lauren-ipsum-a-story-about-computer-science-and-other-improbable-things

Download Book Lauren Ipsum A Story About Computer Science And Other Improbable Things in PDF format. You can Read Online Lauren Ipsum A Story About Computer Science And Other Improbable Things here in PDF, EPUB, Mobi or Docx formats.

Lauren Ipsum

Author : Carlos Bueno
ISBN : 9781593275747
Genre : Juvenile Nonfiction
File Size : 31. 32 MB
Format : PDF, ePub
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Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10 and up

The Cs Detective

Author : Jeremy Kubica
ISBN : 9781593277499
Genre : Computers
File Size : 62. 62 MB
Format : PDF, Mobi
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Informatics In Schools Curricula Competences And Competitions

Author : Andrej Brodnik
ISBN : 9783319253961
Genre : Education
File Size : 29. 21 MB
Format : PDF, ePub
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This book constitutes the refereed proceedings of the 8th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2015, held in Ljubljana, Slovenia, in September/October 2015. The 14 full papers presented together with 3 invited talks were carefully reviewed and selected from 36 submissions. The focus of the conference was on following topics: sustainable education in informatics for pupils of all ages; connecting informatics lessons to the students’ everyday lives; teacher education in informatics; and research on informatics in schools (empirical/qualitative/quantitative/theory building/research methods/comparative studies/transferability of methods and results from other disciplines).

Adolescent Literature As A Complement To The Content Areas

Author : Paula Greathouse
ISBN : 9781475831696
Genre : Education
File Size : 22. 16 MB
Format : PDF, Kindle
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This text offers 6th - 12th grade educators guided instructional approaches for including young adult (YA) literature in science and math classes in order to promote literacy development while learning content.

Artificial Intelligence

Author : Kathryn Hulick
ISBN : 9781680770896
Genre : Juvenile Nonfiction
File Size : 87. 58 MB
Format : PDF, ePub, Mobi
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Thrilling new discoveries in science and technology are announced almost daily. Cutting-Edge Science and Technology keeps readers at the forefront of new research. Artificial Intelligencecovers a wide variety of topics in the emerging field of machine learning, including facial identification, voice recognition, video games, driverless cars, and robot helpers. High-impact photos and explanatory graphics and charts bring scientific concepts to life. Features include essential facts, a glossary, selected bibliography, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Evolving Innovation Ecosystems

Author : Carol L. Stimmel
ISBN : 9781351649438
Genre : Business & Economics
File Size : 53. 98 MB
Format : PDF, Docs
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While emerging technologies create massive opportunity, especially for investors and companies that seek more adaptable forms of economic growth than currently available, value is held inert by traditional approaches, patents, and other closed systems. Yet, open data, content, and information may be the key to mass innovation for future technologies, although they bring difficult challenges to private-industry models that depend on the established ideas of intellectual property. It is from this foundational observation that OpenXFORM (a blending of the words Open and the engineering abbreviation for Transformation) was developed and is explored and described in this book. The intent of the model design is to synthesize an approach to the process of innovation, inspired by natural systems and human-centric design processes. OpenXFORM describes how an open system of innovation can adapt to the unregulated world of information, data, and content; can decompose its own information to release to the open world; and can discover ways to find the points of synergy among the studied and tested methodologies that put human relationships first. This book presents an explicit innovation process that shows how to move from a breakthrough idea through a process that encourages innovative thinkers to test their assumptions, validate hypotheses, and tune and tweak their ideas, not only to drive solutions for users but also to meet the strategic goals of their companies. The anatomy of innovation through OpenXFORM contains the process for moving ideas from a flight of fancy to an explicit concept that is ready to produce.

What Are Hardware And Software?

Author : Cathleen Small
ISBN : 9781680488524
Genre : Juvenile Nonfiction
File Size : 45. 76 MB
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Curriculum standards intersect with STEM education to create an informative book that introduces the concepts of hardware and software to a young audience. This book will then explain to young readers how hardware and software work together, and it will describe how writing code creates software and programs. These are concepts that every young reader will need to know in order to understand the basics of how computer technology works. Throughout this book, color-coded call-outs and vivid imagery will offer a visual treat to readers who understand with their eyes as well as with their hands.

Following Instructions

Author : Elizabeth Schmermund
ISBN : 9781502629906
Genre : Juvenile Nonfiction
File Size : 73. 40 MB
Format : PDF, ePub, Mobi
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Control structures determine how a computer program responds to a key press, mouse click, loop of instructions, or Boolean logic. Away from a computer, these structures can be seen in how people follow instructions and how they decide whether or not to carry out tasks. This book provides young readers with examples of control structures in everyday life while explaining the basics of control in computer programming.

Teach Your Kids To Code

Author : Bryson Payne
ISBN : 9781593276140
Genre : Computers
File Size : 67. 82 MB
Format : PDF, Docs
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Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: Explore geometry by drawing colorful shapes with Turtle graphicsWrite programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong ballsCreate fun, playable games like War, Yahtzee, and PongAdd interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

The Official Scratchjr Book

Author : Marina Umaschi Bers
ISBN : 9781593276713
Genre : Juvenile Nonfiction
File Size : 60. 59 MB
Format : PDF, ePub, Docs
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ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

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