innovation-games

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Innovation Games

Author : Luke Hohmann
ISBN : 9780132702225
Genre : Computers
File Size : 85. 60 MB
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Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

The Innovation Game

Author : Armelle Corre
ISBN : 0387237941
Genre : Business & Economics
File Size : 46. 44 MB
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RandD is the single most important investment for any company or any society. Its ultimate product is an innovation. Innovations are on the other side the major propeller for the respective (socio-) economic development of the very company or society. Management and management science mainly treat RandD and innovations as costs or budgets to be managed, an approach that is in stark contrast to their overwhelming importance. This and the very fact that RandD and innovation success is a by necessity a-priori unknown and thus uncertain ex-post definition is not at all being respected properly up to now. In The Innovation Game La Corre and Mishchke consider RandD and innovation as an inherently risky investment which should be profitable, at least on average. Applying a statistical filter model, the authors are able to describe the RandD- and the innovation-process in great detail, almost like a production process. As a metaphor, the book tries to describe it like the control laws of the "distillery for inno-success knowledge". The corresponding control model and the derived inno-management rules do allow the authors to compute and optimize the respective success-chances, the appropriate processes and the suited organizational structures of a targeted "inno-success distillery", the innovation-/RandD-pipeline, in an unprecedented way.

Gaming To Innovate The Innovation Game

Author : Curtiss Witt
ISBN : 1535517697
Genre :
File Size : 34. 18 MB
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Unleash the innovative creativity of your workforce through Gamification. Gaming to Innovate offers a step by step approach to transforming your organization into an unstoppable force. You'll learn how to: - Empower your teams to Innovate on Demand - Design an Innovation Program in hours - Quickly execute innovation projects - Create an environment for competition destroying Innovative Culture

Winning The Innovation Game

Author : Denis E. Waitley
ISBN : UOM:35128000998219
Genre : Business & Economics
File Size : 48. 77 MB
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The authors show how to anticipate where changes are leading and exploit those changes for profit and advantage, and present interviews with forty successful and innovative entrepreneurs

Innovation Reinvented

Author : Roger Miller
ISBN : 9781442699588
Genre : Business & Economics
File Size : 75. 5 MB
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Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Côté demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation.

Handbook Of Research On Serious Games As Educational Business And Research Tools

Author : Cruz-Cunha, Maria Manuela
ISBN : 9781466601505
Genre : Education
File Size : 56. 53 MB
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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Advances In Chance Discovery

Author : Yukio Ohsawa
ISBN : 9783642301148
Genre : Computers
File Size : 21. 97 MB
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Since year 2000, scientists on artificial and natural intelligences started to study chance discovery - methods for discovering events/situations that significantly affect decision making. Partially because the editors Ohsawa and Abe are teaching at schools of Engineering and of Literature with sharing the interest in chance discovery, this book reflects interdisciplinary aspects of progress: First, as an interdisciplinary melting pot of cognitive science, computational intelligence, data mining/visualization, collective intelligence, ... etc, chance discovery came to reach new application domains e.g. health care, aircraft control, energy plant, management of technologies, product designs, innovations, marketing, finance etc. Second, basic technologies and sciences including sensor technologies, medical sciences, communication technologies etc. joined this field and interacted with cognitive/computational scientists in workshops on chance discovery, to obtain breakthroughs by stimulating each other. Third, “time” came to be introduced explicitly as a significant variable ruling causalities - background situations causing chances and chances causing impacts on events and actions of humans in the future. Readers may urge us to list the fourth, fifth, sixth, ... but let us stop here and open this book.

The Accelerating Transport Innovation Revolution

Author : George Giannopoulos, DIC, MSc, PhD
ISBN : 9780128138045
Genre : Social Science
File Size : 89. 28 MB
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The Accelerating Transport Innovation Revolution: A Global, Case Study-based Assessment of Current Experience, Cross-sectorial Effects and Socioeconomic Transformations, offers a comprehensive view of current state-of-the-art and practices around the world to create innovation on a revolutionary scale and connect research to commercial exploitation of its results. It offers a fascinating new model of the innovation process based on theories of biological ecosystems, general systems theory and basins of attraction (represented through space-time graphs well known in mathematics). Furthermore, it considers - through a number of dedicated chapters - key issues and elements of innovation ecosystems, such as: Causal Factors and system constraints affecting the development and sustainability of innovation ecosystems (Chapter 4); Review of innovation organization and governance in key countries and regions (Chapter 5); the role of technological "Spillovers" (Chapter 6); Collection and use of data for innovation monitoring and benchmarking (Chapter 7); Intellectual Property protection between competing ecosystems (Chapter 8); Economics of innovation (Chapter 9); Public and private sector involvement in Transport innovation creation (Chapter 10); the role of the individual entrepreneur - innovator in energizing change (Chapter 11). Finally, in Chapter 12, there is a thorough summary of key findings. This book uses a paradigmatic approach to augment the innovation ecosystem model of innovation that integrates beliefs and learning into the innovation ecosystems model. It therefore includes ten case studies from the U.S., Europe and Asia, detailing how innovation is created across continents and different ecosystems and what are the critical lessons to be learned. It does this, effectively, at five different levels of analysis i.e. the individual innovator / entrepreneur level, the organization level (government agency or company), the regional ecosystem level, the nation-state level and the global - systemic or international level. Each level of analysis, reveals unique features of the innovation landscape and the ten case studies allow the reader to assess when and where specific "enablers" are facilitating innovation especially on a revolutionary scale. The need for the book came from the realization that despite the billions of dollars spent on various research programs over the past 20 years (especially in the public sector), there have been few clear and tangible efforts directed at exploring how innovation production increasingly occurs and the critical factors necessary to sustain large-scale, revolutionary change as the future unfolds. Thus, a primary theme of the book is that understanding how research results translate into market innovation and implementation, especially understanding the nature of revolutionary innovation, is as important as the creation of innovations themselves. While the focus of the book is on Transportation, the concepts and recommendations presented apply to other fields too. Formulates and presents a workable and comprehensive new model of innovation Defines and analyzes many concepts and notions related to innovation, research and market implementation Examines the critical factors affecting innovation production and successful commercial implementation of research results Examines organizational models of coordination, governance, data collection, process analysis and use of intellectual property tools Includes recent, well-researched and documented case studies of successful innovation ecosystems across the world mainly - but not only - in the Transport field

California Management Review

Author :
ISBN : MINN:31951P01176797V
Genre : Industrial management
File Size : 33. 26 MB
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Game Design Workshop

Author : Tracy Fullerton
ISBN : 9780240809748
Genre : Art
File Size : 26. 6 MB
Format : PDF
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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Creative Intelligence

Author : Bruce Nussbaum
ISBN : 9780062088437
Genre : Business & Economics
File Size : 34. 35 MB
Format : PDF
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Offering insights from the spheres of anthropology, psychology, education, design, and business, Creative Intelligence by Bruce Nussbaum, a leading thinker, commentator, and curator on the subjects of design, creativity, and innovation, is first book to identify and explore creative intelligence as a new form of cultural literacy and as a powerful method for problem-solving, driving innovation, and sparking start-up capitalism. Nussbaum investigates the ways in which individuals, corporations, and nations are boosting their creative intelligence — CQ—and how that translates into their abilities to make new products and solve new problems. Ultimately, Creative Intelligence shows how to frame problems in new ways and devise solutions that are original and highly social. Smart and eye opening, Creative Intelligence: Harnessing the Power to Create, Connect, and Inspire illustrates how to connect our creative output with a new type of economic system, Indie Capitalism, where creativity is the source of value, where entrepreneurs drive growth, and where social networks are the building blocks of the economy.

Innovation And Strategy Of Online Games

Author : H. Wi Jong
ISBN : 9781848163577
Genre : Technology & Engineering
File Size : 90. 54 MB
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This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.

Innovation And Marketing In The Video Game Industry

Author : Mr David Wesley
ISBN : 9781409459620
Genre : Business & Economics
File Size : 34. 84 MB
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Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be less successful than their competitors. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better business strategies and successfully bring new products to market. Readers will also discover how some video game companies are challenging normal industry rules by using radical innovations to attract new customers. Finally, this revealing book sheds light on why some innovations have attracted legions of followers among populations that have never before been viewed as gamers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. David Wesley and Gloria Barczak's comparison of product features, marketing strategies, and the supply chain will appeal to marketing professionals, business managers, and product design engineers in technology intensive industries, to government officials who are under increasing pressure to understand and regulate video games, and to anyone who wants to understand the inner workings of one of the most important industries to emerge in modern times. In addition, as video games become an ever more pervasive aspect of media entertainment, managers from companies of all stripes need to understand video gaming as a way to reach potential customers.

Simulation Games

Author :
ISBN : UCAL:B3542208
Genre :
File Size : 58. 41 MB
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Essays In Applied Game Theory

Author : Theodore Mark Jaditz
ISBN : WISC:89014627111
Genre :
File Size : 69. 88 MB
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The Journal Of Continuing Education In Nursing

Author :
ISBN : NWU:35558002577399
Genre : Nursing
File Size : 51. 85 MB
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Mathematical Reviews

Author :
ISBN : UOM:39015062317196
Genre : Mathematics
File Size : 31. 69 MB
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The Trade Marks Journal

Author :
ISBN : NYPL:33433060216672
Genre : Trademarks
File Size : 31. 63 MB
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Utilizing Game Based Learning In Explicit Instruction For Early Grades Reading Fluency

Author : Abigail A. Alviz
ISBN : 9783668774940
Genre : Education
File Size : 68. 56 MB
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Research Paper (postgraduate) from the year 2018 in the subject Pedagogy - Common Didactics, Educational Objectives, Methods, , language: English, abstract: The main objective of this study is to incorporate explicit instruction and GBL for early grades reading to improve reading fluency. The study also aims to probe if significant correlation exists between explicit instruction and GBL.

Brands And Their Companies

Author : Linda D. Hall
ISBN : 078767057X
Genre : Brand name products
File Size : 35. 32 MB
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