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The Gameful World

Author : Steffen P. Walz
ISBN : 9780262028004
Genre : Computers
File Size : 85. 5 MB
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What if every part of our everyday life was turned into a game? The implications of "gamification."

The Selling And Self Regulation Of Contemporary Poetry

Author : J. T. Welsch
ISBN : 9781785273360
Genre : Language Arts & Disciplines
File Size : 55. 93 MB
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Open World Empire

Author : Christopher B. Patterson
ISBN : 9781479895908
Genre : Social Science
File Size : 54. 58 MB
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Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest. Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

How To Play Video Games

Author : Nina Huntemann
ISBN : 9781479802142
Genre : Games & Activities
File Size : 47. 79 MB
Format : PDF
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Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Hardware World

Author :
ISBN : NYPL:33433108134010
Genre : Hardware
File Size : 25. 94 MB
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Biennial Report Of The State Board Of Fish Commissioners

Author : Michigan. State Board of Fish Commissioners
ISBN : CORNELL:31924067350763
Genre : Fish-culture
File Size : 23. 57 MB
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Biennial Report

Author : Michigan. State Board of Fish Commissioners
Genre :
File Size : 39. 10 MB
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Joint Documents Of The State Of Michigan

Author : Michigan
ISBN : UIUC:30112109667763
Genre : Michigan
File Size : 74. 74 MB
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Joint Documents For The Year

Author : Michigan. Legislature
ISBN : UOM:39015068470130
Genre : Michigan
File Size : 27. 81 MB
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Report Of The State Commissioners And Superintendent On State Fisheries

Author : Michigan. State Board of Fish Commissioners
ISBN : MSU:31293010704108
Genre : Fish culture
File Size : 63. 6 MB
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Annual Report Of The Ohio Fish Commission To The Governor Of The State Of Ohio For The Years

Author : Ohio. Fish Commission
Genre : Fisheries
File Size : 48. 89 MB
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Ecosystems Management

Author : Dennis L. Soden
ISBN : WISC:89072042245
Genre : Biodiversity conservation
File Size : 61. 26 MB
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Press Start

Author : Daniel Griffin
ISBN : 9781472970497
Genre : Business & Economics
File Size : 50. 67 MB
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Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

The Boudoir Cabal

Author : Eustace Clare Grenville Murray
ISBN : BSB:BSB11319129
Genre :
File Size : 71. 8 MB
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The Wide World Magazine

Author :
ISBN : CHI:79286041
Genre :
File Size : 39. 28 MB
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The Black Christian Worship Experience

Author : Melva Wilson Costen
ISBN : NWU:35556026165431
Genre : African American public worship
File Size : 24. 32 MB
Format : PDF
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Gamification In Education And Business

Author : Torsten Reiners
ISBN : 9783319102085
Genre : Mathematics
File Size : 39. 5 MB
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This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.

The Aeroplane

Author :
ISBN : UOM:39015080362406
Genre :
File Size : 26. 80 MB
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The American Angler

Author : William Charles Harris
Genre : Fishing
File Size : 78. 17 MB
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A Concordance To The Works Of Alexander Pope

Author : Edwin Abbott
ISBN : UCLA:L0097105761
Genre : English language
File Size : 20. 28 MB
Format : PDF
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