winning the game scientists play revised edition

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Winning The Games Scientists Play

Author : C.J. Sindermann
ISBN : 9781468442953
Genre : Medical
File Size : 63. 17 MB
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The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.

New Scientist

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New Scientist magazine was launched in 1956 "for all those men and women who are interested in scientific discovery, and in its industrial, commercial and social consequences". The brand's mission is no different today - for its consumers, New Scientist reports, explores and interprets the results of human endeavour set in the context of society and culture.

Popular Science

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Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Graph Theoretic Concepts In Computer Science

Author : Petr Kolman
ISBN : 9783642258695
Genre : Computers
File Size : 48. 80 MB
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This book constitutes the revised selected papers of the 37th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2011, held at Teplá Monastery, Czech Republic, in June 2011. The 28 revised papers presented were carefully reviewed and selected from 52 submissions. The workshop aims at merging theory and practice by demonstrating how concepts from graph theory can be applied to various areas in computer science, and by extracting new graph theoretic problems from applications.

Science Fiction Video Games

Author : Neal Roger Tringham
ISBN : 9781482203882
Genre : Computers
File Size : 37. 32 MB
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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Winning Ways For Your Mathematical Plays Games In Particular

Author : Elwyn R. Berlekamp
ISBN : PSU:000007731945
Genre : Education
File Size : 30. 39 MB
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Winning Ways includes several theories for a wide range of different compounds which are described in detail in the first volume, Games in General. In this volume, Games in Particular, there is a dazzling presentation of the examples: any game which presents an opportunity for witty and original comment has been included. The analyses start with basic theory using simple examples, but progress to detailed case-studies of well-known games ranging from the elementary to the elaborate and including Tic-Tac-Toe, Dots-and-Boxes, Hackenbush, Peg Solitaire and the maddening Hungarian cube puzzle.

Lectures In Game Theory For Computer Scientists

Author : Krzysztof R. Apt
ISBN : 9781139494182
Genre : Computers
File Size : 90. 55 MB
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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Logical Foundations Of Computer Science

Author : Sergei Artemov
ISBN : 9783642357220
Genre : Mathematics
File Size : 41. 49 MB
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This book constitutes the refereed proceedings of the International Symposium on Logical Foundations of Computer Science, LFCS 2013, held in San Diego, CA, USA in January 2013. The volume presents 29 revised refereed papers carefully selected by the program committee. The scope of the Symposium is broad and includes constructive mathematics and type theory; logic, automata and automatic structures; computability and randomness; logical foundations of programming; logical aspects of computational complexity; logic programming and constraints; automated deduction and interactive theorem proving; logical methods in protocol and program verification; logical methods in program specification and extraction; domain theory logic; logical foundations of database theory; equational logic and term rewriting; lambda and combinatory calculi; categorical logic and topological semantics; linear logic; epistemic and temporal logics; intelligent and multiple agent system logics; logics of proof and justification; nonmonotonic reasoning; logic in game theory and social software; logic of hybrid systems; distributed system logics; mathematical fuzzy logic; system design logics; and other logics in computer science.


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ISBN : NWU:35558000203824
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New Scientist

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ISBN : UCSD:31822017787193
Genre : Science
File Size : 90. 52 MB
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