the hour game

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Hour Game

Author : David Baldacci
ISBN : 9780330506847
Genre : Fiction
File Size : 69. 3 MB
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David Baldacci's heart-stopping Hour Game is the second fast-paced thriller in the King and Maxwell series. Following their collaboration in Split Second, ex-Secret Service agents Sean King and Michelle Maxwell have gone into partnership and are investigating the robbery of some secret documents at the residence of the incredibly wealthy Battle family. It seems like a straightforward case of domestic burglary, but soon they begin to suspect links to larger, more terrifying events now shaking the prosperous town of Wrightsburg . . . The unidentified corpse of an attractive young woman turns up in the woods; two high school kids, one shot in the back, the other in the face, are found dead in their car; a successful lawyer is discovered stabbed to death in her own home. A serial killer is on the loose. The murderer kills in the manner of famous killers of the past but takes care to leave a stopped watch at the scene of each crime – corresponding to the victim's position on his hit list. As the killing spree escalates it seems that the fractured Battle family are somehow involved and Maxwell and King suddenly find themselves racing to solve an intricate puzzle, one that is full of tantalizing clues but barren of solid evidence, and one that is leaving even the FBI confounded. And all the while, the body count is rising . . . Hour Game is followed by Simple Genius, First Family, The Sixth Man and King and Maxwell.

The Hour Before Dark

Author : Douglas Clegg
ISBN : 9780984975600
Genre : Fiction
File Size : 49. 93 MB
Format : PDF, Mobi
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Never play the Dark Game...It will take you over...it will come alive... From New York Times bestselling author Douglas Clegg comes this riveting supernatural thriller of dangerous secrets within a haunted family. After one of the most vicious killings of recent years, Nemo Raglan must return to the New England island he thought he'd escaped for good . . . and the shadowy home called Hawthorn. "Douglas Clegg has become the new star in horror fiction, and The Hour Before Dark is his best and most exciting novel to date. This is pure imagination, and it is wearing speed skates." - Peter Straub, New York Times bestselling author of Ghost Story and, with Stephen King, The Talisman. *"...An eerie psychological tale of supernatural horror that builds suspense gradually as the characters slowly peel back the layers of their past and face the terrors of their shared childhood. Clegg approaches horror with a stark and vital simplicity that is utterly convincing. Fans of Stephen King and Dean Koontz will appreciate this atmospheric gem." -- Library Journal. "I was compelled to keep turning the pages as fear...raised my pulse to racing level from cover to cover." -- DarkEcho. Here Comes a Candle to Light You To Bed... As Nemo unravels the mysteries of his past and a terrible night of childhood, he witnesses something unimaginable...and sees the true face of evil...while Burnley Island comes to know the unspeakable horror that grows in darkness. From the Publishers Weekly Starred Review: "Suspenseful and relentlessly spooky, told in economical prose yet peopled by characters as fully realized as one’s own blood kin, this is at once the most artful and most mainstream tale yet from one of horror’s brightest lights." "... A dark,psychologically astute novel that pushes beyond the horror genre and into raw suspense...THE HOUR BEFORE DARK is a powerful and deeply engaging novel of disturbance and redemption...highly recommended to any reader who enjoys Stephen King, Dean Koontz, or Pat Conroy." - The BookReporter. "In his finest novel to date, Clegg establishes himself firmly as one of the leading authors in the horror genre...Hold onto your chair; The Hour Before Dark is a powerhouse of a read." - Cemetery Dance Magazine. A gripping read that is refreshingly character-driven, yet still produces a palpable sense of dread." -- Fangoria Books by Douglas Clegg The Children’s Hour Goat Dance Purity Dark of the Eye The Words Wild Things Nightmare House Bad Karma Red Angel Night Cage Mischief The Infinite The Abandoned The Necromancer Isis The Hour Before Dark You Come When I Call You Naomi The Nightmare Chronicles The Machinery of Night Breeder The Attraction Praise for Douglas Clegg's Fiction "Douglas Clegg knows exactly what scares us, and he knows just how to twist those fears into hair-raising chills..." - Tess Gerritsen, New York Times bestselling author of the Rizzoli & Isles series. "Clegg is the best horror writer of the post-Stephen King generation." — Bentley Little, author of The Policy "Clegg delivers!" — John Saul, bestselling author of Faces of Fear and The Devil's Labyrinth. "Clegg is one of the best!" — Richard Laymon "Douglas Clegg is a weaver of nightmares!" — Robert R. McCammon author of The Queen of Bedlam and Speaks The Nightbird.

Unity Game Development In 24 Hours Sams Teach Yourself

Author : Mike Geig
ISBN : 9780133480474
Genre : Computers
File Size : 90. 19 MB
Format : PDF, Kindle
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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Sams Teach Yourself Game Programming In 24 Hours

Author : Michael Morrison
ISBN : 067232461X
Genre : Computers
File Size : 57. 66 MB
Format : PDF, Kindle
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Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Sams Teach Yourself Windows Phone 7 Game Programming In 24 Hours

Author : Jonathan Harbour
ISBN : 9780672335549
Genre : Computers
File Size : 79. 50 MB
Format : PDF, ePub, Mobi
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In just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game--and giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Develop fast, playable Windows Phone 7 games with XNA 4.0 Get and manage user touch screen input Draw 2D bitmapped images, and bring them to life as sprites Transform sprites using rotation, scaling, and velocity calculations Detect and handle collisions between game objects Create surprisingly realistic animation effects Master sophisticated finite state programming techniques Integrate GPS Location Services into your game Make the most of Windows Phone audio Read, write, and save game files Create your game's Graphical User Interface (GUI) Implement realistic physics effects, including gravity and acceleration Tweak gameplay to make your games more fun

The Complete Guide To Game Audio

Author : Aaron Marks
ISBN : 9781136059254
Genre : Performing Arts
File Size : 46. 42 MB
Format : PDF, ePub, Docs
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Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Telling Time Grades K 2

Author : Debra Olson Pressnall
ISBN : 9781602688773
Genre : Juvenile Nonfiction
File Size : 37. 53 MB
Format : PDF, ePub, Mobi
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Make math matter to students in grades K–2 using Telling Time! This 64-page book helps students identify time at hour and half-hour intervals, understand specific time vocabulary, comprehend digital-analog time relationships, determine five-minute and quarter-hour segments on analog clocks, and figure out elapsed time. This book includes reproducible pages, teaching suggestions, a pretest and posttest, fun activities, games, and a reproducible parent letter. It is great for whole-group lessons, independent work, learning centers, and at-home enrichment. The book supports NCTM standards.

Behavioral Mathematics For Game Ai

Author : Michael L. McShaffry
ISBN : 9781584506935
Genre : Computers
File Size : 29. 7 MB
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Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial inte

A Treatise On The Game Laws And On Fisheries

Author : Joseph Chitty
ISBN : HARVARD:HWIIQA
Genre : Fishery law and legislation
File Size : 85. 61 MB
Format : PDF, Mobi
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Game Design

Author : Deborah Todd
ISBN : 9781439894095
Genre : Computers
File Size : 45. 97 MB
Format : PDF, ePub
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This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry’s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster hit. This book is a perfect guide for the novice, student, and game enthusiast interested in learning the nuts and bolts of the computer-game industry.

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