the gamer s brain

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The Gamer S Brain

Author : Celia Hodent
ISBN : 9781351650762
Genre : Computers
File Size : 45. 94 MB
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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Game Addiction

Author : Neils Clark
ISBN : 9780786453498
Genre : Games & Activities
File Size : 44. 86 MB
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An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

The Game Production Toolbox

Author : Heather Maxwell Chandler
ISBN : 9780429801785
Genre : Computers
File Size : 47. 77 MB
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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Brain Computer Interfaces

Author : Aboul Ella Hassanien
ISBN : 9783319109787
Genre : Computers
File Size : 39. 83 MB
Format : PDF
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The success of a BCI system depends as much on the system itself as on the user’s ability to produce distinctive EEG activity. BCI systems can be divided into two groups according to the placement of the electrodes used to detect and measure neurons firing in the brain. These groups are: invasive systems, electrodes are inserted directly into the cortex are used for single cell or multi unit recording, and electrocorticography (EcoG), electrodes are placed on the surface of the cortex (or dura); noninvasive systems, they are placed on the scalp and use electroencephalography (EEG) or magnetoencephalography (MEG) to detect neuron activity. The book is basically divided into three parts. The first part of the book covers the basic concepts and overviews of Brain Computer Interface. The second part describes new theoretical developments of BCI systems. The third part covers views on real applications of BCI systems.

Charge It To The Game

Author : Michele A. Fletcher
ISBN : 9780979265600
Genre : Fiction
File Size : 61. 89 MB
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Inspired by the life of Michele Fletcher Charge it to the Game is the story of how one woman became the masterminded of a multi-million dollar fraudulent credit card scam.

S He Brain

Author : Robert Nadeau
ISBN : 9780275955939
Genre : Psychology
File Size : 67. 95 MB
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The knowledge that there are biological differences in the male and female brain has been taken for granted in the scientific community for years, yet it's kept so quiet as to seem like science's dirty little secret. This book boldly and responsibly ventures forth with these findings and their implications.

Brain Candy

Author : Garth Sundem
ISBN : 9780307588043
Genre : Psychology
File Size : 59. 20 MB
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Feed Your Brain Tastier than a twizzler yet more protein-packed than a spinach smoothie, Brain Candy is guaranteed to entertain your brain—even as it reveals hundreds of secrets behind what’s driving that electric noodle inside your skull. These delicious and nutritious pages are packed with bits of bite-sized goodness swiped from the bleeding edge of brain science (including the reason why reading these words is changing your hippocampus at this very moment!) Shelved alongside these succulent neurological nuggets are challenging puzzles and paradoxes, eye-opening perception tests and hacks, fiendish personality quizzes and genius testers, and a grab bag of recurring treats including Eye Hacks, Algebraic Eight Ball, iDread, Wild Kingdom, and Logic of Illogic. Should you look between these covers and inhale the deliciously cherry-flavored scents of knowledge within, you will grow your grey matter while discovering: • Why you should be writing bad poetry • The simple keys to brain training • What trust smells like • The origins of human morality • Why expensive wine always tastes better • The truth about brain sweat • How your diet might be making you dumb • The secrets of game theory • Why economists hate psychology • The mental benefits of coffee and cigarettes • How to really spot a liar • Why you can’t make me eat pie • The benefits of daydreaming • Four simple secrets to persuasion • Why your barin’s fzzuy ligoc alowls you to raed this • How to brainwash friends and family • The science of body language • What pigeons know about art …And much, much more.

Gaming

Author : Colin Wilkinson
ISBN : 9781448855520
Genre : Juvenile Nonfiction
File Size : 32. 10 MB
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Blogs: Finding Your Voice, Finding Your Audience Foursquare and Other Location-Based Services: Checking In, Staying Safe & Being Savvy Gaming: Playing Safe and Playing Smart Google and You: Maximizing Your Google Experience Twitter and Microblogging: Instant Communication with 140 Characters or Less Wikipedia, 3.5 Million Articles & Counting: Using and Assessing the People's Encyclopedia Book jacket.

Tim Mccarver S Baseball For Brain Surgeons And Other Fans

Author : Tim McCarver
ISBN : 9780307831774
Genre : Sports & Recreation
File Size : 89. 66 MB
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Tim McCarver, major league baseball's premier analyst, has been surprising and delighting viewers for years with his remarkable insight. Fans who once were content to merely watch baseball were stimulated into wanting to think baseball as well. McCarver brings to the booth a combination of twenty-one years of major league service and nearly twenty more in broadcasting. There is nobody better at explaining the game than McCarver, and it is a rare game in which the viewer does not learn something new and unusual. Now he is putting down on paper all he knows about the sport, producing this unique perspective on how America's pastime should be played and watched. With his unmistakable wit and storytelling verve, McCarver succinctly explains the fundamentals and proper mechanics of baseball at the level necessary for success in the major leagues. Once the skills have been learned, the viewer can devise smart strategies, getting into the heads of the players, coaches, and managers: When should a player or manager be conservative or aggressive; what factors change as the count goes deeper; how do you set up an effective running game, and how can a defense try to sabotage it? This book is a gold mine for all fans, from brain surgeons and rocket scientists to beginners who want to start with the basics. (Even major leaguers will be able to pick up some pointers.) With a deeper knowledge and understanding of baseball, any fan will be able to watch it like a pro.

The American Biology Teacher

Author :
ISBN : UOM:39015059614902
Genre : Biology
File Size : 75. 82 MB
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