781449393908
Genre : Computers
File Size : 86. 91 MB
Format : PDF
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Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Pro Android Web Game Apps

Author : Juriy Bura
ISBN : 9781430238195
Genre : Computers
File Size : 89. 14 MB
Format : PDF, ePub, Mobi
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Dive into game development and create great multiplayer online games with Pro Android Web Game Apps. This hands-on guide covers both the theory and practice of browser game development for the Android platform. You'll use cutting-edge technologies to make game engines in your browser, establish real-time server communication, and create amazing gaming experiences with artificial intelligence and rich media. Bring your knowledge of HTML and JavaScript to the next level with Pro Android Web Game Apps. You are guided through exciting projects that give you firsthand experience with core game app development concepts. You'll start with a blank HTML page, and by the end of the book, have the skills needed to create a multiplayer online game with rich graphics, sound, animation, and more—even if you have no previous games development or server-side experience. What you’ll learn How to set up your development environment, run applications, and debug and profile code How to work with graphics and animations in a browser How to optimize rendering and make your games run faster How to handle events and user inputBuild an isometric game engineLearn the basics of 3D programming and WebGL How to use JavaScript to create full-blown server-side support for your games How to enrich your games using artificial intelligence Who this book is for The book is intended for developers with some generic HTML and JavaScript background who want to boost their experience to the next level and learn how to utilize browsers to build attractive multiplayer games for Android platform. No previous games development or server-side knowledge is required. Table of Contents Preparing the Environment Graphics in the Browser: the Canvas Element Creating the First Game Animations and Sprites Event Handling and User Input Rendering Virtual Worlds Making an Isometric Engine 3D in a Browser Using WebGL Going Serverside Talking to the Server Making Multiplayer Games AI and Physics JavaScript Game Engines Building Native Applications Adding Sound App A: Debugging Web Applications

Adobe Creative Suite 6 Design And Web Premium All In One For Dummies

Author : Jennifer Smith
ISBN : 9781118239636
Genre : Computers
File Size : 59. 63 MB
Format : PDF, ePub, Mobi
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The must-have book on the leading suite of software for graphic and web designers Fully revised and updated this hands-on resource offers a one-stop learning opportunity through eight minibooks dedicated to each product inside Adobe's Design & Web Premium Suite. The minibooks include Adobe Creative Suite Basics, InDesign, Illustrator, Photoshop, Acrobat, Dreamweaver, Flash, Fireworks. The book contains information on new image enhancements to After Effects, 64-bit versions of Illustrator and Flash Professional, and a new tool, dubbed Helium, that will enable designers to create content using HTML5 and CSS3. Offers the depth needed by novices and long-time professionals Covers the key features and tools users need to master individual programs to their fullest capacities Helps designers to be more creative and productive Filled with tips and techniques for using the 8 design programs This popular package gives designers a full review of the most popular design and development tools on the market.

Webgl Up And Running

Author : Tony Parisi
ISBN : 9781449323578
Genre : Computers
File Size : 26. 28 MB
Format : PDF, ePub, Docs
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Presents an introduction to WebGL development and production concepts to create full 3D applications.

The Essential Guide To Html5

Author : Jeanine Meyer
ISBN : 9781430233831
Genre : Computers
File Size : 74. 63 MB
Format : PDF, ePub
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HTML5 opens up a plethora of new avenues for application and game development on the web. Games can now be created and interacted with directly within HTML, with no need for users to download extra plugins, or for developers to learn new languages. Important new features such as the Canvas tag enable drawing directly onto the web page. The Audio tag allows sounds to be triggered and played from within your HTML code, the WebSockets API facilitates real-time communication, and the local storage API enables data such as high scores or game preferences to be kept on a user's computer for retrieval next time they play. All of these features and many more are covered within The Essential Guide to HTML5. The book begins at an introductory level, teaching the essentials of HTML5 and JavaScript through game development. Each chapter features a familiar game type as its core example, such as hangman, rock-paper-scissors, or dice games, and uses these simple constructs to build a solid skillset of the key HTML5 concepts and features. By working through these hands on examples, you will gain a deep, practical knowledge of HTML5 that will enable you to build your own, more advanced games and applications. Concepts are introduced and motivated with easy-to-grasp, appealing examples Code is explained in detail after general explanations Reader is guided into how to make the examples 'their own' What you’ll learn Use HTML5 and JavaScript to create interactive web sites Program in JavaScript with the new HTML5 features Draw on canvas and place text on the canvas Create animated scenes using timing events Handle mouse events for interaction with the user/player Important concepts useful in any programming language/environment HTML tags, canvas, Math.random, setInterval, setTimerout, addEventListener, Date, localStorage and other features Who this book is for Anyone who wants to make interactive websites. This book is suited for: Total beginners Those who have done some HTML but are afraid to do any programming Those with some experience with HTML, JavaScript, or Flash ActionScript but who are unfamiliar with the new features in HTML5 Table of Contents The Basics Dice Game Bouncing Ball Cannonball and Slingshot The Memory (aka Concentration) Game Quiz Mazes Rock, Paper, Scissors Hangman Blackjack

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