jump attack

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Jump Attack

Author : Tim S. Grover
ISBN : 9781476714400
Genre : Health & Fitness
File Size : 22. 99 MB
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A revised and expanded guide to the celebrity training program outlines the author's revolutionary three-phase, 12-week program and incorporates the latest information on nutrition, longevity and injury prevention. Original.

Jump Attack

Author : Tim Grover
ISBN : 9780285642881
Genre : Sports & Recreation
File Size : 83. 11 MB
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Tim Grover began training Michael Jordan in 1989, and since then hundreds of elite athletes have turned to Grover to become stronger, faster, and more powerful, both physically and mentally. From increasing Michael Jordan's vertical leap to keeping Kobe Bryant and countless other superstars in peak physical shape, Grover's methods have made the best even better, year after year. In Jump Attack, Grover shares his revolutionary fitness bible. This three-phase, twelve-week programme has been completely updated with new exercises and workouts as well as cutting-edge exercise science and information on nutrition, longevity, injury prevention and more. Devised for explosive performance in any sport, this challenging workout pushes athletes out of their comfort zones, and allows anyone to achieve results that were once only available to elite athletes. Jump Attack provides a complete plan for training like professional athletes.

Game Ai Pro

Author : Steven Rabin
ISBN : 9781466565968
Genre : Computers
File Size : 26. 87 MB
Format : PDF, Docs
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Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

Computer Security Esorics 2014

Author : Miroslaw Kutylowski
ISBN : 9783319112121
Genre : Computers
File Size : 24. 58 MB
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The two-volume set, LNCS 8712 and LNCS 8713 constitutes the refereed proceedings of the 19th European Symposium on Research in Computer Security, ESORICS 2014, held in Wroclaw, Poland, in September 2014 The 58 revised full papers presented were carefully reviewed and selected from 234 submissions. The papers address issues such as cryptography, formal methods and theory of security, security services, intrusion/anomaly detection and malware mitigation, security in hardware, systems security, network security, database and storage security, software and application security, human and societal aspects of security and privacy.

Kindling 5

Author : Michael E. Corcoran
ISBN : 9781461553755
Genre : Medical
File Size : 23. 30 MB
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The last Kindling Conference was organized by Dr. Juhn Wada and held at the Univer sity of British Columbia, Vancouver, B. C. , in 1989. In the intervening years, research on kin dling has proceeded at an explosive pace and significant advances have been made in our understanding of the molecular biological, anatomical, and physiological substrates of kin dling, as well as in our appreciation of the age-dependent effects and complex behavioral consequences of kindling, its sensitivity to drugs, and its relevance to the clinical epilepsies. In order to review these developments and to provide researchers with an opportunity to in teract face to face and discuss the issues that preoccupy us all, we organized the Fifth Interna tional Conference on Kindling, in Victoria, B. C. , in the summer of 1996. Most of the stalwarts in kindling research were invited, as were a number of investigators whose research on kindling has become prominent in the past few years. We continue to miss the late Graham Goddard, the discoverer of kindling, and were saddened by the recent death of Eric Lothman, a prolific researcher and clinician who would have been a prominent participant. We were deeply disturbed to learn of the death of Frank Morrell, one of the earliest kindlers and an eminent neurologist, who died several months after our conference.

Videogames

Author : James Newman
ISBN : 9781136500411
Genre : Games & Activities
File Size : 40. 46 MB
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In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.

The Impact Of Technology On Sport Ii

Author : Franz Konstantin Fuss
ISBN : 1439828423
Genre : Technology & Engineering
File Size : 89. 74 MB
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Sport technology has to be seen from the holistic, as well as inter- and transdisciplinary point of view. Product development requires close collaboration between engineers, athletes, sports scientists, and business managers. It requires an in-depth understanding of engineering disciplines, life and sport sciences, as well as economics. The Impact of Technology on Sport II has in its core precisely this philosophy and approach. It aims to provide a deeper insight into the current status of sports technology and to present recent developments in this area from the perspective of different disciplines, industrial practice, academia and athletes. This book brings together work from researchers around the world and, in particular from the Asia-Pacific region. Most sport technologies are covered, including equipment and materials in various ball sports (golf, cricket, baseball, soccer, tennis, etc.), water sports, athletics, winter sports, mountaineering, motor sports and martial arts. The different technological areas extend to design; dynamics, vibrations and control; aerodynamics; instrumentation and measurements; modelling, simulation and optimisation; biomechanics and human performance; sports medicine; coaching and sports education.

The Hobbit

Author : Jeff Barton
ISBN : 0761542795
Genre : Games & Activities
File Size : 69. 35 MB
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There and Back Again - Thorough adventure and combat strategies - Exclusive maps for every area in the game - Crucial weapon tactics - Critical sidequest paths and strategies - Complete info on all pick-ups

Lunabean S Unofficial Lego Star Wars Walkthrough And Strategy Guide

Author : Allison Schubert
ISBN : 9780976915713
Genre :
File Size : 53. 96 MB
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This strategy guide will get you through all 17 levels of "LEGO Star Wars" and includes detailed descriptions of all 170 LEGO Canisters and what happens when you get all 17 Super-Kit pieces. This guide has everything you need to master the game! The guide is beautifully bookmarked so you can easily jump around and find exactly what you need. Ad-free, printer-friendly, and beautifully bookmarked for ease of navigation. This SCREENSHOT VERSION contains over 100 helpful screenshots and is 49 pages and 1375 KB.

Teenage Mutant Ninja Turtles

Author : Tri Pham
ISBN : 0761547606
Genre : Games
File Size : 70. 41 MB
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Run with the Turtles. ·Essential walkthrough guides you through all 12 episodes. ·Tips for mastering mean, green, 4-player cooperative play. ·Covers all 4 Turtles' unique characteristics and abilities. ·Radical strategies for Story and Battle Nexus mode. ·Gnarly unlockables, secrets, and antiques revealed!

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