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Tied To Trouble

Author : Megan Erickson
ISBN : 9781633755307
Genre : Fiction
File Size : 60. 20 MB
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Chad Lake only showed up at his sister's party for the free food, but when he spots an uptight nerd at the edge of the crowd, he can't resist trying to ruffle the guy's perfect bow tie and impeccable hair. The hottie's ready for him, though, and in the end, it's Chad who's left wide-eyed, his ears still ringing with the filthy things Bow Tie whispered in his ear. No one gets the upper hand on Chad. Ever. Owen Hawkins has heard all about the cocky Adonis from Chad's sister—the same sister who holds Owen's career advancement in her hands. He has every intention of steering clear of the other man...until Chad's sexy taunts push him too far. There's something intriguing about Chad, and even though Owen knows that getting tangled up with the infuriating man is trouble, he can't seem to stay away... Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Gamer Trouble

Author : Amanda Phillips
ISBN : 9781479834921
Genre : Social Science
File Size : 42. 59 MB
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Complicating perspectives on diversity in video games Gamers have been troublemakers as long as games have existed. As our popular understanding of “gamer” shifts beyond its historical construction as a white, straight, adolescent, cisgender male, the troubles that emerge both confirm and challenge our understanding of identity politics. In Gamer Trouble, Amanda Phillips excavates the turbulent relationships between surface and depth in contemporary gaming culture, taking readers under the hood of the mechanisms of video games in order to understand the ways that difference gets baked into its technological, ludic, ideological, and social systems. By centering the insights of queer and women of color feminisms in readings of online harassment campaigns, industry animation practices, and popular video games like Portal and Mass Effect, Phillips adds essential analytical tools to our conversations about video games. She embraces the trouble that attends disciplinary crossroads, linking the violent hate speech of trolls and the representational practices marginalizing people of color, women, and queers in entertainment media to the dehumanizing logic undergirding computation and the optimization strategies of gameplay. From the microcosmic level of electricity and flicks of a thumb to the grand stages of identity politics and global capitalism, wherever gamers find themselves, gamer trouble follows. As reinvigorated forms of racism, sexism, and homophobia thrive in games and gaming communities, Phillips follows the lead of those who have been making good trouble all along, agitating for a better world.

Literacy In Australia

Author : Amy Seely Flint
ISBN : 9780730369240
Genre : Education
File Size : 68. 42 MB
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Infused with our authors’ personal experiences teaching, Literacy in Australia, 3rd Edition is delivered as a full colour printed textbook with an interactive eBook code included. This enables students to master concepts and succeed in assessment by taking the roadblocks out of self-study, with features designed to get the most out of learning such as animations, interactivities, concept check questions and videos. With a prioritised focus on the Aboriginal and Torres Strait Islander histories and cultures featured throughout the text, pre-service teachers will be well-equipped with the knowledge of what kinds of activities they can include in and out of the classroom for an enriching learning experience for their students.

Technology And Adolescent Mental Health

Author : Megan A. Moreno
ISBN : 9783319696386
Genre : Medical
File Size : 74. 97 MB
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This comprehensive book provides a framework for healthcare providers working with the dual challenges and opportunities presented by the intersection of mental health and technology. Technology and Adolescent Mental Health provides recent, evidence-based approaches that are applicable to clinical practice and adolescent care, with each chapter including a patient case illustrating key components of the chapter contents. Early chapters address the epidemiology of mental health, while the second section of the book deals with how both offline and online worlds affect mental health, presenting both positive and negative outcomes, and focusing on special populations of at-risk adolescents. The third section of the book focuses on technology uses for observation, diagnosis or screening for mental health conditions. The final section highlights promising future approaches to technology, and tools for improving intervention and treatment for mental health concerns and illnesses. This book will be a key resource for pediatricians, family physicians, internal medicine providers, adolescent medicine and psychiatry specialists, psychologists, social workers, as well as any other healthcare providers working with adolescents and mental health care.

Gamers

Author : Shanna Compton
ISBN : 1932360573
Genre : Games
File Size : 36. 36 MB
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Providing a witty, wide-screen look at how video games are becoming part of the cultural landscape, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss its growing impact on fashion, fiction, film, and music.

Interactive Storytelling For Video Games

Author : Josiah Lebowitz
ISBN : 9781136127335
Genre : Art
File Size : 75. 78 MB
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Computer Gaming World

Author :
ISBN : UCSD:31822036731602
Genre : Computer games
File Size : 74. 68 MB
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Understanding Digital Games

Author : Jason Rutter
ISBN : 9781446235966
Genre : Language Arts & Disciplines
File Size : 60. 42 MB
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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

Let S Stop Playing Games

Author : Joe Lineberry
ISBN : 9781630877927
Genre : Religion
File Size : 33. 9 MB
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We yearn to be accepted and loved for who we really are. Unfortunately, we sabotage our efforts to develop successful relationships when we feel threatened. We play manipulative games with each other, protecting ourselves without realizing it. These subtle games are crippling our relationships. Let's Stop Playing Games addresses this issue with some serious fun, helping us: o expose our unhealthy games and why we play them; o enjoy humorous yet sad stories that show how these games work (or don't work) for us; o explore some game changers--practical, loving solutions to replace our games. In the end, we hope to be lovingly transformed in our relationships with our friends and family and even with God. We will be connected to each other, forming the authentic community we yearn for. What a great place to live!

Gaming Law Symposium

Author :
ISBN : STANFORD:36105063770098
Genre : Gambling
File Size : 64. 81 MB
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Changing His Game

Author : Megan Erickson
ISBN : 9781633752511
Genre : Fiction
File Size : 42. 91 MB
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Marley Lake is no stranger to awkwardness, but getting caught watching a dirty GIF by the company's hot new IT guy exceeds even her standards. That is, until she realizes he's as turned on by it as she is. But with a big promotion on the line, she refuses to let her current dry spell be her downfall. Maybe. Austin Rivers has no business lusting after the irresistible editor of Gamers Magazine. He's a secret partner in the business-and technically Marley's boss. One look at that GIF, though, and he's ready to install a whole lot more than just software...as long as she never finds out who he really is. But reality's not as virtual as it seems, and when Austin's identity jeopardizes Marley's promotion, he has to change his game or risk losing the only woman with the cheat code to his heart. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

My Life As A Gamer

Author : Janet Tashjian
ISBN : 9780805098655
Genre : Juvenile Fiction
File Size : 53. 72 MB
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Derek Fallon gets the chance of a lifetime—to participate in a gaming company focus group and to test out a new video game called "Arctic Ninja." Together with his friends Carly, Matt, and Umberto, Derek thinks his gaming talents will be showcased. But he soon realizes that everyone has got him beat, including whiz kid El Cid. On top of that, school reading tests have begun and Derek feels doubly off his game. Isn't there anything he's good at?

The Rough Guide To Videogaming

Author : Kate Berens
ISBN : 1858289106
Genre : Video games
File Size : 59. 95 MB
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Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

First Person

Author : Associate Professor in the Computer Science Department at the University of California Santa Cruz Noah Wardrip-Fruin
ISBN : 0262232324
Genre : Games & Activities
File Size : 46. 31 MB
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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

Gamer S Tome Of Ultimate Wisdom

Author : William Abner
ISBN : 0789734656
Genre : Games
File Size : 61. 92 MB
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Presents a collection of trivia, historical facts, tips, guides, and previews surrounding video and computer games.

Leveling The Field

Author : Megan Erickson
ISBN : 9781633756342
Genre : Fiction
File Size : 44. 36 MB
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Reclusive magazine exec Ethan Talley is furious when his business partner hires a photographer—a gorgeous photographer who insists on speaking her mind, damn it—to take pictures for an upcoming article. No matter how badly he wants the woman...under him, over him, against the nearest wall...he has reasons for not wanting to be on camera anymore, and his scars are only one of them. It takes approximately two seconds for Lissa Kingsman to recognize Ethan as the popular YouTube gamer who fell off the planet years ago. But this Ethan is different than the charming man she used to watch, and the crush she had on him then is nothing compared to the way she’s lusting after the brooding man he is today. If sex is all he can give her, fine. Why not use that bearskin rug in her studio for something other than a prop? But she’s determined to put a chink in his armor, no matter how much he resists. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Play Between Worlds

Author : T. L. Taylor
ISBN : 9780262250542
Genre : Computers
File Size : 75. 19 MB
Format : PDF
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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

The Fantasy Roleplaying Gamer S Bible

Author : Sean Patrick Fannon
ISBN : PSU:000049931976
Genre : Fantasy games.
File Size : 49. 72 MB
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Ethnographies Of The Videogame

Author : Helen Thornham
ISBN : 0754679780
Genre : Social Science
File Size : 63. 34 MB
Format : PDF
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"Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure." -- Publisher's website.

Pc Gamer

Author :
ISBN : PSU:000061858732
Genre : Computer games
File Size : 39. 28 MB
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