designing games a guide to engineering experiences

Download Book Designing Games A Guide To Engineering Experiences in PDF format. You can Read Online Designing Games A Guide To Engineering Experiences here in PDF, EPUB, Mobi or Docx formats.

Designing Games

Author : Tynan Sylvester
ISBN : 9781449338022
Genre : Computers
File Size : 54. 77 MB
Format : PDF
Download : 220
Read : 767

Get This Book


Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Alan Turing Enigma

Author : Andrew Hodges
ISBN : 3211826270
Genre : Biography & Autobiography
File Size : 51. 63 MB
Format : PDF, ePub, Mobi
Download : 664
Read : 791

Get This Book


Alan Turing, Enigma ist die Biographie des legendAren britischen Mathematikers, Logikers, Kryptoanalytikers und Computerkonstrukteurs Alan Mathison Turing (1912-1954). Turing war einer der bedeutendsten Mathematiker dieses Jahrhunderts und eine hAchst exzentrische PersAnlichkeit. Er gilt seit seiner 1937 erschienenen Arbeit "On Computable Numbers," in der er das Prinzip des abstrakten Universalrechners entwickelte, als der Erfinder des Computers. Er legte auch die Grundlagen fA1/4r das heute "KA1/4nstliche Intelligenz" genannte Forschungsgebiet. Turings zentrale Frage "Kann eine Maschine denken?" war das Motiv seiner Arbeit und wird die SchlA1/4sselfrage des Umgangs mit dem Computer werden. Die bis 1975 geheimgehaltene TAtigkeit Turings fA1/4r den britischen Geheimdienst, die zur EntschlA1/4sselung des deutschen Funkverkehrs fA1/4hrte, trug entscheidend zum Verlauf und Ausgang des Zweiten Weltkriegs bei.

Video Games And The Mind

Author : Bernard Perron
ISBN : 9780786499090
Genre : Games
File Size : 25. 1 MB
Format : PDF, Mobi
Download : 816
Read : 1128

Get This Book


Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences? Questions like these address a core aspect of digital gaming--the video game experience itself--and are of interest to many game scholars and designers. With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

A Psychology Of User Experience

Author : Phil Turner
ISBN : 9783319706535
Genre : Computers
File Size : 81. 27 MB
Format : PDF, Mobi
Download : 615
Read : 640

Get This Book


It is well-established that while cognitive psychology provides a sound foundation for an understanding of our interactions with digital technology, this is no longer sufficient to make sense of how we use and experience the personal, relational and ubiquitous technologies that pervade everyday life. This book begins with a consideration of the nature of experience itself, and the user experience (UX) of digital technology in particular, offering a new, broader definition of the term. This is elaborated though a wide-ranging and rigorous review of what are argued to be the three core UX elements. These are involvement, including shared sense making, familiarity, appropriation and “being-with” technologies; affect, including emotions with and about technology, impressions, feelings and mood; and aesthetics, including embodied aesthetics and neuroaesthetics. Alongside this, new insights are introduced into how and why much of our current use of digital technology is simply idling, or killing time. A particular feature of the book is a thorough treatment of parallel, and sometimes competing, accounts from differing academic traditions. Overall, the discussion considers both foundational and more recent theoretical and applied perspectives from social psychology, evolutionary psychology, folk psychology, neuroaesthetics, neuropsychology, the philosophy of technology, design and the fine arts. This broad scope will be enlightening and stimulating for anyone concerned in understanding UX. A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.

Level Up

Author : Scott Rogers
ISBN : 9780470970928
Genre : Computers
File Size : 70. 15 MB
Format : PDF, Docs
Download : 299
Read : 194

Get This Book



The Art Of Game Design

Author : Jesse Schell
ISBN : 9780123694966
Genre : Art
File Size : 79. 60 MB
Format : PDF, Mobi
Download : 757
Read : 299

Get This Book


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Level Up The Guide To Great Video Game Design

Author : Scott Rogers
ISBN : 9781118877197
Genre : Computers
File Size : 60. 97 MB
Format : PDF
Download : 342
Read : 542

Get This Book


Want to design your own video games? Let expert Scott Rogersshow you how! If you want to design and build cutting-edge video games butaren’t sure where to start, then the SECOND EDITION of theacclaimed Level Up! is for you! Written by leading videogame expert Scott Rogers, who has designed the hits Pac ManWorld, Maximo and SpongeBob Squarepants, thisupdated edition provides clear and well-thought out examples thatforgo theoretical gobbledygook with charmingly illustrated conceptsand solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLYEXPANDED to teach you how to develop marketable ideas, learn whatperils and pitfalls await during a game’s pre-production,production and post-production stages, and provide even morecreative ideas to serve as fuel for your own projectsincluding: Developing your game design from the spark of inspiration allthe way to production Learning how to design the most exciting levels, the mostprecise controls, and the fiercest foes that will keep your playerschallenged Creating games for mobile and console systems – includingdetailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with thehelp of brand new examples Level Up! 2nd Edition is includes all-new content, anintroduction by David “God of War” Jaffe andeven a brand-new chili recipe –making it an even moreindispensable guide for video game designers both “in thefield” and the classroom. Grab your copy of Level Up! 2nd Edition andlet’s make a game!

Developing Online Games

Author : Jessica Mulligan
ISBN : 1592730000
Genre : Computers
File Size : 26. 7 MB
Format : PDF, ePub, Docs
Download : 185
Read : 713

Get This Book


A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Game Design Workshop

Author : Tracy Fullerton
ISBN : 9780080560397
Genre : Computers
File Size : 41. 34 MB
Format : PDF, Kindle
Download : 153
Read : 1281

Get This Book


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

The Complete Guide To Game Audio

Author : Aaron Marks
ISBN : 9781136059254
Genre : Performing Arts
File Size : 44. 42 MB
Format : PDF, Mobi
Download : 703
Read : 1248

Get This Book


Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Top Download:

Best Books