user interfaces for all

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User Interfaces For All

Author : Constantine Stephanidis
ISBN : 9781410600936
Genre : Technology & Engineering
File Size : 28. 67 MB
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User Interfaces for All is the first book dedicated to the issues of Universal Design and Universal Access in the field of Human-Computer Interaction (HCI). Universal Design (or Design for All) is an inclusive and proactive approach seeking to accommodate diversity in the users and usage contexts of interactive products, applications, and services, starting from the design phase of the development life cycle. The ongoing paradigm shift toward a knowledge-intensive information society is already bringing about radical changes in the way people work and interact with each other and with information. The requirement for Universal Design stems from the growing impact of the fusion of the emerging technologies, and from the different dimensions of diversity, which are intrinsic to the information society. This book unfolds the various aspects of this ongoing evolution from a variety of viewpoints. It's a collection of 30 chapters written by leading international authorities, affiliated with academic, research, and industrial organizations, and non-market institutions. The book provides a comprehensive overview of the state of the art in the field, and includes contributions from a variety of theoretical and applied disciplines and research themes. This book can also be used for teaching purposes in HCI courses at the undergraduate as well as graduate level. Students will be introduced to the human-, organizational-, and technology-oriented dimensions that call for a departure from traditional approaches to user interface development. Students will also get an overview of novel methods, techniques, tools, and frameworks for the design, implementation, and evaluation of user interfaces that are universally accessible and usable by the broadest possible end-user population. This comprehensive book is targeted to a broad readership, including HCI researchers, user interface designers, computer scientists, software engineers, ergonomists and usability engineers, Human Factors researchers and practitioners, organizational psychologists, system/product designers, sociologists, policy- and decision makers, scientists in government, industry and education, as well as assistive technology and rehabilitation experts.

Coordinating User Interfaces For Consistency

Author : Jakob Nielsen
ISBN : 9780080503158
Genre : Computers
File Size : 77. 45 MB
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In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users. Begins with a new preface by the collection's distinguished editor Details a variety of methods for attaining interface consistency, including central control, user definitions, exemplary applications, shared code, and model analysis Presents a cost-benefits analysis of organizational efforts to promote and achieve consistency Examines and appraises the dimensions of consistency-consistency within an application, across a family of applications, and beyond Makes the case for some unexpected benefits of interface consistency while helping you avoid the risks it can sometimes entail Considers the consistency of interface elements other than screen design Includes case studies of major corporations that have instituted programs to ensure the consistency of their products

Designing Accessible User Interfaces For All By Means Of Adaptive Systems

Author : Claudia Loitsch
ISBN : OCLC:1099659689
Genre :
File Size : 20. 88 MB
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User Interfaces In Vb Net

Author : Matthew MacDonald
ISBN : 9781430208440
Genre : Computers
File Size : 90. 64 MB
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In a new approach, this is a closely focused work that gives you the insight of experienced developers about a single aspect of .NET programming. You will find all the ingredients you can use to design state-of-the-art application interfaces. You will also delve into entirely new topics like custom control design and GDI+, the next-generation painting framework for Windows. The author goes beyond the basics and combines user interface design principles with practical guidelines for creating the next generation of software applications. The author covers three areas: 1) an overview of how to design elegant user interfaces the average user can understand; 2) a comprehensive examination of the user interface controls and classes in .NET. and 3) A tutorial with best practices and design tips for coding user interfaces and integrating help.

Computers Helping People With Special Needs

Author : Klaus Miesenberger
ISBN : 9783540705390
Genre : Computers
File Size : 88. 53 MB
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Welcome to the proceedings of ICCHP 2008. We were proud to welcome participants from more than 40 countries from all con- nents to ICCHP. The International Programme Committee, encompassing 102 experts form all over the world, selected 150 full and 40 short papers out of 360 abstracts submitted to ICCHP. Our acceptance rate of about half of the submissions, demonstrates the scientific quality of the programme and in particular the proceedings you have in your hands. An impressive group of experts agreed to organize “Special Thematic Sessions” (STS) for ICCHP 2008. The existence of these STS sessions helped to bring the me- ing into sharper focus in several key areas of assistive technology. In turn, this deeper level of focus helped to bring together the state-of-the-art and mainstream technical, social, cultural and political developments. Our keynote speaker, Jim Fruchterman from BeneTech, USA highlighted the - portance of giving access to ICT and AT at a global level. In another keynote by H- old Thimbleby, Swansea University, UK, the role of user-centred design and usability engineering in assistive technology and accessibility was addressed. And finally, a combination keynote and panel discussion was reserved for WAI/WCAG2.0, which we expect to be the new reference point for Web accessibility from the summer of 2008 and beyond.

User Centered Interaction Paradigms For Universal Access In The Information Society

Author : Christian Stary
ISBN : 9783540301110
Genre : Computers
File Size : 66. 25 MB
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The 8th ERCIM Workshop “User Interfaces for All” was held in Vienna, Austria, on 28–29 June 2004, building upon the results of the seven previous workshops held in Heraklion, Crete, Greece, 30–31 October 1995; Prague, Czech Republic, 7–8 Nov- ber 1996; Obernai, France, 3–4 November 1997; Stockholm, Sweden, 19–21 October 1998; Dagstuhl, Germany, 28 November – 1 December 1999; Florence, Italy, 25–26 October 2000; and Paris (Chantilly), France, 24–25 October 2002. The concept of “User Interfaces for All” targets a proactive realization of the “- signforall”principleinthe?eldofhuman-computerinteraction(HCI),andinvolvesthe developmentof user interfaces to interactiveapplicationsand e-services, which provide universalaccess andusabilityto potentiallyall users. In thetraditionofits predecessors, the 8th ERCIM Workshop “User Interfaces for All” aimed to consolidate recent work and to stimulate further discussion on the state of the art in “User Interfaces for All” and its increasing range of applications in the upcoming Information Society. The emphasis of the 2004 event was on “User-Centered Interaction Paradigms for Universal Access in the Information Society. ” The requirement for user-centered u- versal access stems from the growing impact of the fusion of the emerging techno- gies and from the different dimensions of diversity that are intrinsic to the Information Society. These dimensions become evident when considering the broad range of user characteristics, the changing nature of human activities, the variety of contexts of use, the increasing availability and diversi?cation of information, knowledge sources and e-services, the proliferation of technological platforms, etc.

3d User Interfaces

Author : Doug Bowman
ISBN : 9780133390568
Genre : Computers
File Size : 59. 35 MB
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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Computer Aided Design Of User Interfaces Iii

Author : Christophe Kolski
ISBN : 9789401004213
Genre : Computers
File Size : 20. 82 MB
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Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Computer Aided Design Of User Interfaces

Author : J. Vanderdonckt
ISBN : 2870372329
Genre : Computers
File Size : 46. 70 MB
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Cet ouvrage collectif rassemble les recherches les plus récentes dans le domaine des interfaces homme-machine. Il fournit des conseils pratiques d'utilisation des différentes techniques CADUI afin de développer efficacement des interfaces utilisateur d'applications interactives.

Designing End User Interfaces

Author : N Heaton
ISBN : 9781483157498
Genre : Computers
File Size : 70. 47 MB
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Designing End-User Interfaces: State of the Art Report focuses on the field of human/computer interaction (HCI) that reviews the design of end-user interfaces. This compilation is divided into two parts. Part I examines specific aspects of the problem in HCI that range from basic definitions of the problem, evaluation of how to look at the problem domain, and fundamental work aimed at introducing human factors into all aspects of the design cycle. Part II consists of six main topics—definition of the problem, psychological and social factors, principles of interface design, computer intelligence and interface design, systems aspects of the human/computer interface, and conclusion. This book is recommended for computer designers aiming to understand the user, improve the software and its associated interface, and design hardware that is suitable for use.

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