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Producing Games

Author : D S. Cohen
ISBN : 9781136138782
Genre : Art
File Size : 31. 8 MB
Format : PDF, ePub, Docs
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Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond $20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transforms the money, the hours spent by the team, and the latest technology into a work of art that millions of people will call fun. This book will dig deeply into the role of the producer and expose secrets of game production that stand the test of time: how to build a great team, how to plan a major game development project, and how to pull the development team toward the vision of a great game.

The Art Of Producing Games

Author : David McCarthy
ISBN : UOM:39015063362803
Genre : Computers
File Size : 87. 64 MB
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Analyzes aspects of designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of the component elements--script, storyboards, screenplay, graphics, video, music, sound effects, and code. Original. (Beginner)

Production Sharing

Author : United States International Trade Commission
ISBN : UOM:39015084912958
Genre : Imports
File Size : 52. 57 MB
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Hands On All Media Producing

Author : Marcus Gillezeau
ISBN :
Genre : Art
File Size : 60. 1 MB
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‘Hands On – All Media Producing’ is a follow up to AACTA and Emmy® award winning filmmaker Marcus Gillezeau’s 2004 book ‘Hands On – A practical guide to production and technology in film, TV and new Media’. ‘Hands On – All Media Producing’ is a compendium of tips, advice and experiences for producers and filmmakers and aims to provide some key answers to the most pressing question facing screen practitioners today: ‘How do I produce for multiple platforms?’ All Media projects represent the future of the screen industry. The entire cultural and entertainment business landscape is changing in response to the growing integration of story, content and brand across media platforms. Combined with the role consumers are playing in shaping how they want to be entertained it is at once a daunting, yet exciting space to be working in. Based on the experiences of film-maker Marcus Gillezeau and case studies of recent projects by the world’s best All Media producers, this entirely accessible guide aims to help screen practitioners, producers, directors and writers, plan, finance and produce their next project as an All Media production. This eBook is being provided free of charge to the industry, due to the assistance of Screen Australia and Screen NSW.

Fame Games

Author : Graeme Turner
ISBN : 0521794862
Genre : Social Science
File Size : 44. 7 MB
Format : PDF, Mobi
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This revealing book, first published in 2000, outlines how the promotion industry has developed within the Australian media.

Billboard

Author :
ISBN :
Genre :
File Size : 71. 35 MB
Format : PDF, Mobi
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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

The Game Production Toolbox

Author : Heather Maxwell Chandler
ISBN : 9780429801785
Genre : Computers
File Size : 23. 90 MB
Format : PDF, ePub, Docs
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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Report Of Cases Argued And Determined In The English Courts Of Common Law

Author :
ISBN : UCAL:B5064165
Genre :
File Size : 75. 8 MB
Format : PDF
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Reports Of Cases Argued And Determined In The English Courts Of Common Law

Author : Great Britain. Courts
ISBN : PSU:000057370521
Genre : Law reports, digests, etc
File Size : 68. 83 MB
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Audio For Games

Author : Alexander Brandon
ISBN : UOM:39015059237670
Genre : Computers
File Size : 72. 76 MB
Format : PDF
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Noted sound artist Alexander Brandon demonstrates the steps involved in creating sound for games today, as well as the issues to consider in taking the craft forward. Filled with advice culled from the author's own experience and from interviews with industry luminaries, this book takes the reader from the history of game audio to its exciting future.

Digital Simulations For Improving Education Learning Through Artificial Teaching Environments

Author : Gibson, David
ISBN : 9781605663234
Genre : Business & Economics
File Size : 21. 8 MB
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Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

The American Stationer

Author :
ISBN : NYPL:33433090917117
Genre : Stationery trade
File Size : 70. 76 MB
Format : PDF, ePub
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International Television Co Production

Author : Carla B. Johnston
ISBN : UOM:39015029479873
Genre : Performing Arts
File Size : 43. 48 MB
Format : PDF
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A pragmatic guide to succeeding in the global television marketplace of the 90's and the next century. The book prepares readers to help create, produce, or distribute television programs produced jointly by production companies based in different countries.

The Guide To Simulations Games For Education And Training

Author : Robert E. Horn
ISBN : UOM:39076006094549
Genre : Educación
File Size : 65. 60 MB
Format : PDF, ePub
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Cinematic Game Secrets For Creative Directors And Producers

Author : Rich Newman
ISBN : 9781136138539
Genre : Art
File Size : 80. 62 MB
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Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

Game Design

Author : Richard Rouse
ISBN : 1556227353
Genre : Computers
File Size : 21. 24 MB
Format : PDF, ePub
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Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.

Game Architecture And Design

Author : Andrew Rollings
ISBN : STANFORD:36105028496623
Genre : Computers
File Size : 65. 99 MB
Format : PDF
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A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software

Simulation Games For Learning

Author :
ISBN : UVA:X002169330
Genre : Education
File Size : 21. 57 MB
Format : PDF, Docs
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Olympic Games As Performance And Public Event

Author : Arne Martin Klausen
ISBN : 1571817069
Genre : Social Science
File Size : 67. 65 MB
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Discusses how the winter games related to Norwegian culture and ethos

Gaming Globally

Author : N. Huntemann
ISBN : 9781137006332
Genre : Sports & Recreation
File Size : 80. 28 MB
Format : PDF, ePub, Mobi
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Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.

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